clicketty whirr-slur guttural clack-ack "
Those ones are not attacking full on," mentions the gand, noting the lack of massed autofire coming their way. clicketty slur mumble drone clacketty hum "
Those ones are saving themselves for the battle ahead as well."
Drawing his bodged flaregun from his belt with his off hand, the ponchoed alien rises, popping an actinic flare high over the scene while simultaneously firing single blaster shots with her other hand as she moves across open space to another spot of cover -- Maintaining the status quo.
Crouching down: clicketty warble clack "
Greetings, GE3-T3." She pops the explosive's case open, slaps two of the gray detonite cubes within together and plants a detonator in the middle -- a thin cylinder of blinking red malice.
Presenting it to Kacela in its gloved three-fingered hand, like a gift from the vacuum-gods: short-drone slurr clack "
It will explode on impact."
[sblock=OOC]I'm thinking Move Object, but YMMV?
Don't remember how much damage these do (4d8 over 4m radius maybe?), but two should do the job nicely. Do they get the +2 dice damage bonus from the Demolitionist Talent?
How long does a flare last, GK? These are commercial ones bought in Footfall, not the bodged ones from before. No Low-light malus while the flare is working.
Actions:
Free: Spot hidden sniper (Disadvantage for light, Advantage for Compound Eyes):
Jeepers Creepers: 1D20+5 = [4]+5 = 9. Drat
Move: Take Aim
Bonus Attack: Fire flare
Double Attack vs 60m Troopers (at Disadvantage due to range and being prone):
Measured response: 2D20.LOW(1)+5 = [1, 1]+7 = 8
2D20.LOW(1)+5 = [12, 13]+7 = 19 One hit for
3D8+7 = [6, 6, 4]+6 = 22 damage. One trooper down.
Action Surge: Set explosives.
Still prone, attackers at a disadvantage to hit. (Note to self: ask Jihahna about mounting bipods!).[/sblock]A (happy?) buzz: guttural clicketty "
This is very challenging."