The gunslinger regarded the creature for a moment. Even with the spear on the floor, Reynard knew it could prove deadly, and they had already tried to trick him once. Cautiously, he approached, pulling out yet another cartridge and biting the tip, chewing through the animal fat that sealed it and pouring the powder and shot into his gun.
" No more, eh?" he asked calmly, the slight taste of saltpeter on his tongue. When he was close enough, Reynard made to put his boot on the dropped spear, skittering it behind him and out of the way.
" Alright. No more."
It was a flat agreement. From what he could see and hear, the majority of the fighting was over: whatever lizards could still move were apparently dragging their tails as fast as they could away, and whatever monstrosity they were trying to bring into this world was safely tucked away ... somewhere. Not
here, and that was the important part.
" Sit down," Reynard ordered of the surviving Icthian,
" And stay quiet."
For his part, the sailor slowly stepped more into the main chamber, watching for threats obvious and hidden. He called out into the darkness, letting himself be the center of attention (for he knew he still had allies in the darkness).
" Anything else out there better run for your lives! You messed with the wrong group!"
[sblock=Actions] Move: Map Updated
Free: Reloading
Standard: Intimidate Check - [roll0][/sblock]
[sblock=Reynard's Stats]
Character Sheet
HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9
AC: 18
Flat: 13
Touch: 18
Fort: 7
Reflex: 10
Will: 7
In Hand: Pistol,
Cosim Camman Denoctusd
Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6
Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5
Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly
[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.
[/sblock][/sblock]