Impale? Moving floors

Kavok said:
My character did kinda deserve it, but I felt a little cheated.

I had just 'stabilized' the groups barbarian to 0 hit points, and he once again refused to give me a life debt. My character had been subtly trying to kill the barbarian since day one as the barbarian tried to rough up some of the other group members up for gold.

I told the Barbarian I would heal him and he approached then I used Death Touch (death domain) on him. I then, for good measure of course, tossed his body on one of these spikes in question. As I did this the group rogue activated the moving tiles again, which we had disabled, tossing me into the spikes.

Up until that point my Cleric had been relatively neutral, but he started to get an evil lean.
Sounds like the DM was saying, "your PVP character is unwelcome here, so he is dead."
 

log in or register to remove this ad

It sounds to me like the DM was just resolving the party conflict issue. I wouldnt blame him if all the other players were working together, and your character was causing severe conflict "out of game" by working against the team.

My current group has a player who is our cleric, and he is trying to charge us for healing and constantly make profit. It works against the team and is counter productive, so the frontline fighters charge him everytime they have to swing their weapons, the casters make him pay for spells. He stopped charging real quick. We didnt mind chipping in for potions/wands, but took offense at his "make a profit from the party" for using his free abilities. We even talked about leaving him in a town and just hiring a cleric or two for a cheaper cost then what he wanted.

That aside, even if the trap did so much damage to instant kill, should of at least been rolled. Always a chance to just barely survive. So again I think it was the DM removing a problem.

Last but not least, I played in a very fun game where I was the only "evil" character to begin with. I plotted to turn all the others evil, but worked closely with the DM. While the players knew I was evil, and the characters knew I was shaddy, I would not do anything illegal or evil in front of them. And even evil acts I kept toned down, knowing my party would turn me in or hunt me down if I wasnt careful. In the end I turned all but 1 character to the "dark side". The last character I plotted to kill (with the DM). Obviously just killing a character is easy, but to keep it fair I worked out an elaborate plan so the character had plenty of time to work it out. It started with paying bards and spreading rumors among thieves guilds of the players efforts to elimenate them. When assassins started coming after the character but not the party, he got suspicious. It was a lot of fun. In the end one of the other newly evil party members killed me off since I was full of myself and thought I was untouchable. So it can work, but must be kept balanced and fair, and done with the DM, not against the entire play group.
 

frankthedm said:
Sounds like the DM was saying, "your PVP character is unwelcome here, so he is dead."
Agreed. This does not appear to be a game rules issue so much as a social one. Still, (since the DM presented it as a rules issue) the statement "there is nothing in the book regarding impaling" is technically incorrect.
 


mvincent said:
Still, (since the DM presented it as a rules issue) the statement "there is nothing in the book regarding impaling" is technically incorrect.

Could have been a +15 vorpal spike that threatens a crit on a 1-20. Maybe he forgot to mention that. :D
 



@All the PVP / Team comments

I DM for one group and I play in another. The group I DM for often have in-game PC fights that can end up in the death of one PC if it makes sense for each characters role playing.

The other PCs in the groups didn't have a problem with my Cleric killing the Barbarian and they weren't even sure I was the definite reason he was dead. He was often abrasive, threatening, getting us kicked out of towns, and shaking up other party members for gold. He considered his character chaotic evil. No one bemoaned the loss of the Barbarian and it was known well ahead of the session by both the Barbarians PC and the DM that my character had an intention to remove the threat that he presented.

The rogue killed me afterwards by utilizing this trap, not the DM, he did this because the Druid in the party after the incident with the Barbarian payed him to 'protect her'. The Rogue figured the best way to protect her was to make sure that I couldn't possibly pose a threat.

This wasn't an event that the DM set in motion, this was all player driven.
 

Kavok said:
The rogue killed me afterwards by utilizing this trap, ...
Setting aside the PvP part of this (which is silly at best, game-ruining at worst), your DM adjudicated the trap wrong. No two ways about that, I'm afraid.

It was a trap. Traps with spikes get attack rolls (usually). Even if they do not, they still do hp damage, never "instant death".
 

They could do something insanely high like 10d6 damage, roll 50+ damage, and force a massive damage save. They could be poisoned with something extremely expensive that has a death effect (again, only with a failed Fort save). I can't, however, recall any game effects that force instant death with no save. Especially not CR 2-ish ones :eek:
 

Remove ads

Top