Storm Raven
First Post
woodelf said:um...
Note that if you had lower level characters, this worked to the PCs benefit. This made dual classing an even more attractive option, since the character was factored in at his current level (as, by the rules, except for his hit points, saves and attacks he was treated "for all other purposes" as a character of the level of his new class). This inflated the amount of experience awarded. As stated before, dual classing was 100% good, and 0% bad.
You know, in 10 years and multiple dozens of characters, made by a couple dozen different people, i think we had 2 dual-class characters--and one of those was dual-classed off screen, simply coming back to the game with the new abilities (and, for RPing reasons, pretty much ignoring the old abilities). I find it hard to accept that it was *that* universally and obviously good and yet i had a large group that never used it--there must be some campaign factors.
Your group probably just never realized the tremendously unbalanced potential of a dual classed character. Some people didn't. But when you work through the rules, it is clear, it was 100% good, and 0% bad.
I'm not sure the difference, but i suspect part of it was relatively slow advancement--a couple thousand XP, maybe every 2nd or 3rd session, doesn't get you through those low levels all that quickly.
It got you through a level each time experience was awarded. Did the higher level characters advance through their levels that fast?
If dual-classing is going to involve spending a season or two (real time) significantly lower than the rest of the party, it's a bit more of a disincentive [than if it's the bare minimum of one session per level].
It's a minimal disincentive. You kept your attack bonus, you kept your saves, you kept your hit points. The only thing you used at your "lower" level was your class specific abilities.
So, for example, if you were a 7th level fighter, who dual classed as a cleric, you were effectively a character with the hit points, saves, and attack capabilities of a 7th level fighter (although you were limited to blunt weapons until you reached 8th level as a cleric), plus you had minor (and rapidly increasing) clerical spell casting and turning capabilities. There is no drawback other than you couldn't use a longsword for several sessions, but you could still be decked out in plate and shield.
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