D&D 5E (IC) Vault of the Dracolich (Dispensables)

EarlyBird

Explorer
Zander gives a hint of a smile as the scout whispered about the groups success in finding the keys.

"One more and this long nightmare may finally be over," Zander thought as a chilling scream came out of the darkness.

"Let's go! This isn't over just yet. We still need to get some information from The Beast!" He says to Torbin as he rushes into the darkness.

OOC: Move to help Bob subdue The Beast. It will probably count as a double move do to corpses acting as difficult terrain lol
 

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Prickly Pear

Adventurer
In the heat of the moment, Sesto realised only too late that feeling for the door was a stupid thing to do. With a scream, as the unholy necrotic pain surges through his fingers, he collapsed amongst the other fallen bodies.
Sesto's guardian angels disappear quietly without leaving a trace.

OOC: Con save vs warded door: 1D20+2 = [3]+2 = 5
Argh...the dies are not my friends!
[MENTION=59816]FitzTheRuke[/MENTION], don't feel bad. This is a game after all and if I am not paying attention then these things happens. I am having lots of fun!
 

tglassy

Adventurer
Pyrus and Terrus end concentration on their spells. Terrus goes down to check the men in the room to the south. Upon seeing the one man left, he pulls out one of his hand axes and uses Animate Weapon to send it at the living merc.

OOC: Animate Weapon, makes a weapon fly to an enemy and attack. [roll0] Damage [roll1] plus [roll2] from 5psi points spent. The weapon flies back to his hand when done.


Pyrus dismisses the darkness and sends a beam of fire at the acolyte. DC 14 dex Save or take [roll3]


Sent from my iPhone using EN World
 

FitzTheRuke

Legend
OOC: Terrus is on his own at the moment, so I'm going to resolve it seperately, or the map is going to get really, really small.


Location: Store-Room and Prison

Encounter: Terrus vs Beast Boys & Cultists

Round "Three"

Terrus descended the still-frozen stairs into the store-room. He spotted a cowering guard and sent a flying hand-axe at him. The guard ducked, and the axe hit the wall, but then lifted up to fly over his head while he loaded his crossbow furiously and fired it at Terrus.

From between the frost-and-frozen-corpse covered wagon and the pile of crates, Terrus could just make out more opponents as they came through the now-open portcullis, shouting "There they are! Get them!" as a hail of sling-stones and a quarrel clattered the wall above his head.

Then flashes of bright light burst around him as two cult acolytes sent spells over his cover.

GM: We have a split party! I've been keeping track of the movements of all of the people in the Temple (it's taken a bit of work). Terrus wouldn't have been able to see these guys until after coming down the stairs. I'm 80% sure that the guard hit Terrus. Feel free to correct me.
[sblock=Notes]
Terrus 25 (to F17) Animate Weapon 3 vs G3 (Miss)
Cultist5 14 (G30 to G24) Sling 16 vs Terrus (Miss)
Cultist6 14 (F29 to E24) Sling 16 vs Terrus (Miss)
Beast Boy6 11 (F24 to D26) Crossbow 13 vs Terrus (Miss)
Acolyte3 10 (G26 to F21) Sacred Flame dc12 Dex vs Terrus (5(0) radiant)
Acolyte4 10 (E28 to E22) Sacred Flame dc12 Dex vs Terrus (6(0) radiant)
Guard3 9 (B16) Crossbow 17 vs Terrus (Hit for 9)
[/sblock]
[sblock=Rolls]
Torbin
Attack: 1D20+4 = [11]+4 = 15
1D8+2 = [6]+2 = 8
1D20+4 = [12]+4 = 16
1D8+2 = [2]+2 = 4

Acolytes
Spell: 1D8 = [5] = 5
1D8 = [6] = 6
(dc12 Dex Save for 0)

Beast Boys
Attack: 1D20+4 = [9]+4 = 13
1D8+2 = [8]+2 = 10

Cultists
Attack: 1D20+3 = [13]+3 = 16
1D4+1 = [2]+1 = 3
1D20+3 = [13]+3 = 16
1D4+1 = [4]+1 = 5

Guards
Attack: 1D20+3 = [14]+3 = 17
1D8+1 = [8]+1 = 9

[/sblock]
Damage Taken
PCs Terrus 29+5(0?)+6(0?)+9=??
BGs Bboy6 10, Guard3 10, Added: Cultist5 0, C6 0, Acolyte3 0, A4 0
BGs (Dead) Bboy3, BB4 & BB5 Frozen, Cultist2 Dead, C3 & C4 Frozen, Guard4 Dead


Prison3.png
 
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FitzTheRuke

Legend
OOC: Oh, I don't have @Fradak and [MENTION=6808932]eayres33[/MENTION] yet. Don't go to the store-room and you won't make what I just posted wrong. I'll wait for you and resolve the round.
 


FitzTheRuke

Legend
OOC: Sorry to be impatient with you, [MENTION=6808932]eayres33[/MENTION]. It's not really that I'm impatient, so much as I've got time to get this round done now and I won't have time later. So I'm going to post it now. You can take two actions next round, if you like.
 

FitzTheRuke

Legend
Location: Inner Temple (Various Rooms)

Encounter: Bardaby & Beast Boys & Cultists

Round Three

Pyrus' darkness disappeared and everyone could again see down the hallway to the altar-room - a pile of bodies littered the floor. The fiery genasi sent fire down the hall, which burst against the door as the acolyte kicked it partially closed to give him cover. Just beyond the door, Bob and Bardaby were engaged in a death-match, and Bob was slowly getting the better of the Beast.

While Torbin fired his bow, hitting the acolyte in his arm, Terrus disappeared down the stairs to the store-room. From across the altar-room, Bob could now see that there were many more opponents pouring through the southern door. A large man with a metal-brace holding his once-broken jaw in place, held two wolves on chains. The man gurgled instructions to the beasts and let them go; they leaped over the pew-barrier and rushed toward Bob, growling. Then the man threw two javelins at Bob - one of which grazed him - while he chuckled.

Sesto tried to come forward to allow his Angels to help Bob, but the door was in the way.
In his haste, he touched the doorway and it's necrotic ward flared up. Sesto screamed and fell to the ground, smoking and writhing. The angels disappeared. Lorenn and Zander ran up the hall to help. Zander said, "I am on your side, I work for Imani!" as Lorenn slashed the acolyte behind the door and then jumped back over the pile of bodies. The acolyte fell to the ground, clutching at his wound.

Behind the metal-jawed man, more opponents took cover behind the barricade and sent a barrage of missile-fire and spells at the laughing barbarian. Bardaby sneered at him and said, "I'll let the wolves have your bones!" Then, ducking the incoming missile-fire, and swinging his large sword to hold Bob off while he escaped, the "Beast" moved back toward the barricade.

"Get in here, the rest of you! We have them now!" Bardaby yelled out the south door.

GM: Bob's still up! This is going to get dangerous. Securing the doors takes an action, but leaving it mostly closed for cover is free, which the acolyte did last round in the dark.
[sblock=Notes]
Pyrus 25 (to J9) Energy Bolt dc14 Dex vs A1 (9(0) fire)
Terrus 25 (to Storeroom)
Torbin 22 (M11) Bow 16 & 13 vs A1 w/ cover (Hit for 6 & Miss)
Drako 21 (G8) ...
Cultists Not on map
Bobranthus 14 (to) Reckless Hammer 20 & Axe 19 vs Beast (Hit for 13 & 9)
LockJaw 14 (to Y11) Javelin 21 & 13 vs Bob w/ cover (Hit for 5(2) & Miss)
Wolf1 14 (to U8) Dash
Wolf2 14 (to T10) Dash
Sesto 13 (to P8) Dying
Lorenn 12 (to P8 then O8) Booming Rapier 21 vs A1 (Hit for 18)
Beast Boy7 11 (to X13) Crossbow Crit vs Bob w/ cover (Crit for 10(5))
Beast Boy8 11 (to Z13) Crossbow 22 vs Bob w/ cover (Hit for 8(4))
Acolyte1 10 (Q9) Dead
Acolyte5 10 (to AA15) Sacred Flame dc12 Dex vs Bob (5(2) or 0)
Guard5 9 (to Y13) Crossbow 12 vs Bob (Miss)
Zander 9 (to O9) Dash
The Beast 3 (to X9) Disengage
[/sblock]
[sblock=Rolls]
Torbin
Attack: 1D20+4 = [12]+4 = 16
1D8+2 = [4]+2 = 6
1D20+4 = [9]+4 = 13
1D8+2 = [2]+2 = 4


Acolytes
Save: 1D20 = [18] = 18
(A1 vs Pyrus, Saved)
Spell: 1D8 = [5] = 5
(vs Bob (dc12 Dex Save for 0)

The Beast
Disengage

Beast Boys
Attack: 1D20+4 = [20]+4 = 24
1D8+2 = [1]+2 = 3
1D20+4 = [14]+4 = 18
1D8+2 = [6]+2 = 8

Crit: 1D8 = [7] = 7
1D8 = [7] = 7

Advantage: 1D20 = [4] = 4
1D20 = [18] = 18
(Oh yeah. Reckless Attack Advantage, so BB8's attack is 22 vs Bob)

Cultists None

Guards
Attack: 1D20+3 = [2]+3 = 5
1D8+1 = [5]+1 = 6

Advantage: 1D20 = [9] = 9
(Oh yeah, Advantage. Miss anyway.)

LockJaw & Wolves
Init: 1D20+2 = [12]+2 = 14
Attack: 1D20+5 = [16]+5 = 21
1D6+3 = [2]+3 = 5
1D20+5 = [8]+5 = 13
1D6+3 = [4]+3 = 7

Advantage: 1D20 = [12] = 12
1D20 = [7] = 7
(Oh yeah, Advantage. No change.)

[/sblock]
Damage Taken
PCs Bob 35+5(2)+10(5)+8(4)+5(2 or 0?)=48 (or 46), Drako 21,
Lorenn 7, Pyrus 17, Sesto 25, Terrus 29, Torbin 8, Zander 0
BGs Acolyte1 0+9(0)=18=Dead, A5 0 Beast 28+13+9=50,
BeastBoy7 0, BB8 0, Guard5 0, LockJaw 0, Wolf1 0, W2 0
BGs (Dead) A2 Dead, BBoy1 & BB2 Dead,
Cultist1 Dead, Lunatic1 & L2 Dead, Guard1 & G2 Dead


Temple3.png
 
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eayres33

Explorer
Drako

Drako moves quickly towards the door and throws his hand forward as a loud ringing noise emanates from between the two wolves, before he sprints to the back of the group.

OOC:

Drako moves and casts Shatter centered on U9, both wolves they must succeed on DC 14 Con saving throw or take 12 damage on a fail and 6 on a success.
Drako should be at N9
Shatter Damage: 4D8 = [2, 2, 7, 1] = 12


AC 16
HP 17/38
Spell Slots 1 of 2 used
 

gargoyleking

Adventurer
Bobranthus watches Bardaby flee to hide behind the wolves. "Hah! A big name for a little man! Your cowardice will be remembered far and wide!" Bob refused to let up and instead dashed up between the wolves and began laying about them with hammer and axe. "Go friends! My fate is here, but you must live!"

OOC: To be honest, he's lasted much longer than I expected.

[Sblock]Reflex save:: 1D20+2 = [2]+2 = 4


Warhammer + Battleaxe attacks:: 1D20+7 = [16]+7 = 23
1D8+6 = [8]+6 = 14
1D20+7 = [3]+7 = 10
1D8+6 = [8]+6 = 14


_: 1D4 = [3] = 3
1D4 = [1] = 1
(only if Bob finds he doesn't need to use the disengage to get past the mutts.)
[/sblock]


Squirrels are evil!
 
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