(IC) Against the Giants PBP Group 2

FitzTheRuke

Legend
OOC: Fair enough. The wife and the three orogs were also hit, though, right?
OOC: It really doesn't matter anymore, they're all dead. You know what? To make it up to you, let's just leave your Level 5 slot unspent. Make it a level 1 slot instead. It's not like it wound up a lot of damage in the end.
 

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Kobold Stew

Last Guy in the Airlock
Supporter
The colonel is determined to hold the door as long as he can, to prevent the two Hill giants making their way into the room. Slowly he pushes them back, as he slowly wears them both down.

OOC: Round 5:
Bonus: Spiritual weapon move 20' to doorway (V28). Attack schlub3. 1d20+10=21 HIT Damage = 1d8+6=13 force.

Attack schlub3: 1d20+10=15 Hit damage = 2d8=11 lightning 1d8=1 radiant/ Lightning damage, so it is pushed 10' directly north.

I think this puts schlub 2 at 43/59 and sclub 3 at 18/59.

Move 10' north to W26. (That'll out him out of line of sight of the wife's rocks, and give an opening for Schlub 2 to try to go inside, but possibly taking an opp attack -- reaction is ready if anyone tries to get by.)

HP: 34/66. Spells left: 3, 1, 3, 3, 1 (adjusted in light of IC 163 and 181)
Spiritual Weapon round 3/10.
 

FitzTheRuke

Legend
The Colonel pressed the attack into the servant's mess, driving the giant back, who hopelessly slammed a chair into the Colonel's shield. The old soldier followed the giant into the room, calling his flying trident to further harry the enormous thug.

Donnell had removed his shield while retreating down the room, and he drew his short bow and sent an arrow northward. His desire to not accidently pierce his allies sent the arrow above the door, where it stuck into the wood.

Gimlak and Donnell were the only ones to notice the door to the courtyard open. No one could see it, with Gimlak's orb of hungry darkness there (which started to chew on the doors), but the giant that had been patrolling the courtyard opened the door, and seeing nothing but blackness, stood there agape and said ::Whah the...!?::

OOC: Gimlak knew because I assume the darkness is still there for that very purpose, and Donnell because he's closest, and can hear the giant over the din in the north. Everyone else is probably too busy to know (feel free to make a dc17 perception check to hear it). Colonel did 25 to HGS3, who missed him. They are both worse off than Kobold's calculations, though.
 

FitzTheRuke

Legend
GM: Encounter: Steading Kitchen & Servant's Mess Hall
G2Kitchen6.jpg

(General Features) Difficult Terrain: Barrels & Tables; Visibility: Dim (Braziers); Cover: Tables
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 34/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 1/3 3/3 3/3 1/1 CD 2/2
Doc AC14 HP 83/84 THP 0/13 HD 9/9 PP20 SSdc16 1/2 Wls 2/4 Crs 1/1 PL 4/4 Wsp 1/1
Duvrael AC12(15) HP 44/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 2/3 3/3 1/1
Gimlak AC17 HP 68/68 THP 13/13 HD 9/9 PP12* SSdc17 4/4 2/3 3/3 2/3 1/1 SP 8/12
Kahru AC15 HP 83/83 HD 9/9 PP16 SSdc14 4/4 3/3 2/3 WS 1/2 Rg 3/3 Stf 5/7
-Kahru-Bear AC12 HP 42/42 THP 13/13
Kaligan AC18* HP 76/76 THP 13/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 0/13 HD 4/4 AS 1/1 2W 0/1
Hiss AC13 HP 2/2 PP10* ts10'
DireWolf1 HP 29/37
DireWolf2 HP 33/37
Name * AC * HP * PP * (Notes)
(BGs - Kitchen)
HG Chef AC13 HP 0/125 PP12 (dead)
HGS1 (Wife) AC11 HP 0/59 PP8 (dead)
Orogs AC12 HP42ea PP10* (dead)
Orcs AC11 HP15ea PP10* (the rest dead)
-O7 15/15 (surrendered); O8 15/15 (surrendered);
(BGs - Servant's Mess)
Hill Giant Schlub AC11 HP59ea PP8
-HGS2 26/59; HGS3 8/59
(BGs - Outside)
Hill Giant AC13 HP105/105 PP12
Dire Wolves AC14 HP37ea PP13(18)*
-DW3 37/37; DW4 37/37; DW5 37/37;
Young Dire Wolf AC13 HP22/22 PP12(17)*
GM: End Round Five; Begin Round Six
 

Kobold Stew

Last Guy in the Airlock
Supporter
The floating trident downs one of the schlubs, and the colonel blasts divine electricity through the other, causing it to fly back from the door.

He then returns to the main room, when he hears the main door open.

"Donnell -- get in there!" he growls at the boy.

OOC: Round 6:
Bonus: Spiritual weapon move to x26 and attack schlub3. 1d20+10=20 HIT damage = 1d8+6=8 force -- killed (I'm assuming the death's head is a relic, and schlub still has HP).

Attack schlub2: 1d20+10=18 HIT. Damage = 2d8=8 lightning and 1d8=2 radiant. Lightning damage, so it is pushed 10' directly east.

Colonel is no longer adjacent, so no opp attack when he Moves to V31
HP: 34/66. Spells left: 3, 1, 3, 3, 1
Spiritual Weapon round 4/10.
 

Steve Gorak

Adventurer
OOC: Yes, Gimlak kept the darkness precisely to prevent other enemies from coming in/or seeing what is going on inside


Gimlak smiles with satisfaction as the giants’ minds are easy to manipulate. He continues harassing the same giant with mental pain.
He also warns his companions “I think the doors to outside are open, we’ll have more company!”

OOC:
Action: cast mind sliver on schlub#3, Intelligence save DC 17, -2 to roll from last round, or 4 psychic damage and substract 2 from the next saving throw it makes before the end of your next turn.
Bonus action: none
Move: none

EDIT: move to O36
 
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JustinCase

the magical equivalent to the number zero
Upon hearing Gimlak's warning, Duvrael's mood sours. Inside they have the situation under control; not long before those last giants are dead, he's sure. It'll be a whole different game if combatants from outside are coming in.

Turning to the cowering orcs behind him, the yuan ti addresses the closest one with the subtle magical manipulations his people are feared for.

"You don't want that giant outside to think you're partly responsible for this mess," he says in the Giant tongue. "Why don't you convince it there's no need to come inside?"

OOC: Move to Q-32, then use Suggestion (racial ability 1/LR) on Orc8: DC12 Wisdom saving throw or follow the suggested course of action as long as I maintain concentration.

And I'm pretty sure it gets disadvantage on that save, scared and outnumbered as it is. ;)


Duvrael AC15*(+5) HP 44/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 2/3 3/3 1/1 P 4,17
Reaction readied: Shield spell (AC +5) when attacked with an attack or with magic missile.
 

Tonguez

A suffusion of yellow
The kitchen was a slaughterhouse, Kahru the bear gulped down blood and the flesh of the giant-wife and looked about the kitchen behind him.
It made sense to the druid to follow the Colonel and the Leaper through the north door, but it was crowded and Kahru still had his two surrendered orcs to deal with - he had promised to let them live.

Making his way back to the orcs, Kahru passed by his feasting wolves and transformed back to human form, staff in hand should its magic be required.
It was only then that he heard the dwarfs warning and then Duvrael turning to the surrendered orcs, for them to head off the new arrival beyond the hungry shadows.

protect the boy the druid commanded the nearest wolf(1), pointing down towards the squire and sure the wolf understood what that might mean.

OOC: Bonus action to end Wildshape, maintaining concentration on wolves.
Will aid Duvrael getting Orc compliance if its needed
and while Im at it will scan for any valuables worth looting :)
 
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Snarf Zagyg

Notorious Liquefactionist
Doc sees that there is a sole giant remaining. Black Hat needs to go down. Doc focuses his fiery hatred on the last living rustler, moves over some barrels to get a better shot, and lets loose the furious vengeance of the Peacemaker upon him with a grim satisfaction.

OOC:
Bonus Action- Move Hex to HGS#2.
Move to V30 (difficult terrain accounted for)

Shoot at HGS#2.
First shot, sneak attack (target engaged), hex: 1D20+9 = [12]+9 = 21
1D10+5 = [1]+5 = 6
2D6 = [4, 1] = 5
1D6 = [6] = 6


Piercer reroll
Piercer reroll: 1D10+5 = [5]+5 = 10


Damage=21

(no need for second shot, I think)


Doc AC14 HP 83/84 THP 0/13 HD 9/9 PP20 SSdc16 1/2 Wls 2/4 Crs 1/1 PL 4/4 Wsp 1/1
 

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