(IC) Against the Giants PBP Group 2

JustinCase

the magical equivalent to the number zero
Duvrael barely has time to register the bed flying towards him. He moves faster than one would expect from a wizard, and with a serpentine grace he moves to the side.

If only he had moved right instead of left. A massive bedpost hits him in the side, and the air is knocked out of him. He finds himself lying on the floor, angry at himself for letting his guard down.

OOC: Duvrael dex save: 1D20+2 = [12]+2 = 14 (fail)

So 19 damage and prone.

Duvrael AC12(15) HP 27/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 2/3 0/3 0/1
 

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Snarf Zagyg

Notorious Liquefactionist
Supporter
Doc surveys the action around him. This is the only time he is truly at peace, with people dyin' and bullets flyin' and blood spillin'. That was the blessing, and the curse, of the Unnamed Sheriff. The constant dull roar of the souls within him quieted down to a complete peace as time seemed to move at a glacial place.

He watched as the Magician shot off a bout of fire towards the large varmints as well as the target of his wrath, exploding in geysers of flame that bloodied them but not ending them. The older military man moved up, using a voice that sounded like thunder on the plain. The brave and foolish bear-man swung at the giants with his axe. Burning beds were flying. Not too useful for sleepin' no more.

As the carnage around him unfolded, Doc saw an opening and fired at the Black Hat he had hit previously with exceptional precision. Then he re-focused his wrath upon the largest of the Rustlers, and fired again, sending another unquiet soul screaming along with the bullet to bury into the flesh and psyche of the one next to him.

OOC:
cont'd from concentration save .... #358

First shot, hex at YHG2: 1D20+9 = [20]+9 = 29
1D10+5 = [2]+5 = 7
1D6 = [5] = 5

Reroll Piercer: 1D10+5 = [8]+5 = 13

Crit Damage (+Crit Piercer): 1D10 = [9] = 9
1D10 = [1] = 1
1D6 = [3] = 3

Piercer reroll: 1D10 = [8] = 8

Well, that was overkill! 38 to YHG2.

Bonus Action- shift Hex to Chief.

Second shot (sneak - engaged, hex): 1D20+9 = [6]+9 = 15
1D10+5 = [7]+5 = 12
2D6 = [6, 3] = 9
1D6 = [4] = 4


25 damage to Cheif

Wails: 1D6 = [5] = 5


5 Damage to Chieftess from Wails


Doc AC14 HP 80/84 THP 0/13 HD 9/9 PP20 SSdc16 1/2 Wls 1/4 Crs 1/1 PL 4/4 Wsp 1/1
 

FitzTheRuke

Legend
Two giants had been stuck in the side-room avoiding the wall of fire. Now that the chief was out, they knew that they would be chastised for cowardice if they stayed in the room, so they wrapped themselves in fur blankets and charged through the fire. When they were safely through, they tossed the burning blankets aside and hefted their clubs.

One arrived near Kaligan as the warrior was extricating himself from under a bed...

OOC: @Maxperson Kaligan hasn't gone yet this round. One of the giants from the room is now adjacent to him, but didn't have time left to attack. He's pretty much meat-shielded from ranged attacks, so he can get up from being knocked prone. @Steve Gorak Gimlak hasn't gone either. Wall of Fire did 22 to HG2 & HG3.
 
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Maxperson

Morkus from Orkus
Kaligan throws the bed off of him and stares calmly at the giant as he stands up. The sword in Kaligan flashes out, but despite his outward calm, his trembling hands betray his emotional state. Kaligan's sword flashes twice in quick succession, but neither strike finds its mark.

OOC: janky attacks: 1D20+8 = [4]+8 = 12 1D20+8 = [3]+8 = 11

If Kaligan is struck by an enemy within 10 feet of him, he will retaliate psionically with Gift of the Gem Dragon reaction Telekinetic Retaliation: 1D20+7 = [12]+7 = 19 vs. passive strength for 14 points of damage and push 10 feet away from me. Damage: 1D8 = [6] = 6 1D8 = [8] = 8

Lastly, the concentration check to retain Telekinesis is successful. Concetration: 1D20+2 = [13]+2 = 15
 

FitzTheRuke

Legend
Gimlak was spiking the mind of the Chief Nosnra when the bed rolled over Duvrael and landed on top of him. The dwarf was burried in wood, rocks, straw, and smelly fabrics.

Doc, standing in the middle of the room, took aim at the young giant that had warned the chief and shot him in the head, leaving gore on a tapestry on the far wall. Then he shot the Chief, and a ghost flew along with the bullet. It passed through the chief, swirled around behind him, and shot into the chieftess, who shivered like she'd experienced a winter breeze.

The chief looked at his gun-wound with a confused expression and then called, ::Not jus' the wizard! Get that guy, too!::

Rocks and javelins came raining down on Doc. It would have been worse for him, but they came so close together that they struck each other, and it was only the shaft of a javelin that smacked into his thigh as everything else clattered across the floor around him.

OOC: Okay, Doc killed YHG2 & did 25 to Chief & 5 to Chieftess; YHG3 did 9 to Doc; Gimlak did 5 to Chief & took 19 & is prone.
 

FitzTheRuke

Legend
Determined to regain some sense of their former proud warrior selves, the orcs, battered though they were by the chieftess's swinging bed, climbed to their feet and stabbed at the chief's legs, drawing blood.

The chief growled, lifted his big leg, and stomped one of the orcs into the floorboards.

OOC: Almost forgot the orcs. They do 14 to the chief, who stomps one flat.
 

FitzTheRuke

Legend
GM: Encounter: Steading East Wing
G2EastWing6.jpg

(General Features) Difficult Terrain: Beds; Visibility: Dim (Low Braziers, Fires); Cover: Walls; Spells: Wall of Fire (Elongated Flame);
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 23/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 0/3 3/3 3/3 1/1 CD 2/2
Doc AC14 HP 71/84 THP 0/13 HD 9/9 PP20 SSdc16 1/2 Wls 1/4 Crs 1/1 PL 4/4 Wsp 1/1
Duvrael AC12(15) HP 27/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 2/3 0/3 0/1
Gimlak AC17 HP 62/68 THP 0/13 HD 9/9 PP12* SSdc17 4/4 2/3 3/3 2/3 1/1 SP 7/12
Kahru AC15 HP 61/83 HD 9/9 THP 0/13 PP16 SSdc14 3/4 2/3 1/3 WS 0/2 Rg 3/3 Stf 5/7
-Kahru-Bear AC12 HP 0/42
Kaligan AC18* HP 57/76 THP 0/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 0/13 HD 4/4 AS 1/1 2W 0/1
Hiss AC13 HP 2/2 PP10* ts10'
Orcs AC11 HP15ea PP10*
-Orc1 2/15; Orc2 HP 2/15
Name * AC * HP * PP * (Notes)
(BGs)
HG Chief (Nosnra) AC14 HP 80/148 PP13 (-1d4 next save)
HG Chieftess (Grutha) AC14 HP 116/136 PP14
Hill Giants AC13 HP105ea PP12
-HG2 68/105; HG3 83/105;
Young Hill Giant AC12 HP42ea PP10
-YHG1 0/42 (dead); YHG2 0/42 (dead); YHG3 42/42;
-YHG6 0/42 (dead); YHG7 14/42; YHG8 42/42; YHG9 6/42;
Hill Giant Schlubs AC13 HP59ea PP8
-HGS2 0/59 (dead); HGS3 59/59
GM: End Round Five; Begin Round Six
 

JustinCase

the magical equivalent to the number zero
Duvrael rubs his side where the bedpost hit him, and realizes with a start that he is no longer concentrating on the firewall spell! The burning line across the room dematerializes, leaving a lot of soot and lingering bonfires here and there.

He looks at the female giant with an icecold look in his eyes, and only looks away to pick a piece of bear skin out of his pouch. Holding it to his forehead, the yuan ti wizard intones the Sylvan words of a spell he once adapted from a druid's writings, holding his other hand in the shape of a claw.

The power of the bear invigorates him, giving him new energy as he puts the fur away and locks eyes with the giantess again.

OOC: DC10 Con check to maintain concentration on the Wall of Fire spell after taking damage: 1D20+2 = [6]+2 = 8 (fail) :(

Casting Enhance Ability (Bear's Endurance) on myself. That means I have advantage on Con saves for the duration (the duration is Concentration, up to an hour), and I gain 2D6=10 temporary hit points.

Duvrael AC12(15) HP 27/56 THP 10/13 HD 9/9 PP15* SSdc17 2/4 0/3 2/3 0/3 0/1
 

Kobold Stew

Last Guy in the Airlock
Supporter
"I SAID BE GONE!" the Colonel shouts, attempting to repeat his spell on the Chief.

If successful, he points at the closest hill giant, and says "You're next, bucko."

Regardless of the effect, he then repositions himself to the north, towards Duvrael.

OOC: Action: cast Banishment (DC17 Charisma save, or be sent to a pocket dimension incapacitated for 10 rounds). Now with a penalty to the save!.

Move: 35; to AY 50 (counting the body as rough terrain, but hoping it can provide some cover, esp. if the banishment is successful).

Concentration: on Banishment (round 1/10).
Spells left: 3, 0, 3, 1, 1.
HP: 23/66.
 
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