[IC] Industrygothica's "The Hive"

Upset that Hehranna has escaped, Tanith turns her attention to the ants that remain. Casting a spell, three bolts of pure energy come out from her hands and strike three of the ants true.

[sblock=ooc]Casts magic missile. Three bolts, each at a separate target.

Bolt 1: 1d4+1=2
Bolt 2: 1d4+1=4
Bolt 3: 1d4+1=5[/sblock]
 

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Tanith's bolts of energy strike true and the ants skitter away from their current position, merging on Shai and Dyspeer. Fortunately, the duo are able to dodge their meager attacks.

The dwarves and wolves swarm the formian, who manages to impale his stinger into one of the wolves while taking a good deal of damage himself. The wolf, while it is still standing, appears to be in dire shape.

ooc: For clarification, Dyspeer and Shai are surrounded by a total of four ants, all of which have taken damage. Four dwarves and three wolves are keeping the formian occupied. Five dwarves are hidden away from the battle. Tanith and Jonas are open, and uninvolved in melee.

It is the PCs' turn to act.
 


Shaimon Hu'u, barbaric human druid

industrygothica said:
For clarification, Dyspeer and Shai are surrounded by a total of four ants, all of which have taken damage.

Shai's breathing becomes ragged as the ants form up, and growl issues from his throat. Knuckles white around the handle of the warhammer, Shai lashes out, yelling "Tear them apart!" to his companions, both humanoid and animal.

[sblock=OOC]Shai will rage. Which sort of negates the barkskin for him by bringing his AC back down to 17, but what the hey. Attacks are now +10 to hit, damage 1d8+8 damage (two-handed). Dyspeer keeps attacking, as well.[/sblock]
 

Jonas casts his spell successfully.

Shai rages, and brings his hammer down on a giant it, exploding it into little bits. (9+10=hit; 1d8+8=dead ant)

Dyspeer snatches one of the ants off the wall and brings it to the ground, prone.

Tanith is up next.
 

Jonas charges into the melee, once again using his sword two-handed in order to end the fight as soon as possible.
He puts his entire weight behind the swings, forgoing accuracy for more power.
[sblock]Power attack (-2/+4 two-handed) combined with prayer giving attack bonus +8, dmg 1d8+12, if I'm not mistaken, and he also has cleave, and the charge gives another +2 dmg bonus. Now if he'd only hit something :D GO GO POWER RANGERS [/sblock]
 
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Coming from Tanith's hands once more, three bolts strike the giant formian, hopefully bring it down before it can do damage to the Dwarven prisoners.

ooc - 3 Magic missile bolts for 11 DMG
 

Tanith's bolts do well as they strike the formian, sending it reeling. The dwarves take advantage and quickly finish him off with the wolves' help in a gory scene that will stick with you, and possibly on you, for days.

Jonas's sprited charge proves successful as he drop two ants with one graceful maneuver. Heironious has done him well.

Shai and Dyspeer quickly finish off the remaining ants, and the party soon find themselves alone in the cavern, their dwarven companions breathing heavily, almost feral.

With a quick look around, Jonas announces: "It is done. Let us leave this place."
 

Shaimon Hu'u, barbaric human druid

industrygothica said:
Shai and Dyspeer quickly finish off the remaining ants, and the party soon find themselves alone in the cavern, their dwarven companions breathing heavily, almost feral.

Even as his bloodlust fades, leaving him panting, Shai runs to the fallen dwarf, hoping against hope that he hasn't passed the veil.

With a quick look around, Jonas announces: "It is done. Let us leave this place."

A look mixed with concern and sorrow crosses the large man's face as he nods. "Quickly, too. I have no more wish to face this twisted place, at least not until we've settled your debt to the innkeep and we've paid our fallen comrades the respect they're due.

[sblock=OOC]I figure it's a lost cause, but if that fallen dwarf is still above -10, Shai has a Cure Minor Wounds he can use to stabalize him.[/sblock]
 

Shai rushes to the fallen dwarf, but it is as he feared. Gently, he looks to the others of his clan and shakes his head. Together, they merge around their fallen comrade and silently pick him up, ready to carry him out of this wicked place.

#​

The journey back to the dwarven enclave is graciously uneventful. Be it real or or residual leftovers haunting your imaginations, the skittering sound of giant insects still lingers through the valley.

You learn that the captive dwarves are not from this region, but part of a merchant caravan that was assaulted and taken prisoner by Hehranna's hybrid minions. The last dwarven hybrid you faced was one of theirs.

You are greeted promptly as you enter the small dwarven community. The locals quickly dispatch a priest of Moradin to administer proper rights. The dwarves thank you profusely, and vow to repay you some day.

As the crowd dispurses, and you make your way to the tavern for a bit of rest, you notice one lone dwarf in the shadows nearby. Thick mats of his long hair do little to hide the deep scars drawn onto his forlorn face.
 

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