(IC) DND 3.5 Enter Planescape

Mr. Black
As the Gem slips from your grasp and drops toward the ground, you lunge after it. At the same moment, Mr. Pink dives as well. The two of you plummet together, fingers outstretched, desperately reaching for your long-awaited payday.
Your detect magic spell, still active, suddenly flares. An aura floods your vision where before there was none. Before you can react, a portal opens in the archway. You and your companion tumble through, swallowed by a maelstrom of fire, echoes, and distant screams.
Then—silence.
When you come to your senses, the Gem is gone. Mr. Pink is gone. You find yourself standing alone in the cold grey drizzle of a sprawling metropolis. As you steady yourself and look up, buildings close in around you, covering the vistas all around there is no sky.
Before you lies a city unlike anything you’ve ever known.
 

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Wawaate

You press on, hiking toward the mouth of the cave. Focusing on the task, you force yourself to ignore the ache in your limbs. The snow shelf rises nearly a foot and a half, and as you climb, the entrance comes into view—a dark pit in the mountainside.
Inside lies a vast frozen chamber. At its center, the white-feathered dragon slumbers in a suit of ancient armor crafted by the very people whose ruins you passed on your way up the mountain. The creature has been in hibernation for centuries, waiting for an adversary bold—or foolish—enough to fly into it's territory.
Scattered across the cavern floor you spot molted feathers, brittle with age. Or, if you wish to tempt fate, you could attempt to sneak closer and pluck a fresh one from the dragon’s folded wing.

White Dragon.jpg
 

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