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D&D 5E (IC) Scourge of Daggerford

Kobold Stew

Last Guy in the Airlock
Supporter
"Come on, you all!" shouts Tommi, either to his companions or to the Skeletons. He wedges himself between the altar and the one skeleton still in a corner, and strikes with Gutter. The rusty blade connects

OOC: Move 5' to AV47 to make room for others. I'm assuming Lunn is adjacent and so Sneak attack will be in effect.

Attack with Gutter, 1d20+6=24 (hit) for 4d6+3=19 magical slashing damage.

(bonus) Disengage and scramble over the altar, eastward. (costing double movement? triple? Maybe Tommi will end up on the Alter table standing (AX47), or maybe he does a back somersault and ends up on the other side (AY47).

I've done nothing with Oh-Six (yet).
 
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Dr. Morgan Wells
Race: Human
HP: 32/32
AC: 12/15(Mage Armour)
Pass Perc: 11
Pass Inv: 17
Pass Ins: 11
Spell Slots:
1st[X ] [ ][ ] [ ]
2nd [X] [] [ ]

3rd [ X] [ ] [ ]
Arcane Ward: 9/16Initiative: +2 Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4(+7)
WIS: 12 +1(+4)
CHA:12 +1
Arcana:10
History: 7
Investigation:7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch,
Shape water, Shocking grasp

Memorized spells
1st Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


With a gruff voice, almost a snarl, Mogan casts the familiar spell his comrades have seen him do many times since they rescued him. This time, the words are different but the results are the same: a ghostly hand appears between O-Six and the skeleton and tries to grasp it by the skeleton’s naked throat. It hits nothing but air and the hand dissipates.


 

Neurotic

I plan on living forever. Or die trying.
Lunn steps forward and slashes at the skeleton in the corner. First slash removes the arm with the weapon from the skeleton and the second smashes through its skull, spine and most of the rib cage, dropping the pile of bones with the clatter.

"Tommi!¨ he roars "You rush forward again! We hurt!"

 

Kobold Stew

Last Guy in the Airlock
Supporter
Lunn's rebuke surprises him, since Lunn had been standing next to Tommi as they had approached. Lunn knows Tommi needs to move in combat.

"Just giving you room to swing your axe, my friend!" he says hopefully, with an unbalanced smile.
 



Vairar moves along the waters edge and uses the reach of his weapon to strike at the skeleton in the water. It seems they are especially vulnerable to his object destroying pike and thundering spell as the skeleton shakes with the impact, seemingly ready to collapse on any movement.

Move: along the water to wherever is free between Tommi and Lunn
Action: Crit for 23 damage, and the skeleton takes 6 more if it moves

Attack vs skeleton av44; damage; booming damage: 1d20+6=[20]+6 = 26; 1d10+3+1d8 = [10]+3+[2] = 15; 2d8 = [4,2] = 6
Crit damage: [7]+[1] - if the spell damage isn't doubled damage is 1 less
 

FitzTheRuke

Legend
Tommi rolled across the altar as Lunn smashed a skeleton while the two of them argued. Viarar dropped over the low-drop into the room, and slipped gracefully past Lunn, to thrust shatterpike into one of the meathook-wielding skeletons. This one had only just stepped into the water basin, which was a few feet deep, and it lunged forward through the running water. It vibrated under the magic of Vairar's pike until it shattered into many small bones that sank to the bottom of the trough.

Morgan spoke words that were deeper and harsher than his spellcasting had been in the hours they had known him. It was also in vain, as the skeletal hand he'd produced did nothing to stop the skeletons' advance.

Two skeletons remained, and they moved to surround Tommi. Escella's bolts smashed into one of the two, which threw off its aim and the rusty meat-hook slashed over Tommi's head. The other one stabbed into Tommi's shoulder, and he felt the hook bite, catching under his shoulder-blade, and the skeleton tried to force him down onto the altar.

The was little room to maneuver around the sunken altar, so Titus and the Dwarves formed a barrier with their bodies, protecting Escella, Morgan, and Lionel outside in the tunnel.

Those inside the room were only just registering the door in the north wall, warped wood bound in iron, when three ghost-like apparitions moved through it (though the door remained closed). They took up positions guarding the door, but their faces were all wrong for their bodies' actions - twisted in fear - and their mouths let out high-pitched screams of terror.

OOC: Tommi damaged MS1 before Lunn & Vairar smashed MS1 & MS2. Escella did 10 to MS3. Titus & the dwarves dodged. MS4 did 7 to Tommi, who will have to make a dc12 STR save or he'll be thrown prone on the altar. He's also grappled (dc13 escape), making his movement zero, so he won't be able to get up if he's thrown prone.
 

FitzTheRuke

Legend
GM: Encounter: Malar's Altar
1717776759135.png

(General Features) Difficult Terrain: Water; Visibility: Mixed (torches. light spells); Cover: Walls Spells: Light (Oh-Six)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 33/33 HD 3/6 PP18 SSdc13 1/4 1/3 0/2 SP 5/5 C:ER
Lionel AC16 HP 51/51 HD 6/6 PP14
Lunn AC18* HP 22/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Morgan AC12(15) HP 25/32 HD 6/6 PP11 PI17 SSdc15 3/4 2/3 3/3 AW 10/16
Tommi AC14 HP 16/39 HD 6/6 PP17
Vairar AC18*(20*) HP 14/45 HD 4/6 PP13* SSdc14 4/4 1/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 1/19 HD 0/3 PP13*
Helgrim AC19 HP 39/58 HD 3/6 PP11*
Titus AC17/19* HP 58/58 HD 6/6 PP9 2W 3/3 AS 1/1
Name * AC * HP * PP * (Notes)
(BGs)
Malarite Skeleton AC12 HP26ea PP9*
-MS1 0/26; MS2 0/26; MS3 16/26; MS4 26/26;
GM: Begin Round Two
 


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