D&D 5E (IC) Fitz's Folly

Qawasha
Race: Human
HP: 39/52
AC: 12/16(Barkskin)
Pass Perc: 17
Pass Inv: 12
Pass Ins: 14
HD: 6/7
Spell Slots:
1st [X ] [X][X] [ ]
2nd [X] [ ] [ ]
3rd
[X] [ X] [ ]
4th [X ]
Wild shape: 2/2Initiative: +2Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 14 + 2
INT: 14+2(+5)
WIS: 18 +4(+7)
CHA:11 +0
Medicine: 7
Nature: 5
Perception: 7
Survival:
7
Natural Recovery: 0/1
Cantrips
Druidcraft, Shillelagh,
control flames, Produce Flame, Guidance
Memorized spells
1st Speak with Animals, Create Water, Goodberry, Entangle
2nd Animal Messenger, *Barkskin, *Spider Climb, L.Restoration, Spike Growth
3rd , Water Breathing, *Call lightning, *Plant Growth, Daylight
4th: Conjure Woodland being, Stone Shape, *Divination, *Freedom of Movement


Qawasha, stumbled as the sand shifted under his feet.


 

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FitzTheRuke

Legend
Imogen was able to keep her feet as the sand under her slid toward the corner of the room, taking her closer to where sand slid downward into some kind of pit. Ahead of her, Qawasha slid downward, disappearing into the shifting sand.

OOC: And we'll see about the others...@Kobold Stew, can you roll for Weed? Imogen can gab them if they fall.
 



Ussal feels his tail slipping into the hole and armors weight doesn't help. At the last moment, Qawasha offers the staff, but he knows there is no way out just by the strength of their arms alone, he is heavily armored juggernaut while the druid is only a human.

He coils suddenly, even pushing himself deeper into the sand for a moment, but pulling enough of the tail out he can flurry with it in a swimming motion. He wiggles free, sliding next to the druid. Unfortunately for that same druid, stream of sand and Ussals bulk leaving flat trail behind him enhances the speed of the sand while at the same time pulling Qawasha off balance.

Before Ussal could turn and grab him, the druid disappears into the hole.
"He ssssaved me!" he exclaims part in wonder and part in exasperation at these humanoids. He understands sacrifice better since his suffering...but this makes no sense, he was better equipped to deal with whatever is downthere. Yet, Qawasha maybe felt weak and naked without his magic.

"Shaman! Get that thing to stop!"

Dex save: 2d20.HIGH(1)+2+4 = [9, 13] +2+4 = 19
 


FitzTheRuke

Legend
The sand didn't stop as Myrral fussed with the statue, but the gem depressed into a slot and the statue shifted sideways, revealing a way out of the room into a much larger, dark chamber.

Chrysagon was sliding along the ground while Ussal, Imogen, and Weed were struggling to keep their feet. Qawasha had totally disappeared.

Choking on sand, Qawasha felt himself being dragged down. The sand swirled unnaturally near his legs and he could feel and hear the powerful twisting gears of some horrible contraption close by. Much too close.

OOC: Qawasha: This might wind up a close one. Qawasha must make a dc15 DEX save or very likely be ground to paste. (The adventure says "24d10"). I WILL allow you Advantage on that roll if he shapeshifts into an animal with a burrow speed, like we discussed. I hate killing beloved characters, but this IS a Tomb of X, after all.
 

FitzTheRuke

Legend
Qawasha could feel the sand being sucked through mechanical grinders just below his feet, and he tried to pull his feet up even as he slid further down. He tried to shapeshift into a trapdoor spider, or a mole, or a sidewinding snake - anything that might be able to move through the sand, but it was no use. Something blocked his connection to the primal spirits of Chult.

But Chrysagon was there above him. Though the angel-like paladin appeared to be slowly becoming more goat-like, and struggled in the sand on his own, he was blessed both by outside Celestial forces that were quite possibly more powerful than whatever blocked magic here, but also with an inner-spirit that helped to hold the Sticks together in a bond, in spite of all of their differences.

Qawasha reached up and he caught Chrysagon's hand. Together they half-swam, half pulled themselves through the sand until they were close enough that Ussal could reach them. Then he too, pulled them toward the door that Myrral and the other Tabaxi hunters held open. Weed and Imogen were there as well, helping to prop them up, dust them off, and get them through the door.

Once all were through, the Tabaxi could no longer hold the medusa statue back as some weight, hidden deep within the walls, shifted and the statue rolled back to its original place. The door shut behind them, and the group, with sand in places they'd rather not have sand, shook themselves off and took their first look at their new surroundings.

1699635398836.png
The new chamber was a large tomb in the shape of a cross. Row upon row of kneeling terracotta warriors sat facing a raised dais holding a stone slab sarcophagus. A soft glow came down from the highest part of the ceiling, illuminating the dais.

At this point, it also became evident that Ghorruk and the Broodguard were both missing. Perhaps they had accidentally taken the other tunnel in the water room.
 

Qawasha
Race: Human
HP: 39/52
AC: 12/16(Barkskin)
Pass Perc: 17
Pass Inv: 12
Pass Ins: 14
HD: 6/7
Spell Slots:
1st [X ] [X][X] [ ]
2nd [X] [ ] [ ]
3rd
[X] [ X] [ ]
4th [X ]
Wild shape: 2/2Initiative: +2Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 14 + 2
INT: 14+2(+5)
WIS: 18 +4(+7)
CHA:11 +0
Medicine: 7
Nature: 5
Perception: 7
Survival:
7
Natural Recovery: 0/1
Cantrips
Druidcraft, Shillelagh,
control flames, Produce Flame, Guidance
Memorized spells
1st Speak with Animals, Create Water, Goodberry, Entangle
2nd Animal Messenger, *Barkskin, *Spider Climb, L.Restoration, Spike Growth
3rd , Water Breathing, *Call lightning, *Plant Growth, Daylight
4th: Conjure Woodland being, Stone Shape, *Divination, *Freedom of Movement


As they helped to pull the druid up to safety, he caught his rescuers in a half-embrace,

"Thank you, my friends. I thought that today would be the day that I joined the Spirit World. I am happy we are here for each other!"

He looks around,

"Where are Ghorruk and the Broodguard?"


Knowledge check: 1D20+2 = [9]+2 = 11 to know anything about the statues.
 

Kobold Stew

Last Guy in the Airlock
Supporter
"They're not here?" asks Miss Imogen. Her heart sinks. "They must have gone down the other chute."

She re-attaches her long, long sash, squeezing it out to remove the excess water. A quick spell can freeze the clothes, bringing the excess moisture to the surface as a rime of frost, which she can then flick away. She perofrms the same operation with her clothes, as best she can.
 

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