Which is why the game should go metric.![]()
Playing a character 2m tall just doesn't sound heroic.

Which is why the game should go metric.![]()
How about a 200cm tall character?Playing a character 2m tall just doesn't sound heroic.![]()
5e's biggest obstacle isn't the future - it's the past.
5e's biggest obstacle isn't the future - it's the past.
How about a 200cm tall character?
And the past has its set of problems: how do you go forward without simply reliving the past and its bygone glories?I disagree. I think the deep tradition and history of D&D is what can ultimately save it. We have seen what innovation in the name of chasing a theoretical demographic results in: a fractured canvass and a D&D that drives many players away.
There is no elusive demographic just out of reach, waiting to discover D&D. New players will come from where they always have: existing players. Because of that fact, the more you alienate parts of your base with "innovation" the more likely that those new players -- the cousins and kids and nieces and nephews and younger siblings -- will be introduced instead to Pathfinder or Labyrinth Lord or whatever. By making the new version inclusive and traditional and less innovative, perhaps those introducers will be drawn back to D&D and introduce that instead.
I'm hoping that when the time comes that we can let the little stuff slide if it doesn't exactly match our "dream rules", especially if the big stuff turns out really well.![]()
You're fine with a 2m heroic character, but do not find "2m" to sound heroic, yet you think that your character being 200cm tall makes him a freak?Hold on there, I wouldn't want 'em to be a freak.
You're fine with a 2m heroic character, but do not find "2m" to sound heroic, yet you think that your character being 200cm tall makes him a freak?
^^^enrious said:Playing a character 2m tall just doesn't sound heroic.