D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
Location: Warehouse Basement; Encounter: Red Wizard, Kitchen Staff, Worg

Begin Round One

GM: Okay, here's where we are at:
[sblock=Party (PCs)]
Name * (Space) * Perc * AC * HP * Hit Dice * Notes
Angis (H9) PP14* AC14 HP 14/31 HD 2/3
Dandin (J9) PP14 AC14 HP 16/18 HD 3/3
Enseth (J14) PP14 AC20* HP 20/22 HD 0/3
Titus (F10) PP11 AC18* HP 6/27 HD 1/3
Tommi (F8) PP14 AC14 HP 7/21 HD 3/3
[/sblock]
[sblock=Allies (NPCs)]
Averiel (M11) PP15* AC14 HP 9/27 HD 2/3
Ganalan (J11) PP11* AC14 HP 10/13 HD 0/2
Tarthagal (K8) PP15* AC13 HP 16/22 HD 2/3
Morwin (F11) PP15* AC12 HP 5/5
ORB3 (I14) PP13* AC11 HP 1/1
Julkounians (Various)
[/sblock]
[Sblock=Enemies (BGs)]
Theggar (Red Wizard) (K17)
Worg (G12) HP less 12
Hobgoblin (Chef) (W9)
Goblin1 (Z8)
Goblin2 (AC9) HP less 3
Goblin3 (AA10)
[/sblock]


[sblock=Map] Cellar1.png
[/sblock]
 

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KahlessNestor

Adventurer
Angis Honack
Julkoun/Goblin barracks
3:08 PM
Round 1

“Oh, bluidy ‘ells,” Angis muttered as he lifted his axes. This was going to hurt. Half the team was barely on their feet, including himself. Angis spoke the words of magic to mark the warg, his eyesight enhancing to pick out the best places to strike the beast.

Then the dwarf charged the great monster, swinging his axe.

[sblock=Angis’ Actions]
Save:
Move: To K9
Free Object Interaction:
Action: Attack Warg
[roll0]
[roll1]
Bonus Action: Cast Hunter’s Mark
Horde Breaker:
Reaction: Absorb Elements or Opportunity Attack
Conditions:
Concentration: Hunter’s Mark (warg)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 14/31 HD: 2/3d10+2

Bolts: 15
Bolts used:

Spells
1) 0/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
[/sblock]

[sblock=Party Loot]
428 gp (Dandin)
Boots of Striding and Springing (Tommi)
Cloak of the Wolf (Dandin)
Electrum brooch, 200 gp (Titus)
[/sblock]

[sblock=Goals]
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford. DEAD
Find out the fate of the storyteller Findledan (Jester’s Pride tavern) for the dryad Oyfanen outside Julkoun.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Drui Holderhock - dwarven cleric of Tempus soldier
Titus - human Waterdhavian noble fighter
[/sblock]
 

Fradak

Explorer
Enseth throws the heads down the corridor and joins the fight, hammering the Worg with his fist.

OOC: If he doesn't have the time to throw the heads, he drops them.
Action: Attack Worg [roll0] or [roll1]
dmg: [roll2]

ORB3: help and flyby

[sblock=Statblock]HP: 20/22 HD:0/1d8 - 0/2d6
AC: 20 (22 Shield of Faith, 25 Shield, 27 both)
PP: 14
Arcane Ward: 6/6 HP
Speed. 40 ft.
=============
Spell slots:
1st: 1/4
2nd: 0/2
Concentration:
Active Spell:
War Priest: 2/2
Arcane Recovery: 0/1
=============
Setup
Darts: 20/20
Javelins: 4/5
Caltrops: 100/100
Health Potions: 0
Coins: 272 gp, 9 sp.
[/sblock]
 

gargoyleking

Adventurer
Dandin was initially surprised as the Worg responded to his spell with words. Things were about to get hairy though so he had little time and his nimble mind went to work in battle mode.

"Well, I was trying to be nice. But since you say so, I agree. Definitely not a dog. That would be insulting to the dog."

The halfling moved back nevertheless, moving behind the crates where the archer had been in the previous battle.

OOC: Viscious Mockery
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi still held General Shorgg's giant blade in his hand, and as the massive creature before him snarled its words, and the rest of the group closed in on it.

Tommi could only look at the wizard. Blood of a hobgoblin still dripping on his face, Jyn's boy was terrified. But there was a threat. He didn't know how long he could last against one of such power but he hoped he could provide enough of a distraction that he wouldn't direct his attention to the crowd of civilians nearby.

OOC: Theggar seems to be just off the mp given, at K17. With Move and Dash (bonus action) Tommi can make it to J17 next to him, and attack with gutter.

To hit; [roll0]. If a hit, damage = [roll1] (no sneak attack, I don't think, unless there is someone else adjacent). But reaction is ready: if he moves away there's an opportunity attack, and if not, Skirmisher can kick in, and he can withdraw 15' to G17 to re-assess his life choices.
 

FitzTheRuke

Legend
OOC: Oops. I sometimes fail to update the locations in my notes. Theggar is where he is on the map, which is AI7. He's taken cover around the corner of the T-junction to avoid arrow-fire while he decides if it would suit his schemes to kill some invading elves (and now, adventurers) or to get out of town.
 


FitzTheRuke

Legend
OOC:
Is it okay if Tommi still comes up and attempts to cleave?
The Wizard is 145 feet away from Tommi with all of the other Bad Guys between 'em. I don't think I can allow it. He can attack the Worg, or you can redo your turn if you want to do something else. I was waiting on @tglassy, but I think his new job has got him too busy to be around here. I'll move forward tomorrow, regardless. I'm sorry things have stalled a bit, gang!
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: I misread the location as "a seventeen" not "a-i seven". My bad.
On the warg then. If it's a hit, there's an additional [roll0] damage to the 6 rolled above.
 

FitzTheRuke

Legend
Dandin & Angis vs Old Worg

Discovering that it could speak, Dandin took the opportunity to taunt the old Worg. Enraged, the creature tried to push its way past the others to get at the halfling, but Angis was in its way, hitting it with an axe. The worg took the dwarf in its mouth and it shook him like a child's doll.

GM: Argh. This is harder without Coyote Code...
Damage Taken:
(BGs) Worg 3 psychic & 7 axe;
(PCs) Angis 7 (and dc13 Strength save or be knocked prone);
(NPCs) None
[Sblock=Notes]
[roll0]
[roll1]
[roll2]
[roll3]
[/Sblock]
 
Last edited:

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