FitzTheRuke
Legend
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(General Features) Difficult Terrain: the trees & bushes;
Elevation: Cliff (30 foot drop); Visibility: Dim light (dawn)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 30/49 HD 5/5 PP15* SS 3/4 2/2
Dandin AC14 HP 22/31 HD 5/5 PP15 SS 4/4 BI 2/3
Escella AC14 HP 20/29 HD 5/5 PP18 SS 4/4 3/3 SP 4/4
Lionel AC14 HP 38/43 HD 5/5 PP14
Tommi AC14 HP 2/33 HD 5/5 PP17
Vairar AC18*(20*) HP 8/38 HD 5/5 PP13* SS 2/4 3/3 1/2 (C)
(NPCs)
ORB5 AC13(18) HP 5/10 PP14* Shock+4,1d8; SS 2/3 fly60
Sgt Ryallan (EEG) AC15 HP 0/52 PP14* AE 0/3 (dead)
SunElf Guards AC16 HP 16ea PP12*
-SEG1 HP 16/16; SEG2 HP 7/16; SEG3 HP 0/16 (dead)
(Objects - Gatehouse)
Door (destroyed)
Arrow Loops AC17 HP(6)25
-AL1 25/25; AL2 (destroyed); AL3 11/25; AL4 0/25 (destroyed);
(PCs)
Angis AC14(15) HP 30/49 HD 5/5 PP15* SS 3/4 2/2
Dandin AC14 HP 22/31 HD 5/5 PP15 SS 4/4 BI 2/3
Escella AC14 HP 20/29 HD 5/5 PP18 SS 4/4 3/3 SP 4/4
Lionel AC14 HP 38/43 HD 5/5 PP14
Tommi AC14 HP 2/33 HD 5/5 PP17
Vairar AC18*(20*) HP 8/38 HD 5/5 PP13* SS 2/4 3/3 1/2 (C)
(NPCs)
ORB5 AC13(18) HP 5/10 PP14* Shock+4,1d8; SS 2/3 fly60
Sgt Ryallan (EEG) AC15 HP 0/52 PP14* AE 0/3 (dead)
SunElf Guards AC16 HP 16ea PP12*
-SEG1 HP 16/16; SEG2 HP 7/16; SEG3 HP 0/16 (dead)
(Objects - Gatehouse)
Door (destroyed)
Arrow Loops AC17 HP(6)25
-AL1 25/25; AL2 (destroyed); AL3 11/25; AL4 0/25 (destroyed);
Name * AC * HP * PP * (Notes)
(BGs)
Auroch AC13 HP 34/38 PP11
OrcAurochRider AC16 HP 29/52 PP13*
DireBoars AC14 PP8*
-DB1 11/42; DB2 42/42
OrcBoarRiders AC15 PP11*
-OBR1 2/32; OBR2 19/32
Ogres AC11 PP8*
-Ogre (dead); Ogress 23/59
OrcEye AC16; HP 17/45 PP11* SS 2/4 0/2
Orogs AC18 PP10*
-Orog1 34/42; Orog2 0/42 (dead)
OrcArchers AC13 PP13*
-OA1 (dead); OA2 (dead); OA3 16/16;
-OA4 16/16; OA5 16/16;
Orcs AC15 PP10*
-O1 (dead); O2 4/15; O3 2/15;
-O4 (dead); O5 (dead) O6 15/15;
-O7 (dead); O8 15/15; O9 15/15;
(BGs)
Auroch AC13 HP 34/38 PP11
OrcAurochRider AC16 HP 29/52 PP13*
DireBoars AC14 PP8*
-DB1 11/42; DB2 42/42
OrcBoarRiders AC15 PP11*
-OBR1 2/32; OBR2 19/32
Ogres AC11 PP8*
-Ogre (dead); Ogress 23/59
OrcEye AC16; HP 17/45 PP11* SS 2/4 0/2
Orogs AC18 PP10*
-Orog1 34/42; Orog2 0/42 (dead)
OrcArchers AC13 PP13*
-OA1 (dead); OA2 (dead); OA3 16/16;
-OA4 16/16; OA5 16/16;
Orcs AC15 PP10*
-O1 (dead); O2 4/15; O3 2/15;
-O4 (dead); O5 (dead) O6 15/15;
-O7 (dead); O8 15/15; O9 15/15;
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