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[IC Thread] Delving the Mists

Alyson - Anatomist

Cerebus ans Telsar

At the mention of leaving Natalie alone here, Alyson thinks on it for a while. Not really the trusting kind of person, she feels a little somewhat distrusting. Reluctantly, turning to Kalri, "You better go get the officials. Perhaps even trying to get Anton and the others if you find them first. Natalie here will watch over these thugs and I will escort Sulin back to her place." Once Kalri leaves, she turns to Natalie, "Just make sure they don't run out on you and get an inventory of their stuff."

Feeling a bit awkward at leaving Natalie there, she accompanies Sulin as they walk away. She will keep an eye out, making sure nobody is following her and watching out for the thug that got away.

Spot and Listen +7
 

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Telsar

Kalri arrives somewhat later out of breath and with two armored guardsmen. The guards offer to take your two prisoners to the city jail so they can be properly punished for their crimes.

Kalri pants a bit then says, "I wasn't able to find Anton and the others at the morgue, and I didn't waste time running back to the office to see if they were there. They may have just gone home for the evening already, but I figured finding some guards to take care of these ruffians was more important than searching the whole city for them."

Fangor

You and Sulin walk briskly to her restaurant, keeping to the larger well lit main streets of the city as much as possible. You never catch a glimpse of the man that ran away from the robbery attempt, so you assume he's long gone by now. Keeping an eye on the path behind yourselves you don't see anyone following at any point, and eventually you arrive back at the restaurant.

Sulin smiles at you and says, "Thank you for the kind escort home. I suppose I take my safety for granted sometimes and risk too much for some cheap wine, but thankfully someone was around to save me. I promise to be much more careful in the future." She bids you goodnight and leaves you standing outside the restaurant thinking about the whereabouts of the last would-be robber from earlier this evening.
 

Quilan -- Rogue

Gram, Pyrex and Cerebus
Quilan finishes his meal and notices Anton looking around, playing close attention to the people he sees. Quilan sighs, "So I'm guessing you're going to be a little while. You must be hoping to find someone here... well while you're looking, I'm going to go get in on that dice game"

Quilan stands from their table and walks over to the game. He drops a pouch of gold onto the table and asks solidly, "You fellas have room for one more?" Not even waiting for a respone, Quilan grabs a chair from the table behind him and pulls it up to the table. He spins it around and sits in the chair backwards, folding his hands over the backing of the chair.
 
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Alyson - Anatomist

Cerebus:

Alyson will then run back to the site where the attack took place, hoping to make sure that the guys are still tied up and Natalie still there.
 
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Orum(Fighter):
Some guardsmen would look upon a tavern like this and see nothing but a breeding ground of villany and corruption. Arms would swiftly be twisted behind backs and a glare arrogantly delivered to anyone foolish enough to complain.
Others would cheerily sit down, slapping the backs of friends and strangers alike even as they ordered a round for the room. A good way to get along with the locals, along with a quick way to wind up in a jail cell of your own.

Orum preferred a middle-ground. After all, you couldn't be the sort of person who worked at knowing everyone in his area without getting some perspective on things.

Drink in hand, Orum begins to casually stroll about the room, occasionally peeking over someone's shoulder or pointedly standing about and listening to a conversation. He's open and friendly as he goes about his business, nodding and smiling at anyone who meets his gaze.
This doesn't change the fact that he's also in full regaila and thumping his polearm with every other step he takes.

Other than watching the dice game for a few beats, Orum displays no excessive degree of interest in that particular table.

OOC: Money for a mug of ale deducted from sheet. Orum's going to mainly keep his eye out for anybody breaking the law to a noteworthy degree; as I'm not sure what that would qualify for in this city, I'll just assume he doesn't immediately spot something.
 

Natalie Bayne -- Wizard/Rogue

Cerebus:

Natalie looks over the things the thugs had. Awfully nice weapons, and potions even. These aren’t common ruffians, I don’t think. They either have a boss or at least have been very successful on their own. Nothing personal, though, nothing I can identify them with unfortunately She takes out a simple sack, one of a few she carries with her for gathering evidence, and puts all their equipment in it. She makes a mental note of everything she’s putting in, so when the guards take it along with these thugs, she can check to make sure nothing goes missing.

When the guards arrive, she’ll hand them their loot and say “Keep their belongings safe. However, if they wake up and give you any trouble, feel free to let the fact that they attack defenseless women in alleys influence how you treat them.” To Kalri she says “Thank you for hurrying back, Kalri. It’s very much appreciated. I wish you had found Anton, though; he might be able to make sense of the directions Sulin gave me. Oh well, it can wait till tomorrow. I think everything can wait till then, except a nice hard drink. Um, but let me escort you home first.”

[OOC I recall Alyson bandaging the wounds of the thugs, but not any mention of healing Kalri. If she didn’t, I’ll give her a potion of Cure Light Wounds I keep on me.]

On the way, Natalie will say to Alyson’s assistant “You got hurt tonight, Kalri, and I’m sorry for that. We shouldn’t put you in situations like this. If something ever seems too dangerous, you know it’s better that you back away, seek shelter. I’m not saying you can’t fight, I saw that you can, but as Alyson’s assistant, you don’t have to if you don’t want to. You know that, right?”
 

Salzorin, Pyrex & Gram

The gambling men look a little started at Quilan's short appearance, but the bag of gold soon distracts them far more. They quickly explain that they are playing a simple game called Ship, Captain and Crew. Quilan recognizes it as a common game played by sailors and understands the simple rules. The ante for each round is one gold piece, which seems high but you have no choice but to pay it if you wish to play.
The dice are passed in succession down the table with an 8, 2, 10, 10 being rolled before the dice get back to Quilan.

[OOC: The dice rules are here, my rolls are here. Some extra rules: they are playing with 1/2/3 as the required rolls, if you don't get all 3 required rolls your score is 0, and once you get all 3 required you can only reroll BOTH of the remaining dice to up your score to make things more random. Quilan can make a Sleight of Hand check to try to affect the die roll however he wants, just say what you want to roll and use Nakada's dicebox to make a Sleight of Hand check and I'll tell you what happens.]

Most of the bar patrons pay little mind to Orum's marching around other than to chuckle slightly at his stiff walking and polearm thumping. The men playing dice give Orum a few sour looks when he comes over to their table to watch, but since he doesn't stick around for long they don't say anything.
Orum decides that everything is in order and that nobody is doing anything that breaks the law horribly.

Alyson

Unfortunately you make it back to the robbery spot too late to catch anyone still there. You can only assume that Kalri has fetched the guards already and brought the would-be robbers in to be incarcerated.
You notice, as you yawn, that it is getting rather late and that you are getting a bit tired.

Telsar

Kalri looks a little embarassed when you offer the potion to her and she politely refuses to take it. "I'm sure the doctor will take care of my arm properly later on, so don't worry about it. I was a bit startled this evening but I'll try to keep my wits about me and protect myself better next time."
Your walk back to Kalri's house is a bit long but wholly uneventful. Along the way you pass a few quiet taverns that look inviting enough to stop for a quick drink.
 

Quilan -- Rogue

While I could try and slip one past these guys... I'd rather not risk anything right away, if at all

Quilan rushes through his rolls quickly and ends up scratching at his head and making little noises with his mouth to express his disdain for the rolls he received.

"Well I guess that makes me the flop. Who wants a mug? A roll that bad demands that I buy a round..."

Taking the drink orders, Quilan will be quick about going to the bar and back so he can get back into the game quicker.

[[OOC: He's not really planning any tricks when getting them drunk or anything... it's just his personality...]]
 
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Anton - Urban Ranger

Cerebus, Salzorin & Gram

Anton picks up his mug and sits down at a table where he can overhear the dice game, trying to figure out if one of the people at the table is one of the people he's looking for.
 
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Natalie Bayne -- Wizard/Rogue

Cerebus:

As Natalie gets Kalri home, she says “Hopefully that kind of danger won’t be commonplace. And if it is, well, hopefully we’ll have some big strong men around to protect us.” She winks at Kalri and adds, “Um, could I come in just for a moment? I intended to go home and change but now it’s so late, I’d just like to freshen up a bit before I poke my head in a tavern.”

Assuming Kalri doesn’t object, Natalie will use her washroom and a mirror, letting her hair down, and applying quite a bit of make up. She’ll remove her trenchcoat, disappointed she’s just wearing a drab brown, loose fitting dress underneath. She’ll also take out and put on the shawl the middle-age victim was found in. Oh well, after all this today, taking the edge off with a drink is more important than turning heads anyway.

Natalie will come out of the washroom a decidedly different looking person, much softer, more feminine. Trenchcoat in hand, she thanks Kalri. She doesn’t ask Kalri if she’d like to go with her, but pauses long enough to give her the chance to mention it if she wants to.

Then, she’ll hit a tavern. If she’s close to the area southeast of the offices where the middle aged victim had been found, she’ll find a tavern there, otherwise going to one she passed with Kalri. On the way there and once inside a drinking establishment, ‘Natalia’, as she thinks of herself off-duty, has a very different style than she uses at work. A soft sway to her hips, a smile for people she passes, and a mischievous gleam in her eye. Once at a bar, she’ll ask for anything that will help make today’s events blur in her mind, while she scans the crowd for anyone interesting.
 
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