Pathfinder 1E [IC] - TIDERULER OF MARAN


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Archon Basileus

First Post
MARIUS

[I’ll consider the initial point of your repositioning as the square you now occupy, since battle has just begun. Therefore, you may count flurry if you choose. Note that the second roll would have missed as well, unfortunately…]


As the attacks flash out against the back of one of the casters, the other one widens his eyes in surprise. The first one (S3) seems undisturbed, focusing on the spell they attempt to conjure, despite the attack. The other one hurries himself, as if to guarantee the results of the profane incantation being conducted.

REYNARD

Imbued with an unnatural rage – perhaps because of the rewards promised – all lancers advance furiously, roaring towards the entrance. The first one steps into Reynard’s line of sight taking the hit under the sudden gunpowder explosion. His body twists as the bullet rips through his flank, taking copious amounts of viscous blood from the creature. His moves slow down considerably as he begins dragging his steps.

[L2 is badly wounded, almost falling]

MORGRYM

The dwarf watches as the lancers approach. Two arrows fly from the mists, missing him by ample margin and breaking against the wall and the floor. The bruised lancer stops in front of him, readying an attack despite his deplorable state. Nonetheless, a second ichtian steps along, bashing the first one to the side and bringing him to his knees, ready to take his place. “WEAK! I’ll show YOU who’s best! I’ll show YOU HOW TO FIGHT!”. The second one raises his lance, preparing an attack against Morgrym.

[L1 brings L2 down and places himself within attack reach of Morgrym]


To the druid’s right, the other lancer hisses loudly, his massive body bent to the front as he holds the lance with his two scaled hands. “You are MINE, dwarf!” – he looks towards the druid boldly, ignoring his shot companion and the other warrior.

TROGDOR

The barbarian advances, jumping from stone to stone, hissing as rage begins to surface. His weapon is set and he only waits for the right opportunity to engage.

ICHTHIANS

LANCERS

The lancers advance, fighting amongst each other for the prize in front of them. They roar and salivate as they try to intimidate each other, underestimating the power of their enemies and taking victory as certain.
The lancers in the back become fearful of the fog created by Morgrym. They move swiftly, but dare not enter the mists. Taken by concern, one of them seems to retreat, as if to protect the shamans and their incantation – too late, apparently, since Marius reached the casters a moment ago. The other one advances cautiously towards the passage, trying to determine where are his enemies.

ARCHERS

Both archers are unseen behind the fog. All that can be devised is the sound of their bowstrings and arrows, their shots falling flat around Morgrym a second later.

SHAMANS

The ritual continues undisturbed by Marius’ attack. Soon, the shadows in between the casters take shape, and the monk beholds their dark purpose. As the shamans’ fearful voices rise in tone and gravity, the whirlpool of darkness turns into a small gate on the floor. From its’ recesses a creature begins to emerge, a putrid smell reaching the monk’s nostrils. First, a clawed paw reaches for the stone pavement… Then, a second one… Until a monstrous, deformed head, resembling that of a hound, rises. The upper body, grey and covered in lustrous, moving scales, is taken by some vibration, and begins rattling like a snake’s tail, but louder. The posterior part of the body rises, a pair of meager legs pushing the beast onwards. As it ascends, it opens its’ disgusting jaws, emitting a sum of horrid roars from a flabby throat. The mouth grows and lets out a set of five tentacles, coming from where a tongue should have been.

***

In the center, the leader is caught by surprise by the spell cast by the druid. He silences for a moment, but soon enough yells towards Morgrym, Reynard and Va’Arahkir. “A blindfold will not ssssave you! We ssshall feast on your flasssh!”

TURN RESULTS:

[sblock]
Players positioned and uninjured.

Lancers:

L1 – ready to attack
L2 – heavily injured; laying down
L3 – ready to attack
L4- moving; unaware
L5 - moving; unaware

Archers:

A1 – unknown; arrow shot
A2 - unknown; arrow shot

Shamans

S1 – surprised; lost turn
S2 – finishing spell
S3 – finishing spell

INVOKED

I1- invoked; unaware

Map updated: [/sblock]
[sblock]https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950[/sblock]
[sblock]
[/sblock]
@Trogdor1992 @Neurotic @KahlessNestor @Jago

[Obs.: I've taken a little longer this time around because I wanted to make sure I wouldn't leave Trogdor out. Since his last access is old, I'll apply the two-day rule for my own replies, as we agreed. I'll also keep the pace, since I imagine it might be a bit frustrating for you guys if I begin to take too long to answer! I'll try to keep the posts clean and objective. If I get somewhat confusing, please warn me and I'll rectify the posts.]

[Oh, I have done some pencil drafts for the beasts. It's a five-minute draft for each, but it might help a bit!]

[sblock]
2Q==
[/sblock]

[sblock]
9k=
[/sblock]
 
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KahlessNestor

Adventurer
Maran/Helen’s Fortune/Cellars
Night
Round 2


“Le’s gae then, laddies,” Morgrym grinned wickedly, clutching his axe, readying his shield. He stepped up to the two lancers and swung at the right-most one.




[sblock=Actions and Rolls]
Move: 5 foot step
Action: Attack L3: 1D20+5 = [5]+5 = 10
Damage cold iron slashing: 1D8+2 = [3]+2 = 5
[/sblock]


[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7


Conditions: Barkskin 30m, Fog Cloud 30m


Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, Summon Nature’s Ally 1 (Spontaneous)
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere, Summon Nature’s Ally II (Spontaneous)
[/sblock]

 

Neurotic

I plan on living forever. Or die trying.
OOC: It seems I cannot roll above 10 :( I hope at least this one hits before summoned beast kills me :)


Marius attempts another flurry, doing wide swinging punch and using the momentum to pivot on his leg and lash out with the other, but even in darkness he seems too unfocused to do permanent harm.
[sblock=Draconic murmuring to self"]
"My teacher would be appalled at this execution of dragons whirlwind! I can do better!"
[/sblock]

[sblock=Actions]
Full attack: Flurry att 1; Flurry att 2; damage; damage: 1D20+5 = [6]+5 = 11
1D20+5 = [10]+5 = 15
1D6+6 = [3]+6 = 9
1D6+4 = [5]+4 = 9


Move: 2000 miles from this dungeon :(
[/sblock]
 

Archon Basileus

First Post
[They aren't nearly as tough as they seem, lol. But I did not expect such bad luck in your rolls, that's for sure! I'll wait up for Jago and we'll move on!]
 
Last edited:

Jago

Explorer
~ Reynard's eyes grew wide as he peered behind his enemies, watching the ... thing, called forth by the shamans.

" What in the Gods' Name is that!?" he cried out, still moving forward while using the techniques of the Gnomes to reload his firearm. As the paper cartridge was rammed into the barrel, Reynard stopped short of his new Dwarven Druid friend and took aim. He focused his perception, trying to aim for a critical spot and end this quickly.

" Stand aside, unwashed companion!"

The crack ignited in the darkness once again, the bullet screaming outwards.

" We have to get past these creatures and stop that ritual!

[sblock=Actions]Move: Up (Map Updated)

Free: Reload (Paper Cartridge + Rapid Reload)

Standard: Firearm Attack vs. L3 (Melee Penalties + Point Blank): 1d20+4 21
Damage (spending Grit for Up Close & Deadly): Firearm Damage + Point Blank + Deed: 1d8+1d6+1 4[/sblock]


[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 68/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 2/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 

Archon Basileus

First Post
MARIUS

The monk’s fists fly into the caster’s body. He feels the wet surface of his enemy’s skin rasping against the back of his closed hands. The punches sink into the caster’s ribs and Marius feels as the fragile creature breaks under the strength of his strikes. The bestial priest howls loudly right before falling to the floor as a broken doll, dark blood sprouting from his gaping mouth.
The sudden attack silences the other caster almost immediately, his ample, round eyes sickened by the death of his companion. He gazes into the monk as the whirlpool of darkness begins to suck their creation back, the invoked beast roaring in desperation as it rescinds into its dark dimension.

MORGRYM

As the dwarf swings his axe his enemy attempts to retreat while parrying the attack, but without success. At first, it seems the axe only scratched the lancer’s skin. Nonetheless, as blood begins to run in great amounts down the warrior’s legs, it becomes clear he is truly hurt.

REYNARD

Before the lancer can jump away from Morgrym’s axe, Reynard’s shot hits him frontally, light obfuscating his gaze. The bullet runs through his flank, squirting blood beyond him, but that seems to be enough to bring him down. The ichtian warrior falls motionless, a puddle quickly forming against his clothes.

VA’ARAHKIR

The kobold moves swiftly and takes position right over Morgrym’s shoulder. With a slight of hand, he pulls a throwing axe from his tabard and sends it spinning in the direction of the lancer in front of him. The tall ichtian roars as he tries to dodge the weapon, underestimating the strength of the little barbarian. As he fails, the axe lodges itself onto his chest, his boasting cry turning into sobs as the pain sinks in.

[Success. Va’Arahkir rolls for 7 points of damage.]

???

As the other shaman attempts to gather his thoughts and continue the ritual, a sharp sound crosses the darkness behind him. An arrow lodges itself across his neck. He gasps for air and reaches for his throat, where the tip of the projectile sprouts, dotted in black blood. He tumbles to the floor, his body still twitching from the lack of air.
Bending from the huge male statue by the side of the bridge, Marius sees the shooter, a slim archer covered by a long cloak. The figure signals to the monk, pointing toward Reynard, Morgrym and Va’Arahkir, before reaching for another arrow.

LANCERS

Battered by the successive attacks, the exhausted lancers do not seem to shy away from battle, a possible effect of the blessings they received before the conflict.

The lancer on the left (L1) rises its weapon, plunging it into Morgrym. The tip slides through the wooden skin, chipping parts of it away, but leaving the dwarf unscratched. In front of him, the bruised adversary (L2) rises to its feet, cursing the other one for his attitude. “You can’t have him, as you could not have Faara before!!” – he shambles, trying to hold back the pain, and scans the area in front of him, guessing where to land his attack.

“Take cover, idiots!” – the third one (L4) yells, before mumbling something in his guttural tongue and running towards the wall.

“They have guns!” – he slips away from Reynards’ sight, his body bashing heavily against the stone wall.

***

In the back, the cautious lancer sees both casters falling. Desperate and confused, he leaps forward, trying to reach the archer and leaving the monk behind.

ARCHERS AND LAST CASTER

From the cloud in the center, only mumbling in the ichtian language can be heard. They seem to be focused on hiding from their enemies for as long as possible.

ROUND RESULTS:

Map updated - https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950

[sblock]
Players positioned and uninjured.

Lancers:

L1 – ready to attack; heavily injured
L2 – ready to attack; heavily injured
L3 – out of combat
L4- under cover; ready to attack
L5 - moving; ready to attack.

Archers:

A1 – unknown; supposedly dialoguing
A2 - unknown; supposedly dialoguing

Shamans

S1 – unknown; supposedly dialoguing
S2 – dead
S3 – dead

INVOKED

I1- suppressed; gone

OTHER EVENTS

??? – Unknown figure kills S2[/sblock]


@Trogdor1992 @Neurotic @KahlessNestor @Jago
 



Neurotic

I plan on living forever. Or die trying.
[MENTION=6855545]Archon Basileus[/MENTION]

Nodding toward the archer, Marius runs back toward melee, going around obscuring mists and sighting upon the hidden lancer. A star seemingly made of molten metal flies from his hand and embeds solidly into hidden lancers back. The metal flashes with fire that threatens to spread on the whole body.


[sblock=Actions]
Move: 8 squares toward melee Stealth while full move running: 1D20+8-10 = [10]+8-10 = 8
- maybe if he's deafened by gun reports


Standard: earthfire shuriken Shuriken attack; damage + fire damage: 1D20+3 = [19]+3 = 22
1D2+1D6 = [1]+[1] = 2
- FINALLY! But ofcourse damage has to be minimal
L4 needs to make Ref DC 15 or catch fire. If he fails, on his next turn he takes
Extra fire damage 1st; 2nd; 3rd:
1D6 = [6] = 6
1D6 = [5] = 5
1D6 = [6] = 6
- assuming he fails 1 roll for each round - if he saves, he doesn't take any more damage
[/sblock]
 

Jago

Explorer
The gunslinger grinned as the lizard-creature dropped to the ground, another cartridge being loaded as panic broke out amongst the enemy ranks.

" That's right, omae! I do have a gun!"


As he stepped forward, his eyes slid over to the creature trying to take cover from his aim. Reynard watched a streak of pure fire strike the Ichtian, his own pistol going for the same target.

" And I'm not the least of your worries."

Marius's strike was followed up with a bullet, and Reynard was positive that at least one of those things was going to fell another Lancer, opening the way to the summoners.

[sblock=Actions]Gaining a Point of Grit for Killing Blow with a Firearm on L3

Move: Map Updated

Free: Reload (Paper Cartridge + Rapid Reload)

Standard: Firearm + Point-Blank vs. L4: 1d20+8 18
Damage: Bullet + Point-Blank: 1d8+1 9[/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 67/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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KahlessNestor

Adventurer
Maran/Helen’s Fortune/Cellars
Night
Round 3


Morgrym grunted as his axe sliced through the icthian’s hide. The creature went down and the disheveled dwarf turned to the other. “No’ tae late t’ gae scamperin’ off, fishy,” the dwarf said as he swung his axe around.


[sblock=Actions and Rolls]
Move:
Action: Attack L1: 1D20+5 = [2]+5 = 7
[/sblock]


[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7


Conditions: Barkskin 30m, Fog Cloud 30m


Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, Summon Nature’s Ally 1 (Spontaneous)
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere, Summon Nature’s Ally II (Spontaneous)
[/sblock]

 

Archon Basileus

First Post
REYNARD


Reynard’s swift movement meet the lancer with a surprised gaze. Shortly after the explosion, the guttural cries of the beast can be heard. As the smoke vanishes, Reynard sees his opponent bleeding from the chest. The shot hit him right in the breastbone, forcing him to raise his free hand to try and contain the bleeding. He still shows anger, muttering curses in his strange language. Nonetheless, he’s clearly not long for this world, his body showing frailty as it trembles under the pain.

MARIUS

The strange weapon glows against the lustrous back of the bruised beast. The sibilating sound of burned tissues gains the air quickly, followed by the smell of calcinated flesh. The lancer roars as he struggles to reach the artifact stuck into his back. His gestures become more and more desperate as he feels the thing building a blackening path through his scales, fire climbing his body in all directions. He flaps his arms and tries to bash the star with his lance’s pole, failing in his intent and losing his focus in the process. His agitation only aggravates the bleed-out from his chest. Soon, his cries grow weak, as he falls against the wall and slides down, the flames kindling in his back.

MORGRYM

The blow Morgrym delivers falls short as it crosses the air in front of the enemy. He seems to be encouraged by the mistake, raising his lance and readying himself to deliver another blow in response. “To the Abyss with you, dwarf!” – he yells as he starts to move against Morgrym.

VA’ARAHKIR

The kobold draws his bow, reaching for the quiver with great speed. In a breath, he has an arrow ready, and as he leaps forward, he shoots. The arrow sings its way towards the creature’s left thigh, plunging itself into it as blood squirts from the bruise. The little kobold celebrates, jumping around and grimacing towards the ichtian.

LANCERS

Despite his fallen companions and the arrow in his leg, the lancer still moves against Morgrym, thrusting his lance with audacity as he accommodates “the kobold” into his curses as well. The yells and offenses intensify as the dwarf blocks the lance with his shield, breaking the beast’s balance as the lance plunges into emptiness.

The lancer’s competitive companion steps forward. He seems more aware of the situation – possibly because of his own injuries. He shambles to the front, drooling and shouting at top of his lungs, and attempts to pierce Reynard with eager gestures. Reynard has no trouble moving away from the clumsy attempt.

[L1 attacks Morgrym

http://www.coyotecode.net/roll/lookup.php?rollid=143554


1D20 = [10] = 10


L2 attacks Reynard

http://www.coyotecode.net/roll/lookup.php?rollid=143556


1D20+2 = [13]+2 = 15]


ROUND’S RESULTS:

[sblock]
Players uninjured.

NPCs

??? – unknown (players can’t see it).

LANCERS


L1 – bruised; ready to fight

L2 – severely injured; ready to fight; moved 1 square.
L3 – out of combat.
L4 – out of combat; body catching on fire; produces light.
L5 – unknown (players can’t see him).

ARCHERS

A1 and A2 – unknown; uninjured


CASTERS

S1- unknown; uninjured.
[/sblock]


MAP UPDATED

https://docs.google.com/spreadsheet...nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950


@Trogdor1992 @Neurotic @KahlessNestor @Jago
 
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KahlessNestor

Adventurer
Maran/Helen’s Fortune/Cellars
Night
Round 4


Morgrym caught the icthian’s lance on his shield, pushing it aside. Seeing the other icthian move up to attack Reynard, the smelly dwarf shifted focus to cut at that opponent.


[sblock=Actions and Rolls]
Move:
Action: Attack L2: 1D20+5 = [5]+5 = 10
Cold Iron damage: 1D8+2 = [4]+2 = 6
[/sblock]


[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7


Conditions: Barkskin 30m, Fog Cloud 30m


Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, Summon Nature’s Ally 1 (Spontaneous)
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere, Summon Nature’s Ally II (Spontaneous)
[/sblock]

 

Jago

Explorer
Reynard almost felt sorry for the poor creature as he fell back on his training, wrists snapping outwards to deftly force the jabbed spear away from his body. When the opportunity was right, the monk quickly leapt to the side, out of range of the puncturing implement. With haste, he tapped the bandolier about his shoulders, whispering to it in the language of his Gnomish teachers.

" Running Powder," he crooned, and the cartridge tucked away within the magical leather was suddenly within the barrel of his gun. Reynard wasted no time in leveling it at his attacker, the corridor this melee was taking place in quickly becoming choked with gunsmoke from the swift barrage of bullets from the pistolero.

[sblock=Actions]Move: Map Updated (5 ft. Step)

Swift: Reload (From Beneficial Bandolier)

Standard: Firearm + Point Blank vs. L2 (Melee Penalties): 1d20+4 16
Damage: Bullet + Point Blank: 1d8+1 5[/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Seeing his companions have the enemies in hand and still worrying about remaining shaman, Marius recovers his magical shuriken and hides behind on the border of the mists. If he hears anymore casting, he will move toward it into the mist and try to interrupt.

If his companions don't kill the last two lancers he will join them for faster delivery.
 

Archon Basileus

First Post
REYNARD

As another shot leaves the gun, the lancer’s face translates sudden concern. He tries to look for cover, but his position would not allow it. The blast explodes against his belly, filling the air with the smell of calcinated flesh and burned gunpowder once more. He moans, holding the lance with his two hands. “Shaman, where are you? WHERE ARE YOU?” – he yells as he gazes around, trying to uncover his leader’s position.

MARIUS

The monk gazes around, trying to discern any distinctive noises amidst the explosions and bravados from the other fighters. He focuses his attention at the cloud in the middle of the room, but no voice can be heard – at least, no spellcasting cantrips can be recognized. Nonetheless, Marius hears a faint, sobbing murmur coming from the other side of the mist, forced guttural whispers that become more and more distant among muffled and hurried steps.

[Marius realizes that the Shaman and the archers are sneaking away from battle; their general position is now marked on the map]

MORGRYM

The look of confusion and regret in the lancer’s face is undeniable. It only worsens as the axe meets his flank, right between his ribs, cutting through and letting part of the white bones appear. He spins in his place and falls flat, facing the floor, as his numerous injuries pour dark and fetid humors over the solid stone blocks.

VA’ARAHKIR

Silently, the little creature lets another arrow from it’s bow, plunging it into the lancer’s shoulder. The target hisses, but that brings no reaction from the reptilian visage that still holds the bow against it. By now it is no longer clear if Va’Arahkir is attempting to bring the beast dawn, or if he’s just taunting the ichtian.


[Va’Arahkir hits the lancer for 3 points of damage]


LANCERS

Three fallen warriors surround a bloodied entrance as the warrior scouts the area, a heavy brow upon his face. Blood runs down in generous streaks from a wounded thigh and a trespassed shoulder; Strength leaves the body, and soon the head will spin, calling him to his death bed. This is no time for boisterous last stands. He rises his lance, both hands on it, lowers his head and groans. “You have me…” – he lets the lance from his hands, a shock filling the halls as the weapon hits the pavement. “No more, landwalkers!” – he stares at his enemies, apprehension in his eyes as he waits for their reaction.

[sblock=ROUND’S RESULTS:]
Players uninjured.

NPCs


??? – unknown (players can’t see it).


LANCERS


L1 – bruised; ready to fight

L2 – out of combat; probably dead.
L3 – out of combat.
L4 – out of combat; body catching on fire; produces light.
L5 – unknown (players can’t see him).

ARCHERS

A1 and A2 – unknown; uninjured; fleeing.


CASTERS

S1- unknown; uninjured; fleeing.
[/sblock]

MAP UPDATED
https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950

@Trogdor1992 @Neurotic @KahlessNestor @Jago
 
Last edited:

Jago

Explorer
The gunslinger regarded the creature for a moment. Even with the spear on the floor, Reynard knew it could prove deadly, and they had already tried to trick him once. Cautiously, he approached, pulling out yet another cartridge and biting the tip, chewing through the animal fat that sealed it and pouring the powder and shot into his gun.

" No more, eh?" he asked calmly, the slight taste of saltpeter on his tongue. When he was close enough, Reynard made to put his boot on the dropped spear, skittering it behind him and out of the way.

" Alright. No more."

It was a flat agreement. From what he could see and hear, the majority of the fighting was over: whatever lizards could still move were apparently dragging their tails as fast as they could away, and whatever monstrosity they were trying to bring into this world was safely tucked away ... somewhere. Not here, and that was the important part.

" Sit down," Reynard ordered of the surviving Icthian, " And stay quiet."

For his part, the sailor slowly stepped more into the main chamber, watching for threats obvious and hidden. He called out into the darkness, letting himself be the center of attention (for he knew he still had allies in the darkness).

" Anything else out there better run for your lives! You messed with the wrong group!"

[sblock=Actions] Move: Map Updated

Free: Reloading

Standard: Intimidate Check - [roll0][/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Marius hears a faint, sobbing murmur coming from the other side of the mist, forced guttural whispers that become more and more distant among muffled and hurried steps.
He moans, holding the lance with his two hands. “Shaman, where are you? WHERE ARE YOU?” – he yells as he gazes around, trying to uncover his leader’s position.

As the lancer calls out, Marius calls back, both encouraging his companions and demoralizing their opponents.
"They are retreating! You are left to die, warrior! I'm going after them, follow on the left as you can."

With that he plunges into the mists at a full run (OOC: double move) trying to move silently, but trusting in the mist to hide him until he bursts on the other side.

Running full tilt out it is hard to move silently and especially unseen. It doesn't help that Marius almost ran into one of the statues in the mists, grazing it and producing dull thud-swish at the same time he ran out of the mists and into the open. He noticed a lancer on his right, but no shaman. So he chooses not to diverge from his path, but slows down enough to be able to defend himself if needed.

He calls out again:
"Shaman, you misjudged us and now you have to pay the price! If you stop and surrender, no more of your people...or you...will die. We are merciful, but not stupid. You're not going anywhere to bring more help unless it is at our terms. Stop...or die!"

[sblock="Actions"]
Free: speech 1
Move: To the first crossed M in the mists
Standard: To uncrossed M as final position

Stealth while full move running:
1D20+8-10 = [15]+8-10 = 13
1D20+8-10 = [9]+8-10 = 7



Free: speech 2
Bluff, diplomacy and intimidate are all at -1...so you'll have to judge for yourself how effective the threat or persuasion are. Maybe some minor (+20 :) ) circumstance bonus ;)
[/sblock]
 
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Archon Basileus

First Post
EVERYONE

The lancer answers to the sailor’s commands, kneeling slowly to the floor. He falters, feeling the injuries caused along the battle, his eyes rolling from Reynard’s gun to Morgrym’s axe and back again in a mix of resentment and fear.

“Very well….” – the guttural voice of the Shaman can be heard from the darkness. “You have usss. We did not expect such fierce resissstance, I’ll give you that.” – Slowly, the trio creeps out of the shadows, each archer attempting to shield the leader from sudden attacks.

“Neverthelessss…. Neverthelesssss….” – he slows his tone, as if in contemplation – “you still need me to leave thisss place, do you not?” – he gestures calmly, a treacherous glow in his eyes. “Perhapssss…. We can reach an agreement, now that…” – he halts his speech suddenly, disturbed by the sound of an arrow being pulled out of dead flesh. In the back, the mysterious shooter appears, a slim figure covered in a cloak, the face thrown behind cloth, as well as most of the body. The arm, thin as a woman’s, is covered in silver armor of exquisite craftsmanship. The right hand takes an arrow carved in a lancer’s body, the left hand comes out of hiding and cleans it with a rag, everything retreats to the shadows beneath. The fate of the fifth warrior is revealed: an arrow to the chest and he was no more. “Please continue” – the shooter’s eyes target the shaman, a delicate female voice coming from the muffled recesses of her improvised mask.

The shaman glances towards her, and then towards Marius, and finally stares at Reynard and Morgrym. His face shows his fears. He knows his uncomfortable position and blames himself for it. A hasted attack and an error later, he has managed to corner himself. Even worse, ichtians are not known for their solidarity. Defeat will cost him dearly among his peers.

After a moment of silence, resignation overcomes his guts. “Let usss parley, then….” – his tone is cold and direct, almost as if he wishes the conversation to be over as quickly as possible.



[Kahless, I'm assuming that you're comfortable with the others' interventions, since you've remained silent for the moment. Since we've crossed the two-day schedule, I took the liberty to move on with the dialogue. If you wish to complete any actions before this, I can edit it later, ok?]

[Also, please let me know if the pacing is nice and the prologue is interesting! I'm aiming to please and I'll be glad to adapt to your tastes! I intend to make the game more political from the first chapter on - we're about to begin - alongside the epic theme, so please let me know if yoou guys like it so far, ok?]

MAP UPDATED


[url]https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950
[/URL]

[Since the links above did not work, I left some files for the drafts I made. Note that you'll meet characters accordingly to your decisions - it becomes a more "sandbox" experience from now on, despite the plot. This is just to give an idea, so it's far from finished.]

https://docs.google.com/document/d/1UDSw8KgmEINJ_K4ZLJjG7a_5EpRlDmHjJXAHNQwCUfs/edit

@Trogdor1992 @Neurotic @KahlessNestor @Jago

 

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