[IC] The Odd Job


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Darrowhill/Tomb
Evening
Round 0

Hrgach finished his elaborate knotting. “Better idea than just flinging the damn thing and hoping and praying we catch something,” he said. The rope he held had two loops, which he stepped his legs through, like a rescue sling. Then he hooked the grappling hook onto the suspended rope. Now he hung just beneath the suspended rope in a kind of seat. He took rope from someone else and tied it to the grappling hook. “So you can pull it back once I’m across.”

With the makeshift gondola established, Hrgach simply pulled himself hand over hand along the suspended rope over the pit toward the other side.

OOC: Sorry. Didn’t mean to negate all the discussion about throwing grappling hooks and ranges and such. This just seemed easier than making a bunch of rolls at disadvantage and hoping for something to stick.


[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 31/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]
 

The group manage to slide along the rope with relative ease making the way to the other side.

The doorway opens up into pure blackness, this isn't darkness as in the absence of light this is darkness that is devouring all the light. Even those of you accustomed to living in the twilight cannot see their Darkvision failing them.
 


Darrowhill/Tomb
Evening
Round 0

Hrgach sighed. “If it isn’t one thing, it’s another,” he said as he stared into the darkness that even his darkvision couldn’t penetrate. “Anyone able to dispel this?” he asked. “I’ll go back and get the pole.”

He headed back across the pit, retrieved the pole, and sidled back, though it took some time, as it was awkward to do until he could pass the pole off to the others.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 31/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]
 


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