As a reminder: It is midmorning and you are surrounded still by these brambles. You can see a small river winding down the mountain 3-4 miles ahead although you aren't sure where you will encounter it as the scrub obscures the land directly ahead of you.
Moving on, unless someone objects. Also, if someone wants to do some healing, it can be retconned.
The group trudges through the brambles for the rest of the morning and an hour or two into the afternoon when the brambles give way to sand. A couple miles across the sand flats is the river that was observed higher up the mountain. It seems like the best place to ford the river is generally northeast across the sand flats.
Perception and Survival (if you have it) checks all around.
Half an hour into the flats, everyone manages to spot a well-hidden patch of quicksand ahead of you. As you head around the quicksand, an large insect like creature emerges from the quicksand. It sizes you up before its attack.
Antony reaches into his spell pouch and draws out a pinch of sand. He makes a motion with his other hand and the sand blows away, scattering before suddenly shifting direction and pelting the ground at the edge of the quicksand. Closing his hands into fists Antony intones the words to his spell and then punches upward with one hand and then the other. And as he does, fists of sand punch upwards from the ground. They rise upwards and are followed by a head emerging, then a body. The elemental gives a roar of challenge.
1. Material Casting: Summon Monster II
2. Somatic Casting: Summon Monster II
3. Verbal Casting: Summon Monster II, Earth Mephit at E5.
Janivel has her bow out in less than a second, arrow nocked; she lets a trio of them fly, hoping to down the beast before it fully gains its footing. However, she pulls on the string a little too fast on the first attack...
Setis planted the heel of her staff into the loam and squinted slightly at the giant insect. She seemed to shiver, and opened her mouth wide. Then wider. And wider than a human mouth could possibly open. Her throat and lips and the inside of her mouth and throat seemed to shimmer, and developed thick scales or some kind of armored plating, like a crocodile, somewhat. With a thick gargling noise she then wriggled and launched a thick, green-yellow glob of something horrible at the hovering creature. It steamed and sizzled through the air, and seared the ground where it drizzled as it flew!
Perception [roll0]; Survival [roll1]
(Casting Acid Arrow on the critter! [roll2] to hit, for [roll3] acid damage plus 1d6 ongoing; edit - oops, forgot to add spellcasting stat to damage, that's +4, so a total of 6 damage plus ongoing)
(OOC - Also, Setis can spare healing for sure, I'll use her staff to do it. Just need to re-read that section so I can figure out how staves work in this )