• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IC Thread] Delving the Mists

Salzorin:

Easily able to walk quietly on the dirt covered floor you explore the large room that seems like it could house animals during busy hours. Many different tracks of differing shapes and sizes lead in and around the paddock area to the south of you, but nothing is present inside them currently. Moving on to the next open room you glance inside quickly to see that it is filled with various types of animal food such as hay, straw, oats, grain and many other things.

After you stop walking you swear you can hear some occasional snuffling noises along with some soft clicking at random intervals coming from the west of you.

Pyrex:

The floor in this room is plain stone and it is covered in old dried bloodstains so you can't identify any tracks in the dim light filtering in through the window. You run up to the wall and glance into the larger room to the south but see nothing.
 

log in or register to remove this ad

Quilan -- Rogue

Quilan moves West, stopping at the corner briefly (G11) to confirm his position before beginning to head north along the wall to approach the room there. (Double MA to E11) (Hide: 22; Move Silently: 30)
 
Last edited:


Orum continues his search, scarcely paying attention to what he's seen so far. If it isn't Omar, it doesn't matter. Yet.

Double MA: Head for B7. Search about in the room there.
 

Gram:

Making your way north you round the corner to look inside the room you suspect is housing the noises you have been hearing. Your suspicions are confirmed as you run into a man crouched in the corner of the room behind what looks like two very large wolfish dogs pacing in the middle of the room. The man drops into a crouch and knocks an arrow to his longbow and the two animals turn and begin to growl.

Salzorin:

As you stop at the corner of the room for a moment to catch your breath you see Orum hustle by to the north towards another doorway. Following silently you see him approach the opening and immediately hear a low growling noise coming from within. Orum stands up straight and looks ready to defend himself.

Pyrex:

Hustling forward and keeping an eye out for the rest of your group you are finally able to catch a glimpse of Quilan darting around a corner to the north directly off to the west from you.

[OOC: Nobody is surprised, so initiatives and locations for them are:
Man - 6, at (E,2)
Dog #1 - 11, at (C,3)
Dog #2 - 10, at (D,4)
Go ahead and roll initiative and declare your actions, but please remember to base them off your last posted location.]
 

Orum, Fighter(6)

OOC: This man doesn't look like Omar, right?

Initiative: 6

Ugh. I wish I had rolled high; it would have made posting this a lot easier. Regardless of what happens, since I have a reach weapon, betting odds are I'll get an AoO at some point: Attack: 17, Damage: 10.

If they do not attack before Orum's turn:

Orum eyed the three in front of him warily. Their presence in this building combined with the evidence against Omar didn't bode well for their intent. Neither did the fact that the man had just drawn an arrow. Nonetheless...

"Hold!" Orum barks, grinding his feet about into the floor and lowering the point of his weapon warningly into the room. "I mean you no harm; I merely wish to find Omar and ask him some questions. I have no desire for blood to be spilled here, but know that I am prepared to defend myself if you attack."

Diplomacy/Intimidation (not sure which is more appropriate; I have the same bonus either way): 5. Friggin' A.

Delay Action, Full Attack (if things turn ugly, which means they'll probably get right next to me, so I'll take a five-foot step back and then do the full-attack. If they don't for some reason, have Orum move toward the closest target and attack with only the first roll): Attack 1: 25. Damage 1: 14. Attack 2: 18. Damage 2: 14.

If they DO attack before Orum's turn, I better wait and actually see the results of the attacks before posting. After all, if these ARE wolves, I could very well end up on my ass because of the trip ability. Plus I've got one HELL of a headache from typing up the possibilities as is.
 
Last edited:

Initiative: 16

Quilan moves north further along the wall(A10) until he can see clearly into the room. Assessing the situation quickly, he takes action. If Orum is being attacked, he'll toss a dart into a wolf in an attempt to take it down, otherwise he will not act and wait in the shadows ready to act if they end up with a fight on their hands. (Attack: 12 [damnit...here's to hoping that I went first and actually didn't attack this round and waste my sneak attack because nobody was attacking Orum yet], Damage:12)

Otherwise, seeing that Orum isn't in an immediate threat, he gives him a chance to continue negotiations and stays close to the wall and low to the ground so that he doesn't give away his presence.
 

Anton, Urban Ranger

Initiative: 12

Hearing Orum call for his surrender, Anton moves to B9 and readies to shoot Onar if he does anything other than surrender. (Atk: 17, 13pts Subdual damage)
 

-- Round 1 --

Quilan and Anton move into position in the shadows behind Orum.
Both of the large dog animals run over to Orum and try to bite him but his armor easily deflects their teeth.
The man in the corner of the room is indeed Omar which is evidenced by his use of a longbow to shoot at Orum, but both of his shots miss.
Orum steps back from the dogs slightly and does a mighty sequence of two swings to cleave one of the dogs in half with his glaive. The dog, immediately upon being killed, crumbles to dust.

[OOC:
Quilan move from E11 to A10 (Salzorin stated that he wouldn't attack if Orum wasn't being hit, so he just stands still this round)
Anton double move from G16 to B9 (Unless you want to move a shorter distance and ready an action, but you won't be able to see into the doorway then)
Dog #1 move C3 to B6, provokes AoO from Orum who hits with atk:17 dmg:10, standard attack Orum atk:4 misses
Dog #2 move D4 to C6, standard attack Orum atk:11 misses
Omar full attack Orum atk:6 misses, atk:9 misses
Orum 5' step B7 to B8, full attack on Dog #1 atk:25 hits dmg:14 atk:18 hits dmg:14 (dog drops)

My rolls are here, please put a link to what username you are using on the dicebox so I can see all of your rolls.
Initiative order: Quilan, Anton, Dog #1, Dog #2, Omar, Orum
Locations: Quilan:A10, Anton:B9, Dog #1:B6, Dog #2:C6, Omar:E2, Orum:B8

Let me know if I botched anything when assuming some of your actions and I can change the round accordingly.]
 

OOC: Weird. I could have sworn I posted a move from G16 to G12 before combat started. Guess I must've hallucinated typing it or something. :)

Anyway, Double Move to B9 on round 1 is fine.

Round 2:
Anton steps around to C7 and takes a shot at Omar. (Atk: 17, 13pts Subdual damage)
 

Into the Woods

Remove ads

Top