(IC) Against the Giants PBP Group 2

OOC:
I think we've all gone this round, but I am not quite clear on positioning. The BBB (Big Bugbear) has been downed, but BB1 and BB2 are still around. Believe they left through the door, but the last map has them in the room and that's where Colonel went to attack BB2.
@FitzTheRuke
ooc yeah my understanding is BB1 and BB2 went inside the other room. Theres also the Keeper in the office by the steps who is yet to appear? Lets see what @FitzTheRuke has planned for the next turn
 

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OOC: Argh -- sorry for missing that. No spell, then, and the Colonel proceeds into the next room (whence the supervosor came) to ensure there are no remaining threats there -- he wo't slaughter the bugbear guards, but hell fight if need be.
 


With the bugbear captain down, the Colonel headed through the doors through which he'd come, expecting to find the two guards. He did. Unfortunately, the room was a barracks, and no less than ten bugbears were inside. Having heard the sound of Doc's guns (an unfamiliar, yet unnerving, and no mistaking deadly, sound) they were grabbing weapons in a hurry that belied their stereotypical laziness.

The two bugbear guards were, of course, armed, and they both took swings of their morningstars at the Colonel as he dashed into the room. He caught one with his shield, but the other gave his shoulder a hard thump on the pauldron.

OOC: BB1 did 16 to Colonel. I'll get you a map to avoid further confusion.
 

GM: Encounter: Cellblock
1720285085663.png

(General Features) Difficult Terrain: Crates, Tables; Visibility: Dim (Brazers); Cover: Walls.
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 11/73 THP 0/14 HD 10/10 PP19* SSdc18 3/4 2/3 3/3 3/3 2/2 CD 2/2 WotS 4/5 MyS 1/1 DivInt 1/1
Doc AC14 HP 93/93 THP 6/14 HD 10/10 PP20* SSdc16 1/2 Wls 2/4 Crs 1/1 PL 3/4 Wsp 1/1
Donnell AC19* HP36/36 THP 4/14 HD 5/5 AS 1/1 2W 1/1
Gimlak AC18 HP 72/72 THP 14/14 HD 10/10 PP12 SSdc17 4/4 3/3 2/3 3/3 2/2 SpP 7/12
Kahru AC15 HP 63/93 THP 0/14 HD 10/10 PP17 SSdc15 4/4 3/3 3/3 WS 2/2 Rage 2/3 Staff 7/7
-Kahru-Bear AC12 HP 42/42
Name * AC * HP * PP * (Notes)
(BGs)
Bugbear Captain AC17 HP 0/52 PP11* dead
Bugbears AC16 HP 27ea PP10*
-BB1 27/27; BB2 27/27; BB3 27/27; BB4 27/27; BB5 27/27;
-BB6 27/27; BB7 27/27; BB8 27/27; BB9 27/27; BBX 27/27;
GM: Begin Round Two
 


Hearin' the commotion when Hoss charges ahead, Doc figures he better provide some support. He gets hisself into a place where he can see them two uglies next to Hoss, and snaps off two shots at the one to his left, hitting 'em right between those eyes and ending his ugliness with all due haste.

OOC:
Decided to just go, because momentum! And I'm on today, likely not again until Monday.
Move to DD56.
@Tonguez - You will likely have to move if we aren't going to create a jam, unless Colonel retreats.
Hex to BB2. (Bonus Action)
First shot: 1D20+9 = [13]+9 = 22

Damage, sneak (engaged): 1D10+5 = [8]+5 = 13
3D6 = [2, 5, 1] = 8
1D6 = [3] = 3

Piercer Reroll (1 on d6): 1D6 = [3] = 3

16 + 10 .... 26. ARGHHHHHHHHHHHHHHHHHH! Why couldn't I reroll a FOUR! One point short for BB2.

Fine.
Second Shot: 1D20+9 = [17]+9 = 26


Not rolling damage. Just stewing. But it would be more than enough. Grr. BB2 down. If I am missing something, I can roll damage @FitzTheRuke
 

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