0-hr
Starship Cartographer
We had a total party capture last evening and the bad guys (some of whom are reasonably bright) are considering how to secure the incapacitated heros. The obvious choice would be to tie them up and getting an unbeatable Use Rope DC would not be much of a problem for these folks.
But the SRD lists a DC of only 23 for a Strength check to "Burst Rope Bonds". This means that anyone with a 16 strength (or anyone with a 12 strength and a friend) is pretty much immune to being tied up. They can just take 20 and snap the ropes, no matter how well secured.
Even chains can be burst with a 26 check (take 20 + STR 18 + a friend). So in D&D land, what are you supposed to do to keep people bound?
But the SRD lists a DC of only 23 for a Strength check to "Burst Rope Bonds". This means that anyone with a 16 strength (or anyone with a 12 strength and a friend) is pretty much immune to being tied up. They can just take 20 and snap the ropes, no matter how well secured.
Even chains can be burst with a 26 check (take 20 + STR 18 + a friend). So in D&D land, what are you supposed to do to keep people bound?