• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IG's "Those Left Behind" Chapter 2

Rogash

"Gods, we have got to find the origin of these summonings or they will be the death of us." He raises his axe and moves to flank the closest growing ball.
 

log in or register to remove this ad

Buurt raises his crossbow, preparing to move laterally, if possible, before launching his bolt at whatever foe forms from the glowing orb.

"Someone definitely does not like us," says Buurt.

OOC

Basically, I'm readying my action, based upon what I see form and moving so that I get my various bonuses, such as skirmish.
 

Really, I guess we should call this initiative. As it stands now, Buurt will get no skirmish bonus because he is stuck on a stairway with people (well, a person and a dwarf, at least ;) ) on either side of him. You might be able to re-arrange yourselves on the stairs, but I'd think that the stairs themselves would cause your movement to be hampered and thus cost two squares for one, so most of you would be able to move, at maximum, three places up or down from your current position.

You're not quite at the bottom of the stairs yet either, and it'll take you to the end of the round to get there. Remember that they are curved, too, so it'll take a bit to maneuver (and, Friadoc, you can get that thought of switching places with Rogash and then jumping to the ground right out of yer crafty little head). ;)
 




"I've got a bad feeling about this." grumbles Caerwyn as he redies his great sword for an attack on the first opponat withinn range.

Inititive (1d20+0=18)

ready an action: attack a full round action if any thing of a bad guy comes within range.
 

Abruptly something occurs to Talashia. She spins around to look back down the stairs, mind whirling as frantically as one of the cyclones she admired so.

Summoning spell...summoning spell! It's not the SAME exactly, but the magic is similar enough that some of the same rules may apply. Short range...and to put the creatures in such precise spots, it would have to be able to see us...to get a line of effect to us.

It must be HERE somewhere.


Of course, it could be in the hall, or above the staircase, but Talashia didn't think so. Too close. Even invisible, it would be too close. Too easy to spot. There was no real time to think it out. Another second and the summons would be here. Another second and it would be too late.

She incants and gathers lightning and thunder between her hands in a pulsing, stormy sphere of light and clouds about the size of a human head. The storm mage then hurls this dread package down the stairs, engulfing the area at the bottom in furious storms of electricity!

(Scintillating Sphere. Basically Fireball but with lightning. In spell compendium. Covers a 20' radius (40' across) and centered at the doorway at the bottom. 25 lightning damage, or Ref Save DC 17 for half. Roll Lookup )
 


Talishia expertly aims her spell down and around to where she thinks the bottom of the stairs should be. The light beyond grows blindingly bright before winking out again, and taking more than one fading scream with it.

Shai calls his two elementals to appear between Dyspeer and whatever is is being called in front of him. Just before they appear, Shai gets the first look at their new foe: a babbling spectral abomination floating in thin air.

At the base of the stairs Rogash turns the corner as Talishia's spell fades out. Two kobolds lie on the floor, their bodies smoking. Between them, the charred remains of a small, childlike figure lies bent and broken. Next to her is a small staff made of bone--it appears unscathed, and almost glows white in the darkness surrounding it.

His wonder is interrupted, however, as before he can even step off the stairs a shadowy form moves in on him. The dwarf manages to avoid the creature's sweeping hand.
 

Into the Woods

Remove ads

Top