(IC) Against the Giants PBP Group 1


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Blue

Ravenous Bugblatter Beast of Traal
"Uh, Bible, didn't you say that one of those gourds held healing potions? Enough for four of us of less than gigantic proportion? I say we drink up."
 

OOC: Just got back from vacation. I will get a post up tomorrow but I'm pretty sure I have healing spirit stored in my ring to cast. That should help everyone who needs some healing.
 

OOC: So I just looked and I already used the healing spirit stored in my ring. I can use my last 2nd level slot to cast it or I can use my last 3rd level slot to cast Aura of Vitality. Either would heal some of the prisoners but Aura of Vitality will do more healing. Let me know what you guys think.
 

Blue

Ravenous Bugblatter Beast of Traal
OOC: Here's what Fitz had at the start of the last round of combat. Doesn't include any damage taken in the last round or healing since:
Bible AC19* HP 46/85 THP 0/8 HD 3/9 PP16 AS 1/1 2W 1/1 Ind 1/1
Eoghan AC15 HP 74/75 THP 8/8 HD 3/9 PP19 SSdc17 0/4 0/3 1/3 2/3 1/1 BI 5/5
Jack AC17 HP 55/66 THP 0/8 HD 9/9 PP20 LK 2/3
Quinn AC17* HP 57/62 THP 0/8 HD 9/9 PP19 SSdc18 2/4 1/3 1/3 1/3 0/1 WS 1/2 GB 0/4 CO 2/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1
Tenibor AC13(16) HP 56/56 THP 8/8 HD 7/9 PP16* SSdc16 2/4 0/3 1/3 2/3 1/1 WoMM 4/7 LK 2/3
Valda AC19* HP 51/83 THP 0/8 HD 8/9 PP15 AS 1/1 2W 1/1 RNdc15 3/3 GM 3/4 RS 3/4 Ind 1/1

We also know that Tamanar (the elf joining us in combat) and others of the prisoners (including possibly Cordit, who is also joining us as an Ape) could use some healing. I think at least the 2nd level spell slot is worth it. Question is - how much damage do we prevent by dealing with them quicker using the 3rd level slot? Is it worth using that for healing instead or not.
 

FitzTheRuke

Legend
The voice from the last, unopened cell called out, "FREE ME. I will help you."

Zandor jumped when it spoke, looking shaken, and the voice was hollow and echoed. None of the prisoners had ever met the occupant of that cell.

OOC: @Blue's post above is correct, AFAICT. In addition, Cordit is at 7/11; Tamanar is at 14/52; Orcs average 5/15; Zandor is at 8/9 & Olwen is at 4/4. Olwen is frail yet useful (an engineer), so they mostly left him alone, beatings-wise. EDIT: I left out the 2 prisoners who were caravan guards, who are at 8/11 each.
 
Last edited:

TerraDave

5ever, or until 2024
The voice from the last, unopened cell called out, "FREE ME. I will help you."

Zandor jumped when it spoke, looking shaken, and the voice was hollow and echoed. None of the prisoners had ever met the occupant of that cell.
OoC: This is the one Tenibor ignored before? He had that big perception check (before the other big perception check). I don't it could be seen. And doesn't sound normal.
 

FitzTheRuke

Legend
OoC: This is the one Tenibor ignored before? He had that big perception check (before the other big perception check). I don't it could be seen. And doesn't sound normal.
OOC: Yes. Tenibor felt that there was something off-putting about him, and no one has opened that cell yet.
 


Quinn looks at the released prisoners and nods at Eoghan when he asks about healing.

"I have some healing magic that might helps."

Quinn then speaks and the healing light streams down onto Tamanar. It then moves around the room healing others.

OOC: Casting Healing Spirit. It will heal 6d6+6d4 HP broken down however we want.

Healing Spirit rolls: 6#1d6+1d4 7 5 4 8 8 6

Let me know how we should split it up. I think at least 2 to Tamanar. We also have the potions which would supplement this healing.

Quinn: AC17* HP 60/62 HD 9/9 PP19 SSdc18 2/4 0/3 1/3 1/3 0/1 WS 1/2 GB 0/4 CO 1/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1
 

FitzTheRuke

Legend
Tenibor looks at the others, but does n

Sorry, but is there a little window or something, or no way to see if the door is closed?
OOC: No, there is no way to see into the cells. Not even a slot to slide a food dish. The prisoners will tell you that the Keeper would open the doors and stand there with his axe ready while his apes threw scraps of food at them.
 


Hriston

Dungeon Master of Middle-earth
"Erm, gourd?" Bible asks in response to Eoghan's question, scratching her auburn head before replacing her helmet. "I think the elf said something about that."

"I have a few potions left meself,"
she continues, carefully feeling with her fingers the contents of a pouch at her waist. "Uh, three, and anyone that has a need is welcome, if you can stand the horrible taste. Yech!"

OOC: Bible drank two potions back in post #739. Here's her current stat-line:
Bible AC19* HP 76/85 THP 0/8 HD 3/9 PP16 AS 0/1 2W 1/1 Ind 1/1
 



Lidgar

Legend
“I say we take care of the giants first. I don’t like the sound of whatever is behind that door,” intoned Jack. “Let’s heal up and take care of this bloody business.”
 



FitzTheRuke

Legend
Tamanar nodded gratefully to Quinn as he took both potions. The orcs and the other prisoners stood by as Quinn's spirit touched them, easing the bruises from various beatings.

OOC: Tamanar needs both of Quinn's potions most. He gains 30 HP. Then the other NPCs share the spirit's 38 HP among them. Everyone is pretty good to go, if not full.
2x Greater Healing_: 8D4+8 = [3, 4, 3, 3, 4, 1, 3, 1]+8 = 30.

I will assume that the Cell stays closed, and I will return tomorrow with a round-roller and updated map.
 

Blue

Ravenous Bugblatter Beast of Traal
OOC: @FitzTheRuke if possible Eoghan would like to cast polymorph on Cordit as everyone is getting into position so that he already has the form for the first round of combat. It lasts for an hour, a few rounds early won't make a difference. He'd do it away from the doors so as not to potentially alert the fire giant.
 

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