D&D 5E (IC) Scourge of Daggerford


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Angis Honack
Julkoun/Goblin barracks
3:09 PM
Round 0

With the death of the chef and the warg, the goblins ran off, as did the wizard. before Angis could get his mark on the spellcaster. Enseth still sent a futile blast down the corridor.

“Leave ‘im be. We’ll get ‘im eventually,” Angis said, leaning painfully against the wall, trying to stop his bleeding wounds. “They’re gaein’ t’ raise the ‘ole damn place now, though. If we’re gaein’ t’ get oot, noo’s the time.”

[sblock=Angis’ Actions]
Save:
Move:
Free Object Interaction:
Action:
Bonus Action:
Horde Breaker:
Reaction: Absorb Elements or Opportunity Attack
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 7/31 HD: 2/3d10+2

Bolts: 15
Bolts used:

Spells
1) 0/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
[/sblock]

[sblock=Party Loot]
428 gp (Dandin)
Boots of Striding and Springing (Tommi)
Cloak of the Wolf (Dandin)
Electrum brooch, 200 gp (Titus)
[/sblock]

[sblock=Goals]
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford. DEAD
Find out the fate of the storyteller Findledan (Jester’s Pride tavern) for the dryad Oyfanen outside Julkoun.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Drui Holderhock - dwarven cleric of Tempus soldier
Titus - human Waterdhavian noble fighter
[/sblock]
 

When Tommi sees Fradak fire, he realizes that his companion's desire to pursue the Red Wizard of which he has spoken so much about is at hand.

"He won't get away!" the young, foolish man avers, as he starts to Sprint due East. As he runs, he draws Gutter again from his belt and gets ready to swing it.

OOC: Tommi can cover 90' per round. If he makes it to the left turn, he can continue in hopes of seeing a door open and close, or whatever. If the corridor is too dark, he'll stop and wait for others; otherwise he should be able to catch up to a Wizard within 3 turns (as long as he doesn't meet anyone else). Even if he doesn't see the Wizard, if he gets past him, he might be able to block his escape.
 

Tommi raced down the hall. When he got to the T-intersection, he realised that he wasn't actually sure which way the Wizard had gone. Looking back, he saw a look of concern and disapproval on the face of Angis.

OOC: At least, I assume, seeing as he just said to leave it. Anyway, Tommi can roll dc12 Perception if he wants to keep after the Wizard. (Though he may get himself killed!)
 

"Enseth!" Tommi calls as he makes his way down the corridor. "I can catch him" His voice trails off as he focuses his attention on his elusive quarry.

OOC: Perception = [roll0].


"I can't see him, Enseth."

"I can't see anything." There is dejection in the young man's voice as he stands at the turn in the corridor, hoping for a sign of any activity.

But he sees nothing.

[Assuming nothing happens...]

He walks back to the others. "I'm sorry, Enseth. I should have caught him."
 
Last edited by a moderator:

OOC: Looks like he's getting away for now. So how are you going to get these people out of here? Most of 'em would have trouble climbing the moat from the covered bridge. There's a good chance that people would die. It wasn't an easy thing to do to get in that way. You've got some time before the goblins even figure out what's going on. They are pretty much out of officers, so they're not exactly organised.
 

Dandin looked around as everyone seemed about two different agendas. Making a decision, he called out.

"Everyone! We need to focus on getting these people out of here safely! There's no telling what the greenskins will do next, especially with their general killed. Enseth, we need to warn Daggerford about what we've seen. It'll be the best way to protect against the red wizards."
 

Are there keys on any of the fallen kitchen staff?

"Perhaps we could get out through another door in the kitchen," suggests Tommi. "It's, um, likely to be understaffed now."
 

His target was escaping. Enseth could only blame his damaged eye for the missed shot. "ORB3, track the wizard."

Answering to Dandin, "Affirmative, the best way to bring all those people to Daggerford is the boat we followed. It should be still docked somewhere. According to my calculations, we have a good chance of reaching the boat if we could take advantage of the chaos among the Goblins."

"On our way, we should search the wizard quarters for clues. It could be useful for a better understanding of their motives."

Then to the people, "Congratulation, you are almost rescued. Please stay calm and prepare for evacuation. For your own safety, please follow instructions from Dandin", pointing to Dandin. "Thank you."

Enseth opens the way trough the corridor like Tommi suggested, hoping to find the wizard quarters.
 
Last edited:

Angis Honack
Julkoun/Goblin barracks
3:10 PM
Round 0

“Bluidy single-minded construct,” Angis muttered. “We dunnae know where the wizard’s rooms are,” he pointed out. “An’ we dunnae ‘ave time’ t’ be lookin’.”

He huffed and checked his bleeding side. It was starting to slow, at least. They weren’t in a good place. They were injured, and they had civilians that likely couldn’t make it out the way the team had gotten in. “We might need t’ make a bluidy break f’r it,” he mused. “Mebbe make a run f’r the tavern? Find tha’ Findledan? ‘Tis aboot as safe as a run straight f’r the damn gate.” He didn’t see this ending well.

OOC: Can we get the map again?




[sblock=Angis’ Actions]
Save:
Move:
Free Object Interaction:
Action:
Bonus Action:
Horde Breaker:
Reaction: Absorb Elements or Opportunity Attack
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 7/31 HD: 2/3d10+2

Bolts: 15
Bolts used:

Spells
1) 0/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
[/sblock]

[sblock=Party Loot]
428 gp (Dandin)
Boots of Striding and Springing (Tommi)
Cloak of the Wolf (Dandin)
Electrum brooch, 200 gp (Titus)
[/sblock]

[sblock=Goals]
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford. DEAD
Find out the fate of the storyteller Findledan (Jester’s Pride tavern) for the dryad Oyfanen outside Julkoun.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Drui Holderhock - dwarven cleric of Tempus soldier
Titus - human Waterdhavian noble fighter
[/sblock]
 

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