D&D 5E (IC) Scourge of Daggerford

Drui rose an eyebrow at the last of Dandin's remarks. Surely, he had seen his share of looting thus far. Midwives, survivors, fellow warriors, all of them sought to collect the remnants of a battle. After his days in meditation, though, he began to develop a distinct opinion about the practice, especially after knowing about the city's traditions of honoring the dead. By principle, he considered obvious that the weapons should be either buried with the deceased combatant, or delivered to someone else as a token of respect. Selling them seemed wrong now, in a way that it wouldn't, months ago.

On the other side, those were goblins. Fond memories of greenskin killings pervaded Drui's mind. His older brother killed his first one at a tender age, when they still trailed undermountain ways. He himself couldn't - he wasn't strong enough - and it took him too long to learn how to slay them. As his brother used to say, though, "you'd be a full to suffer one of these to live". Showing contempt over them was strange, though, since they did display courage from time to time. He munched on such thoughts for a while and, with a distant look on his face, he responded to Dandin's declarations in a rather blunt way: "Drui. You?" - after strapping his shield to his arm, he scans the group once more, now studying the apron and gear of each arrival, trying to understand if they are soldiers, militia, adventurers or mercenaries. "So who's leadin'?" - he seems ready to follow the group into battle.
 

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The Riverfolk quickly gathered a small crew from the community outside the city gates (but within the protective range of bow-fire) and within minutes had a fully crewed riverboat, complete with stong oarsmen. The captain (the man who had volunteered the boat and crew) informed the anti-raiding party, "The boat's ready. I am Janos. I know th' river so well, I can take y'over wit'out a light. My wife an' wee ones is there."

He pointed to a cottage barely visable in the dark and smoke, but backlit by a burning cottage.

When everyone was aboard and shoved off he ordered, "Pull quick'n quiet, boys!" and the boat moved across the river, with no light, and no sound but the dipping of oars and the current flowing past.
 

Lionel calmly watched the men working, despite his love of cooking there was nothing like the threat of danger to get the blood flowing. The plump halfling seemed innocuous amongst the large folk, especially since he just had a knife belted at his waist.

Thankful that no one was making a big deal of it his eyes scanned the ship ahead.
 

Titus thanked the man and boarded the boat. He sent Morwin ahead, well above the fight, to get a lay of the land. The blue feathered Tressym soared out of site quickly.

Titus turned to the boatman. "We'll help your family as best we can. Get us over there quick as you can. We'll make these blighted goblin kin wish they'd stayed in their filth tonight."


Sent from my iPhone using EN World
 

Dandin notes the disturbed look on Drui's face at his mention of looting. He decides to leave the subject on the wayside for now and instead focusses on introductions.

"Drui you say? You seem familiar, hang around the training grounds much? I drive by there more often than not, on my way from Fairfortune Hall. Oh, sorry! They call me Dandin Applesbane, mostly for my fondness of the fruit. Anyways, this is Lionel Hardcheese, Tommi and Angus. Oh, and Titus, todays champion at the dueling pits. As for who's leading, I don't think as I'd really thought of that. Titus maybe? He seems the dependable sort..."

Dandin seems suddenly rather chatty and it isn't long before somebody has to hush him with a warning about making too much noise. Sheepishly he pilesinto the boat and tries to find an out of the way spot and pulls out an apple, focussing on carving it rather than talking, or the whole rushing head-first into danger thing.

Squirrels are evil!
 

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Angis Honack
Daggerthrust Ales
Evening

Angis looked down at Tommi, Jyn’s boy. “Aye, but the tree over the wall is this way,” Angis pointed out to the young human. He managed to shimmy down the stout oak as the others made their way through a sally port, and he joined them crossing the plank under the authority of the lord Titus. They came upon another dwarf and a...walking suit of armor? Some kind of shield guardian.

“Angis,” he grunted out an introduction to the pair.

Angis climbed into the boat, and it wobbled slightly under his weight. “Egh. Dwarves dunnae belong on boats,” he muttered to himself, despite the fact he traversed many a river in his time and was a decent swimmer.

“Bows out, boyos,” Angis warns as they ply their way down the river. He cranks back his heavy crossbow and fits in a bolt, readying for the approaching battle.

[sblock=Angis’ Actions]
Move:
Action:
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 13/13 HD: 1/1d10

Prepared Spells:

Spell Slots Remaining/Total
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Lionel Hardcheese - halfling rogue folk hero, son of the local tavern owner (Happy Cow)
Dandin - halfling bard guild merchant
Snake of Trees - tabaxi sorcerer outlander
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human fighter waterdhavian noble
Drui Holderhock - dwarven cleric of Tempus soldier
[/sblock]
 

"Drui you say? You seem familiar, hang around the training grounds much? I drive by there more often than not, on my way from Fairfortune Hall. Oh, sorry! They call me Dandin Applesbane, mostly for my fondness of the fruit. Anyways, this is Lionel Hardcheese, Tommi and Angus. Oh, and Titus, todays champion at the dueling pits. As for who's leading, I don't think as I'd really thought of that. Titus maybe? He seems the dependable sort..."

Drui moans unfathomable reactions at each introduction, pausing respectfully at the mention of Titus' accomplishments. Dependable, strong. It works for Drui, and it settles the matter in his mind.

[Hey, [MENTION=6855204]tglassy[/MENTION], just for roleplaying purposes, do you make evident to us that you send Morwin to scout?]

“Egh. Dwarves dunnae belong on boats,”

"Or under the skies..." - Drui thinks to himself as he grunts in agreement. Unlike Angis, the priest feels edgy as he steps onto the boat, his concerned brow contemplating the distant battle scene as it tries to ignore the waters that now surround the party. Armored, he'd sink like a rock, no doubt, maybe to see demons from the deep coming for his breath as he lost his consciousness, maybe to disappear under mud... The thoughts did not agree with him, and he decided they were best left alone.

Instead, he focuses on hearing and seeing the distant conflict.
 

Morwin flew high into the sky, circling the south bank as the boat glided over the water. Titus stood looking thoughtful near the bow, in silent communication with the magical creature. A picture of the situation began to take form in his mind: A cottage on fire. A dozen goblins, running about looting and chasing the terrified river-folk. Behind the burning building, a hobgoblin was beating an old man. In front of it, on the beach, another held a halfling woman by the arm while kicking a man who was lying still, face-down in the smooth river-stones. Two more hobgoblins held torches and were moving about, directing the goblins.

Another cottage was up from the shore, on a hill, and a woman and two children were away from the building, hiding on their bellies in the tall grass on the west side of the hill.

"We'll be headin' straight in, unless ya have other plans." said Janos, just loud enough to be heard by those in the boat.

OOC: Here's a tressym's-eye-view of the south bank. The burning cottage gives off bright-light (the yellow circle) and dim light beyond that (the grey circle). Everything else is in darkness. At the time of this shot, you are still a bit too far off to attack (the grey line is 150 feet long and is just too short for the nearest goblin). Goblins haven't noticed you at all. The river and burning building are both too loud from where they are to hear the oars, and the boat is in darkness, outside of darkvision range. Everyone on board can see them, though.


River0.png
 

Scanning the shore, Enseth calculates a path to reach and eradicate the threat as quick as possible.

"Something is approaching from the southeast. My strategic algorithm suggests to create and take advantage of a diversionary tactic. Some of you may subsequently find a subtle way to eliminate enemy forces. I'volunteer for this mission."

As he speaks, his right fist weaponizes itself making clicking sounds and turns into a Battlefist. Then his left forearm opens and some metallic moving parts deploy themselves to form a wide round shield. When the boat grinds up on the shore, Enseth jumps of and goes strait to the burning cottage, opening his front lantern and magically boosting his speed. As he walks on the beach, he activates his Barricade Device, hardening his shield. Drawing Goblins' attention to him, he helps the others to sneak into the area.

OOC: On the boat, Enseth activate his Battlefist and his shield. Then casts Guidance to raise his initiative and Shield of Faith raising his AC to 21. When he approaches the cottage, he takes the dodge action and tanks the Goblins, waiting for backup.
Initiative: 1 + Guidance: 2 = 3 (Woot \o/)


[sblock=Statblock]
HP: 9/9 HD: 1/1d8
AC: 19 (21 shield of faith)
PP: 14
Arcane Devices: Tier 1: 1/2
War Priest: 2/2
Concentration: Shield of Faith

Setup
Darts: 20/20
Javelins: 5/5
Caltrops: 100/100
Health Potions: 0
[/sblock]
 
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Dandin perks up at Enseths warning and stares as the mechanical man literally reshapes it's appendages into weapon and shield. Not to mention lighting it's head up like a beacon. He decides to add to the display by summoning up the spunds of booted feet marching upon the gravel and armor clanking noisily to originate from Enseth's position. Meanwhile, he dashes towards the nearest cover, diving behind it.

OOC: Casting minor illusion to create sounds. Moving in the direction of the nearest building.


Squirrels are evil!
 

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