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Immortals Handbook - Godsend

(New post for an unrelated topic :) )

In the course of revising the epic monsters, I started playing around with the size/HD ratio rules. That's really a topic for another thread (I'll be posting the revised monsters as I finish them), but I want to discuss some findings I made regarding VSCs.

VSCs are a great invention, but their implementation is slightly flawed. UK, you didn't account for creatures with exceptional mass without exceptional strength. Let's say, for example, you have a human being, 6 feet tall, who weighs 1,000 pounds (which is certainly possible; over a dozen people in recorded history have exceeded the half-ton mark). I think we can all agree the person is Huge, but in most cases, the vast majority of that weight is fat, not muscle - the person is so weak he can't stand, and can barely move under his own power. He certainly doesn't have a high Strength score (maybe slightly higher than normal), but he still qualifies for a VSC.

How? Because he exceeds the maximum weight allowance for his size. The Bestiary says that the max weight for Medium creatures is 500 pounds; if we use that as a guideline, anything beyond that gains a VSC. Each increment of 500 additional pounds, therefore, would gain another VSC - a 1,000-pound human would have 2.

However, you can't apply VSCs infinitely - a creature of a given size can become only so large before it collapses under its own weight, because the laws of physics still apply, even in a fantasy setting. I made up a rough table:
Code:
		Natural	Semi-natural	Supernatural	Unnatural
Fine		0	0		0		1	
Diminutive	0	0		1		2
Tiny		0	1		2		3
Small		1	2		3		4
Medium		2	3		4		5
Large		3	4		5		6
Huge		4	5		6		7
Gargantuan	5	6		7		8
Colossal	6	7		8		9
Titanic		7	8		9		10
The classifications are something I came up with for the size/HD rules.

Natural: Any creature that can be found in the real world (or close enough): Animal, humanoid, vermin.

Semi-Natural: Any creature that has a natural physiognomy - two arms, two/four legs, a head, and more or less resembles a normal creature: Giant, magical beast, monstrous humanoid, ooze, plant. (Yes, I know oozes don't really fall into this category, but they're not really supernatural either.)

Supernatural: Any creature that is completely fantastical; most have features that would/could never exist in nature, and often have abilities that could exist only through the presence of magic: Aberration, fey, outsider.

Unnatural: Anything that is either nonliving or completely artificial, and is thus not bound by the constraints of a living body: constructs, elementals, undead.

I don't actually know if these numbers will work, but I think they're close. An exponential increase by size (1 for Medium, 2 for Large, 4 for Huge, etc.) rendered a rather large number very quickly, and I think that would exceed the bounds of what's possible - Titanic creatures are big and strong, but I doubt they could have 32 VSCs. Likewise, a creature's Strength can only increase so far before it becomes so strong that it rips itself apart.

This rule accounts for some creatures having more HD than they should - dire bears and tigers, some dinosaurs (triceratops and T Rex), and some of the epic beasties. I further postulate that the Strength and Con gains from VSCs are NOT equal to those gained from a true size increase - they should be halved.

Also, I daresay that Strength is a function of size, not the other way around - it is true that as inherent Strength increases, the creature's muscle mass (and thus density) increases; but this should already be accounted for in the creature's weight, which (as I've already pointed) affects VSCs. Extremely dense creatures like golems are accounted for also - an iron golem is 5,000 pounds and size Large; the max weight for Large size is 4,000 pounds, thus the golem gains 1 VSC.

However, your Strength advancement rules are useful for determining how much weight a creature gains for each point of Strength. Let's say I advanced a dire bear to 17 HD (Huge). It would gain 10 points of Strength, but its weight would double to 16,000 pounds. This puts it at the upper limit of the Large weight class (no VSC), but a few more HD would tip it over the edge and gain it that VSC. While this would technically equal a +15 increase in Strength and qualify for another VSC, it doesn't actually work that way - 5 points of that Strength are themselves gained from a VSC, and thus don't apply toward the total. Since a dire bear cannot be larger than Huge, it'll never qualify for a second VSC from size increases, though it might from inherent Strength.
 

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Hiya mate! :)

Alzrius said:
Excellent, I look forward to seeing it in the next day or so.

I'll send you the first part in about an hour (I need to convert it to a pdf) and another tomorrow.

I really need to start putting all the files into one big document. At the moment its a bit of a sprawling mess instead of one big mess. :D

Also I should stress I don't want you to do any editing at this juncture since its not finished. Although I suppose you could have a look at version 6 which is fairly close to being finished.

One minor point, just had a problem with my (old) computer. Doesn't look to be serious but its probably only a matter of time before my last stick of ram goes. I have everything backed up on the new laptop so no real disaster, although it would probably put Godsend back a week or so, since I don't have the latest updates backed up on my USB key...which in fact I should probably do in about half an hour.

Okay, two minor points, I seem to be getting the recent problems when I log onto hotmail. So if you don't get that email tonight, I'll switch over to the laptop tomorrow and send it to you. In fact tomorrow might be better anyway, going to need a shower before I go to work. I'll try and send you v6 shortly.
 

(New post for an unrelated topic :) )
However, you can't apply VSCs infinitely - a creature of a given size can become only so large before it collapses under its own weight, because the laws of physics still apply, even in a fantasy setting.

Sooner or later, you will also have to take into account that the creature can implode under its own gravity as well (or even be/become a black hole) - hence my own little trick with the dragon eggshell composition.
 

Sooner or later, you will also have to take into account that the creature can implode under its own gravity as well (or even be/become a black hole) - hence my own little trick with the dragon eggshell composition.
That's basically the same thing as collapsing under its own weight - in fact, it'll do that well before it generates enough gravity to create a black hole.

Another question: If a creature has immense strength AND size, does it gain one or two VSCs? Example: the anaxim. It's a Medium creature with 35 Strength (25 more than the base 10); I'm not sure, but I think it weighs a good bit more than 500 pounds (I'm guessing 750-1000 from the pic), which would also garner it a VSC. The question is, do they stack, or does only one count?
 


V.6 came through just fine. I'm already pouring over it. :)

I envy you. :)

On another note...

Panversal (Su)
Bend space to strike at your foe.
Prerequisites: Dex 70.
Benefit: Your reach equals your line of sight vs. one opponent.

Is this correct for panversal?

I modeled it after transversal to cut down on excessive description.
 
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Hey Kerrick mate! :)

Kerrick said:
VSCs are a great invention, but their implementation is slightly flawed. UK, you didn't account for creatures with exceptional mass without exceptional strength.

Probably because they don't make for tough challenges.

Kerrick said:
Let's say, for example, you have a human being, 6 feet tall, who weighs 1,000 pounds (which is certainly possible; over a dozen people in recorded history have exceeded the half-ton mark). I think we can all agree the person is Huge, but in most cases, the vast majority of that weight is fat, not muscle - the person is so weak he can't stand, and can barely move under his own power. He certainly doesn't have a high Strength score (maybe slightly higher than normal), but he still qualifies for a VSC.

True. But if we don't give them the VSC then they are an all but useless blob.

Kerrick said:
How? Because he exceeds the maximum weight allowance for his size. The Bestiary says that the max weight for Medium creatures is 500 pounds; if we use that as a guideline, anything beyond that gains a VSC. Each increment of 500 additional pounds, therefore, would gain another VSC - a 1,000-pound human would have 2.

I think an easy way to do it would be to create a 'Fat' Template, rather than rewrite the VSC rules. Within which you could negate the effects of VSCs.
 

Kerrick said:
That's basically the same thing as collapsing under its own weight - in fact, it'll do that well before it generates enough gravity to create a black hole.

Another question: If a creature has immense strength AND size, does it gain one or two VSCs? Example: the anaxim. It's a Medium creature with 35 Strength (25 more than the base 10); I'm not sure, but I think it weighs a good bit more than 500 pounds (I'm guessing 750-1000 from the pic), which would also garner it a VSC. The question is, do they stack, or does only one count?

You need +15 points of strength for a VSC so Medium size with Strength 35 is only +1.
 

Alzrius said:
V.6 came through just fine. I'm already pouring over it. :)

I think there are a number of things that still need work.

1. The main problem - I haven't updated the new Challenge Rating - Encounter Level equation*. So the second section (Encountering Encounter Levels) still needs addressing.

CR x1.5 = EL +4, CR x2 = EL +8

A further note that the new equation is balanced with regard spellcaster classes and my revised martial classes.

2. I may need to address the ability score problem, in that all monsters are going to start at -1 due to the standard array.

3. I can't remember if I have updated all the monster manual CRs - I know I have done the epic level handbook ones, and I know I have done some of the monster manual ones, but I can't remember if I have done all the monster manual ones.

4. There was something to do with undead I needed to fix, a minor change, but a change nonetheless. I can't actually remember what it is, so I'll need to reverse engineer the undead traits when I get the chance.

5. The Class breakdowns are out of date. I need to find my notebook where I created the revised classes as it has all the proper breakdowns.

I may go and fix some of these things now.
 

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