• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IC - D&D 3.5) Rathan's Problem Down Under

Taking the druidess' silent departure as acquiescence, Menhir likewise follows suit. Sinking down into the cobblestone floor to its waist, the now knee high earth elemental exits the room in its companions' wake; content to be resuming its journey towards the encroaching star rock.
 

log in or register to remove this ad

Round 1:

As you all gather to leave the side room you notice the fan-fair was dying quickly as the auspicious gathering was disputing rapidly. Only about 20 people remained within the hall gathered near the back exit talking amongst themselves. As you all listen you can hear them telling stories of the destructive weather in the area surrounding the events of the starfall. One man talks of having to patch areas of his thatched roof because of corrosive rains as another mentions having to move cattle indoors in these nasty storms because they were developing nasty sores from the acidic rains.

None of you happen to notice the last two individual still in the pews lining either side of the halls set up for this occasion. Both individuals are dressed in brown robes that were loose and light. There hoods came up over there heads covering there bodies to anyone's visage. They showed no signs of threat but had been there all the long, yet hidden in the crowd. As the door is opened and you exit and begin listening to the villagers talk the both standing an instant (held action) and heft heavy crossbows and take fire at Menhir and Eltyr(rolled randomly I assure you). 1d20+2=8, 1d20+2=9.

Both shots miss horribly as apparently there aim is worse than their patience as they waited all this time to get a shot at you. As they throw back their coverings you notice they are surprisingly lithe looking hobgoblins. Even more strange is the patches of skin that seem to be on fire but not. Both of them have random patches of visible skin almost pure white visually, yet seem to be emitting an eerie blue low flame. Each of them cocks back the pin on their crossbows in hope for another shot. The group as it stands now is about 30 from their assailants.

Inits Rolls:
Hobgob1: 1d20+6=24,
Eltyr: 1d20+2=21
Hobgob2: 1d20+6=19
Edvik: 1d20+1=19
Menhir: 1d20=18
Berrek: 1d20+10=15
Anton: 1d20-1=11
Lidia: 1d20=8

Round 1:

Hobgob1: Levels his crossbow this time at Berrek and lets one fly 1d20+2=15, 1d10=8..... but sadly there just don't seem to be equipped correctly for an assassins call....

[sblock=ooc]If you can't post in order of Inits I understand because of online time differences and online usage restrictions due to r/l.. I just ask you try you best all to stick to the init listings for when you post while in combat to make it easier on me as the DM[/sblock]
 

I don't believe you, rolling 2 for three attack in a row. And Berrek with highest init has almost lowest score :) eh, vagaries of dice. Did you hear from hafrogman, I believe he hasn't posted except once or twice in IC

Berrek moves toward hobgoblins pulling out his daggers as he does so. He doesn't hurry too much, waiting for more robust members of the company to take the lead.
 

A little surprised as a bolt hurtles by, Eltyr recovers quickly as he turns to face their assailants. Taking in the situation and figuring they should capture at least one if possible, he casts a sleep spell, targeting both hobgoblins if thinks he can or the one which still has a bolt loaded in its crossbow it he can’t, before moving hastily to find some cover from future projectiles.

[SBLOCK=OOC]Sleep spell [Save DC: 15 (Will); Range 130 ft., affects up to 4HD of creatures in a 10 ft. radius burst]; then 30 ft. move to find something hard he can hide behind (if possible).[/SBLOCK]
 

Failing to recognize the arrow whistling past it as an attack, the earth elemental is initially more surprised by the defensive actions being taken by its companions. It's only once Menhir glances past them and picks out the two dissimilar humanoids hurriedly readying their weapons that it realizes that the group is under attack. Quickly sinking down out of sight beneath the ground, Menhir glides easily forward past the front ranks of its companions before suddenly surging up. Raising the gold dragon scale up before it defensively, the earth elemental appears much as a low stone wall as it tries to shield the group from further assault.

OOC: Waiting to see whether Eltyr's sleep spell subdues the pair before posting Menhir's attack actions for this round.
 
Last edited:

Neither of the assailants seem to be effected much from the sleep spell. Whoever sent this pair knew what they were doing... their aim might be off but there experience is not as Hobgob2 dashes about 30 feet to the right of his companion to make them less of an easy target.... Menhir has a clear shot on the Hobgob1 though as he spent his action this round loading and firing at the heros....
 

The crystals prisms studding the elemental's body seem to pulse softly with their own inner light as the earth recalls the pain of the star rock's impact. Surging forth like a cresting wave, Menhir's form increases slightly in volume and height as bits of the cobblestone floor are swept up and embed themselves into the elemental's body. Raising its arms up over its head and bringing them down like the falling star rock itself, Menhir impacts the first hobgoblin.

[sblock=OOC]Continuing Menhir's initial move action to bring it adjacent to hobgob1, while charging if possible. Initiating rage. Putting +2 into Power Attack to gain +4 to damage. Slam attack as a standard action: slam +10 to hit (+12 if charging) 1d6+16 damage.[/sblock]
 
Last edited:

Berrek Sandblade

Berrek charges moments after Menhir starts 'running'. Trusting that sturdy elemental can handle one opponent, Berrek heads to intercept the other one before he can reload his weapon.

[sblock=OOC]
Charge the other one before he can draw weapon. Two attacks with brute gauntlets providing +2 to hit and damage (for total of +8/+8; 1d4+1+1d6 sneak attack if for some reason flat footed).

Position so that help from Menhir sets flanking situation. Tumble around the enemy as neccessary if others join the fray. Full defensive after initial attack (total defense action) until help arrives.
[/sblock]
 

HP: 25/25 - AC: 22

Watching the others rush forward and attack, Anton knows his help might be needed in the fray, should grievous injuries befall his new companions. He moves quickly in his heavy armor, his large shield strapped to his arm amd trying to avoid that which was left from the large gathering. He tries to reach Berrek in time, and if possible to boost his strength, but Anton isn't sure if he can make it.

[sblock=OOC]Anton will move to support Berrek and cast Bull Strength on him if he can reach him with his 20' movement this turn. If not, he will double move to threaten the second hobgoblin.[/sblock]
 

Lidia is taken by surprise at the suddenness of the attack and freezes for a couple of second. Quickly pulling herself together and hoping that her companions have not noticed the lapse, she quietly speaks a few words in druidic and a bright light briefly flashes in the face of one of the hobgoblins. Lidia then readies her shield in preparation for further attacks.

OOC: Cast Flare on Hobgoblin 1.

[sblock="Flare"]SRD Page 267{1}

Evocation [Light]
Level: Brd 0, Drd 0, Sor/Wiz 0
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Burst of light
Duration: Instantaneous
Saving Throw:Fortitude negates
Spell Resistance: Yes
This cantrip creates a burst of light. If you cause the light to burst directly in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.

{1} Page number my vary depending on which version of the SRD is been used.[/sblock]
 

Into the Woods

Remove ads

Top