• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IC - D&D 3.5) Rathan's Problem Down Under

“Well, I’m happy to get the keep any way we can, though walking sounds fine to me, but I don’t know if we’ll find anyone willing to take us that close to the destruction,” Eltyr remarks.
 

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"Doesn't have to be all the way. And it's easy for you to say you don't mind walking, but look at those with heavy armors or carrying lots of equipment."
 

Lidia watched the exchange between Menhir and Berrek with some trepidation. However, after a few moments thought she decided not to interfere. After all, he had already been warned and there is no better teacher than experience.

When Berrek addresses Lidia she responds "Berrek. What you need to understand is that the Earth does not think like us. To it, all humanoid history is but barely the blink of an eye. Its more use to timescales of millions of years rather than the seconds and minutes that we work on. Considering that Menhir is only a few weeks old, he is doing very well. Thinks of him as a young child, with the same capacity to learn." She pauses for a moment and then continues. "No that wrong. It true as far as his experience of humanoid culture is concerned. Otherwise, he is as skilled and deadly as the rest of us.

"As far as a carriage is concerned. Does anyone know if there is a road leading to the keep? If not, how far can we get by carriage? Also, how safe will it be for the driver to return alone? Although it will take longer, my feeling is that we would be better off walking. That way we can get a feel for the land as we go.
 

"Menhir, how do you feel touch when immersed? Hm, that's sounds wrong. What I want to know is, you indicated that you cannot see while under earth, but you have to sense your surroundings somehow. Do you feel touch of earth while traveling in such manner and can you make distinction between touch of human and touch of let say tree?"
Looking up at Berrek with its crystalline eyes, the earth elemental considers the odd question for a few moments before finally offering an affirmative head nod as an answer.
 

Before many more questions get asked or answered there is a knock at the door and a regal looking servant of the Lorken king sticks his head into the room rather tentatively.... then speaks....

"I do.. umm... hate to be the messenger on this one.. you ARE our chosen heros after all.. but umm.. the kings grow impatient.. please.. daylight is fastly fading.. I'm implore you my good Sirs and Ma'am.... you must be moving quickly.... we have little time and very few answers...." and with that the figure ducks back out of the doorway as if one were going to throw something at his head.....
 

Taking the messenger's interruption as a social cue, Menhir takes the opportunity to rise up out of the floor next to the druidess. Once more the elemental asks a silent question of her by raising a stony appendage to point in the direction of the far distant star rock impact site.
 

When the door has closed, Eltyr adjusts his satchel one more time and makes a move for the door as he says with a chuckle, “The daylight must fade faster when kings have to wait on others, even if only for a short while, so I guess we’d better get moving ... we can see about a carriage as we finish our other last minute preparations.”
 
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Berrek Sandblade

Berrek raises fluidly, nods at the messenger and collects few chosen bits to nibble on on the road. He adjusts few items, hoists up his backpack and starts towards the door.
 

As the others start to get ready, Lidia also rises, checks her equipment and dons her backpack. Once ready, she follows the others through the door.
 

Anton, grateful for the reprieve in the ever-growing uncomfortableness that had been settling among the group, moved to collect a few bits of food, those that might not necessarily be eaten immediately. His belongings packed together he follows to the door, "May the light of Pelor guide our journey into the dark."
 

Into the Woods

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