D&D 5E (IC) Scourge of Daggerford


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FitzTheRuke

Legend
Angis, with an axe in each hand, hacked the last of the dogs to death with grim stoicism. He and the orc houndmaster traded blows, and while the dwarf took the worst of it, both were bloodied and staggering. On either side of Angis, Dandin and Escella tried to get at the houndmaster as well, but with sword and axes swinging about at the narrow top of the bridge-ramp, they couldn't get in.

Besides, they had troubles of their own as the other two orcs on the bridge-ramp made their moves: One leaped across (as mentioned above) and tried to shoulder Escella to give himself room on the unstable ledge, but she managed to hold her ground. Left with little room, the orc kicked the body of a dog off the ledge, so precious little room remained. The ledge on Dandin's side was narrow enough that an orc had already fallen, and the dead dog had never had enough room to effectively fight him. So the last orc there, who had run out of javelins, threw his only remaining projectile; a hand axe that went over the halfling's head. The orc cursed.

Tommi ran along the ledge and when he got to the eastern side, he jumped down to investigate what was occurring at the tunnel that he'd seen ORB5 enter. What he thought would be a solid landing was loose dirt and rock from where the orcs had tunnelled, and though Tommi's leap had been graceful, his landing was not. He fell on his face in the dirt.

Inside, Vairar made one last desperate move; He slammed the orc there with his hammer, and stepped away. The orc was rattled by the little orb's lightning and let him go, but when the orc cleared its head, it lunged toward the elf. A thunderous pulse rang out from the cleric's hammer that smashed the orc in a final, magical blow. The strange little orb buzzed a happy noise and disappeared into the tunnel.

Outside, Tommi was picking himself up and ORB5 arrived, squeaking and whirring. To his surprise, Tommi discovered that he now knew what had occurred within the crypt, even without exactly understanding ORB5's noises.

GM: Resolutions

Angis did 12 (axe) to Houndmaster & 9 (axe) damage to Dog1 (Dead)
Dandin missed (sword) Houndmaster & healed Angis 6 HP
Escella missed (sword) the Houndmaster
Tommi
'gracefully' fell taking 1 damage (prone)
Vairar did 8 (hammer) & 3 (thunder) damage to Orc4 (Dead) & moved to (AU12)
ORB5 flew to (AM7) & reported
Houndmaster did 14 & 19 (sword) damage to Angis
Dog1
died
Dog2 dead
Dog3 dead
Orc1 dead
Orc2 missed (handaxe) Dandin
Orc3
dead
Orc4 moved & died
Orc5 leaped to (G18) & failed to shove Escella
 

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians vs Orcs at the Swan's Nest
SNest6.jpg

Locations:
(BGs) Houndmaster (G17); Dog1 (H18, Dead); D2 (Dead); D3 (Dead);
Orc1 (Dead); O2 (K17); O3 (Dead); O4 (AT12, Dead); O5 (G18);
(PCs) Angis (F17); Dandin (F16); Escella (F18); Tommi (AN9); Vairar (AU13); (NPCs) Orb5 (AM7);
(General Features) Visibility: Outside: (Bright); Crypt: (Darkness); Terrain: Cliffs (10 foot drops); Pond (20 feet deep);
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14 HP 7/40 HD 4/4 PP14* SS 2/3
Dandin AC14 HP 21/23 HD 4/4 PP14 SS 1/4 3/3 BI 2/3
Escella AC14 HP 13/24 HD 4/4 PP 14 SS 4/4 2/2
Tommi AC14 HP 2/28 HD 4/4 PP14
Vairar AC18*(20*) HP 17/31 HD 4/4 PP13* SS 3/4 3/3 SoF
(NPCs)
ORB5 AC13(18) HP 10/10 PP14* SS 2/3
Name * Damage Taken * (Notes)
(BGs)
Houndmaster AC16 HP 14/52
Dog1 AC11 HP 0/11 (Dead)
Dog2 AC11 HP 0/11 (Dead)
Dog3 AC11 HP 0/11 (Dead)
Orc1 AC13 HP 0/18 (Dead)
Orc2 AC13 HP 16/16
Orc3 AC13 HP 0/19 (Dead)
Orc4 AC13 HP 0/18 (Dead)
Orc5 AC13 HP 17/17
GM: End Round Five; Begin Round Six
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi smiles at Orb 5, and he nods as he gets up off the ground. "Thank you, friend," as he squeezes his way into the crypt, and sees Vairar for the first time.

It's like deja vu for him, since he's just received images from the orb. "Hi. Um, my name's Tommi. Me and my friends... well, they're back there." He points, and feels a bit woozy from the lack of blood.

"Are you alright?" he asks Vairar. "Can I help you out?"

If Vairar accepts, it will be him helping Tommi more than the other way around.

OOC: Move: stand, and into the chamber.
Action follow Vairar, if needed.
Bonus: Dodge. in case there are unseen attackers somewhere.
 
Last edited:


gargoyleking

Adventurer
Dandin didn't even duck as the hand axe flew over his head. The halfling laughed suddenly at the ludicrousness and smiled at the houndmaster. "Are these YOUR minions? Maybe Angus should teach them how to throw an axe for ya!"

The comment got him just the opening he needed. As the Houndmaster turned to respond, the halfling thrust the blade of his rapier through a handy chink in the armor. It wasn't a killing blow, but was definitely a telling one.

Rapier: 1d20+5 17 1d8+3 7

Reaction: Cutting words or AoO as appropriate.[/color]
 

KahlessNestor

Adventurer
Angis Honack
Floshin Estates/Swan’s Nest
Afternoon
Round 6

Angis straightened up a bit at Dandin’s encouraging words. “Ta, lad,” he thanked the halfling, setting his axes whirling again into deadly engines of death as he went at the Houndmaster again. He brought his axe down with a mighty blow that split the Houndmaster from nose to nuggets.

Angis turned his near feral gaze on the other orc standing beside him, marking him for death, and swinging his other axe backhand at him. He caught the orc in the neck, nearly separating his head from his body.

Mounted Crossbow: +6 2d6 100/400

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action: Attack Houndmaster
Battleaxe hunters mark: 1D20+4 = [20]+4 = 24
1D8+2+1D6 = [4]+2+[2] = 8

CRIT! Should kill the Houndmaster
Extra CRIT damage: 1D8 = [7] = 7
Bonus Action: Move Hunter’s Mark to Orc G18
Horde Breaker: Attack Orc G18
Battleaxe hunters mark: 1D20+4 = [13]+4 = 17
1D8+2+1D6 = [6]+2+[5] = 13

Reaction: Absorb Elements or Opportunity Attack
Battleaxe hunters mark: 1D20+4 = [5]+4 = 9
1D8+2+1D6 = [8]+2+[4] = 14

Concentration: Hunter’s Mark on Orc G18
Inspiration:

Initiative: +1
Perception: +4
Speed: 25
AC: 14/15 (dual wield)
HP: 7/40 HD: 4/4d10+2

Bolts: 10
Bolts used: 2
Handaxes: 12/12

Spells
1) 2/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Escella
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
 

Vairar startles at human greeting him, he expected another orc. While wary of new arrival, his device DID help distract the orc at the critical juncture.

"Well met, Tommi. Thank you for your help. I am Vairar. Are there any more of the beasts?"
 



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