ic - Underdogs
The old shaman stirs. He looks around, blinking slowly.
"Ah, you are all still here. That is good."
He pauses, frowning for a moment.
"Yes. You are ready to set off then." He leavers himself up to a more upright position. With the tip of a stick he scratches out some lines in the dirt of the floor. As his stick scrapes this way and that, the characters begin to see the outline of the local geography appearing.
"This is the krel. Hussik puts the gnolls somewhere around here." He jabs a point somewhere in the higher foothills of the mountains. "It is about a third part of a day's journey away. The easiest way would be across the Horgi ridge and up the Anandi river valley." The shaman's stick swings in a circular route from the krel to the gnoll location. "The ridge is a little rugged, but the forests are lighter in the valley. The fastest way there would be ..." he drags his stick from where it rests across the map and to the krel. "Difficult going. You could waste more time backtracking than you save if you take the wrong route. And the forests are wild that way. I would not recommend it if you are not familiar with it."
The shaman glances up from his map and at Assaq.
[sblock=ooc]I don't have a map. By which I mean, I don't have a map. I'm just going to work with terrain types and a few rolls.
covaithe, Assaq can take a +2 circumstance bonus to the check below due to his extensive time out hunting.
BTW, lovely work everyone. Like Zadam, I too am enjoying the inter-character interaction. So far everyone seems comfortable with it. But if not, or things get a little too intense down the track, please speak up.[/sblock]
[sblock=Knowledge Geography or Local DC 10]The direct route is mostly rugged hills/mountains and medium forest. The circular route starts with rugged hills and medium forest followed by gentle hills with sparse forest. Having a river to work from will lower the getting lost DC, but its about 1/3 longer in terms of distance travelled.[/sblock]