(IC) DND 3.5 Enter Planescape


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(Speaking to Bimble)
Bimble, if Roa cannot, or does not want to manage the ladder into Gredmark's cellar...I can make room for you two in my kip for a couple of days, while you adjust to Sigil.
I got along fine with Serraine's sky-gnomes, you have any kindred there?
OOC: Thanks for the offer. For the moment, I'll assume that the ladder is ok unless it isn't.

BTW, I'm back and will be posting at my normal cadence (once per day during work days, and weekends are TBD)
 


Mr. Black
Perception: 0
Sense Motive: 4
Search: 6
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [X] [X] [] [] []
1st: [X] [x] [] []
HP: 8
Init: 1
Fort: 2
Ref: 1
Will: 2
Buffs: none


Mr. Black removes a small length of copper and points at Luke as he dashes away from the group.

"Do you want help?"

It sounds like Mr. Black is directly behind Luke, whispering in his ear.

If the way is safe, Mr. Black goes to investigate

I guess, since the guy is dead, I don't need to cast Message but since I said I'd do it, I'll go ahead.
 

"It seems fine, " Luke whispers back "the berk is dead. I don't see the madman."

He carefully looks around, just in case before approaching the body.
"Call the others." Luke calls back if the body doesn't move or explode upon his approach. He avoids touching it, just in case.

OOC: Perception is +4 if needed
 

Mr. Black
Perception: 0
Sense Motive: 4
Search: 6
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [X] [X] [] [] []
1st: [X] [x] [] []
HP: 8
Init: 1
Fort: 2
Ref: 1
Will: 2
Buffs: none


"That barmy berk is counting worms."
Mr. Black communicates to the others, trying on some more of the local slang.

"I'll come check it out."
he whispers to Luke.

He moves forward and checks if the coast is clear before moving towards the man. He invites Luke to help him search the guy. Removing one of his lock picks from his satchel to move some of the clothing and look for clues to his death such as Tattoos or indications of a ritual. He uses a dagger to cut the man's purse - if he has one - from his belt. He's careful not to touch the man bodily as he's worried about some kind of possession.

He'll only approach the man if he's sure it's not a trap.
He also is careful not to touch the man.
Search: 1D20+6 = [8]+6 = 14

If Luke aids my search check, add +2.

If you need a perception check:
Perception: 1D20 = [18] = 18
 

Luke & Mr. Black ((Plus whoever else joins))
The body lay against the alley floor. No blood slicks the cobbles, no scorch marks kiss the stone, and no sign of struggle marre the narrow space. Just a corpse. The air reeked of refuse and damp rot, but death itself had left no signature anyone with sense could read. As Mr. Black draws closer, six men come into view. All bone thin and hollow eyed, clad in layers of scavenged clothing, funeral blacks and soot-grays, patched and re-patched until the original cut meant nothing. Despite the rags, they carried themselves with chins high, shoulders squared. One of them barked out in a sharp Hive growl, “Oi! We found ’im first! Go get your own deader, berk!” They close ranks around the corpse of the mad man protectively.
 


Mr. Black
Perception: 0
Sense Motive: 4
Search: 6
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [X] [X] [] [] []
1st: [X] [x] [] []
HP: 8
Init: 1
Fort: 2
Ref: 1
Will: 2
Buffs: none


"Nope. He's got the pox or something anyways. Probably best not to go near 'im."
 

“Oya, cutters, don’t get your breeches in a twist. I ain’t here to nick your deader. Just givin’ the poor sod a look-see, right? No jink in it for me, less there’s a reason he’s kissin’ the cobbles. So keep your bone-box shut and your peery eyes peeled, yeah? Last thing we need is the Hardheads sniffin’ round, thinkin’ we’re all addle-coved.”

Luke retreats away from the body.
"Nothing for us here."
 

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