Improved Rapid Shot feat

Forgot to mention: Manyshot is good in those situations when you're almost gaurnteed to hit with your first and second attack, but your third and fourth aren't as well off. You can instead fire 4 attacks at -6 and still be fairly certain of hitting.
 

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Nail said:
The difficulty with the 9th level Monk analogy is that a monk and an archer are not comparable, really. One has to run up and engage in melee, the other does not. The risk/reward ratio is not equal.

Maybe, but the absolute mechanics are! With a Full Attack Action you're getting an extra attack at your highest attack bonus with a -2 penalty to all attacks, and with IRS or by reaching the 9th monk level that penalty disappears for both. 2WF with a light offhand weapon also gives this mechanic. Anyone feel it would be overpowered to allow a feat in the 2WF chain that removes the -2 penalty at 9th level? Anyone? Have any math to back that up? I don't really know, and I'm curious. Convince me! ;)

Now, I don't want to sidetrack this into a "is melee balanced with archery" debate, but I think some of those points have a place in this discussion. jgsugden brought up a good one with:

jgsugden said:
Melee attacks can exchange a bonus to hit for a bonus to damage (via the common feat, power attack). Archery (with the exception of manyshot which may not be combined with rapid shot) cannot make this type of exchange ... so the extra amount by which you hit is completely irrelevant. Hitting by 2 or hitting by 12 is the same thing for any given hit.

If doing as much damage as possible is the ultimate goal of a warrior, then the Archer has, currently, no real paths to attain that goal for the advantages he gets by being in the back row. Those advantages are significant, and I agree that he should not match the damage output (on average) of the Melee Master. As you say, Nail, the risk ratio is out of whack. But I do believe the Archer should be allowed to excel in at least one part of the damage equation; currently the Melee Master beats him out every time they aren't actually equal.

Both are limited by their weapon damage. For a Medium creature a 1d8 from a longbow is respectable, however with no additional feat investment the Melee Master can use his same two hands to do far more with his Greatsword at 2d6.

Both can put their Strength bonus to good effect, the Melee Master automatically, and the Archer with a composite longbow of the appropriate pull. However, in the thick of combat the Melee Master benefits twofold (both attack and damage) from any caster aiding him with Strength enhancing effects, while the Archer gains neither (increasing his Dex will improve his attack, but unless he gets a bow with a stronger pull, he's not going to be doing any extra damage with Stength enhancement magic). Strength penalties hurt the Melee Master in both attack and damage as well, but if the Archer's Strength drops below the bow's pull he suffers the same damage penalty as the Melee Master and gets to couple that with a -2 for no longer being able to effectively use his bow.

Both can increase the number of attacks they have each round. The Melee Master can choose 2WF with a similar penalty as the Archer's Rapid Shot, and with the investment of more feats can reach up to 8 attacks per round (setting aside for the moment whether it's a suboptimal or even viable fighting style, the system allows for the possibility). Only the Melee Master, however has access to feats like Cleave, and later on, Whirlwind, that give free attacks (whether Standard or Full Attack Actions) that the Archer cannot access at all. (Improved Trip seems like it should be mentioned here, but I'm not sure exactly how. :p)

When faced with DR, while both could have the appropriate weapon type in their bag 'o weapons, the Archer can only carry around so many arrows (since they break after nearly every shot), and even if the Archer has some arrows of the right material they likely don't have more than a handful in most situations. Furthermore, Archers don't have access to anything like Power Attack (barring the Peerless Archer's PrC ability) to help them overcome DR. Before 3.5 came out I was under the impression Manyshot was an attempt to mitigate some of this difficulty against DR, since multiple arrows are fired with a single attack, but that didn't pan out when I got the books and saw the feat description, so another advantage for the Melee Master.

Finally, both can increase the likelihood they're attacks will actually hit. Both have access to similar aids, be they magical weapons, the Weapon Focus feats, etc. While Archers do have a couple versions of Bracers of Archery in the DMG, and can increase their total attack bonus with Dexterity enhancing items, Melee Masters can do the same with Strength enhancing items and at the same time get the added benefit of doing extra damage. While those same Strength items would benefit an Archer, it's only after they find a bow with a stronger pull to take advantage of it. Therefore the Archer ends up spending more than twice as much (when you include the bow cost) on items as the Melee Master for the same increases to attack and damage. Still, Bracers of Archery are the one thing the Archer has that the Melee Master can't exactly match, so I guess I have to retract my statement from above: the Archer does actually have something the Melee Master doesn't/can't have, IF he has the Bracers. :)

When all is said and done, I've always thought of the Archer as a marksman. Of all those things I just got done comparing, I think the Melee Master should keep his advantages with all of them...all but the last. Getting a better total attack bonus, even while doing something nifty like firing a single extra arrow (at no penalty with IRS) just seems like it fits with the Archer's schtick to me. I know most everyone else's opinions will probably be different, but unless some math head provides a solid analysis that convinces me IRS is actually unbalancing when compared to most Melee Masters, I'm probably going to keep that mental image of the marksman in my head as I try to build any Archer characters, and allow IRS as written in my own games.

Thanks.

DrSpunj
 
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I had a few minutes to calculate damage from a greatswords-man and an archer, both at 9th level, appriate feats, and archer has IRS.

(Aside: I'm spending most of my free time planning a large battle I'm DMing...not much time for "trivia pursuit". ;) )

I ignored TWF style fighter, as this is practically always sub-optimal to a greatsword fighter, except at very high ACs. I also ignored the monk, as generally he is also sub-optimal, unless his Str is comparable to that of a fighter, *and* he's higher level (12+).

Greatsword guy won. Biggest difference: 1 1/2 strength bonus to damage. Bows don't get that.

Ouch.

I guess IRS is Okay. Let's see how it works out in-game. Perhaps we'll see ways to abuse it later.... ;)
 

Nail said:
I had a few minutes to calculate damage from a greatswords-man and an archer, both at 9th level, appriate feats, and archer has IRS. <snip>
Greatsword guy won. Biggest difference: 1 1/2 strength bonus to damage. Bows don't get that.

Ouch.

I guess IRS is Okay. Let's see how it works out in-game. Perhaps we'll see ways to abuse it later.... ;)
Well, that's good to hear, but would you mind posting the file you used (assuming an Excel spreadsheet or something) so we can look at the numbers ourselves? Barring that, could you have them handy for me to peruse at our next session? (And that big battle is for *this* Wednesday or *next* Wednesday? :))

Thanks.

DrSpunj
 

DrSpunj said:
Well, that's good to hear, but would you mind posting the file...
I'll post the numbers...err...(when will I have time for that? Hmmm..) by the end of the week. ?? The beginning of the semester is always harder for us teachers than it is for the students.
 


Nail said:
I'll post the numbers...err...(when will I have time for that? Hmmm..) by the end of the week. ?? The beginning of the semester is always harder for us teachers than it is for the students.
Especially when those teachers are busy working on a big D&D battle at the beginning of the semester. ;)

Alright, I'll look forward to them. And the x1.5 StrMod for 2HF I completely forgot about in my post above. A couple other things I forgot to mention I was reminded of in another thread here in the Rules forum are 1) 3.5 no longer allowing bow & arrow enhancements to stack (which I think is a good thing), and 2) GMW being toned down a bit, both of which were significant over-contributors (IMO) to Archer-Power in 3.0.

And James McM? If it isn't already obvious, Nail's my DM. While I still want to see his numbers personally I have seen enough of his work to have faith in them. You bring up an important point and I'm interested to see what parameters he set up (like how far apart they are at the start of the battle, does the outcome change if it's within charging distance for the 2HF 1st round or not, etc.).

Thanks.

DrSpunj
 

The consensus seems to indicate that IRS is overpowered... but compared to what? If it is considered more powerful than the other archery feats this makes sense because it is an upper tier feat and hence should be more powerful. Besides the one report that a THF beat the archery guy in a single combat I haven't seen any arguement comparing IRS to anything but itself.

I'd personally don't think IRS is too overpowering at all especially with the other changes to 3.5 where thf is drastically improved.
 

I really like the -4 for 2 additional attacks idea. I think it fits in much better with what feats are supposed to do imo. I think that feats, especially higher level feats, should allow you to do something rather than do something better.

I think Weapon Focus is a horrid feat, although a wonderful prerequisite.

A powerful archer fire off 6 arrows in 6 seconds with precision would be very impressive feat. :D (man that was lame.)
 

The Souljourner said:
I think you're way overreacting. When I was using an archer with Rapid Shot, I always used it in a full attack anyway. It's been proven that the only time you don't want to use Rapid Shot is when you need an 18 or 19 to hit without it. That should be pretty rare.

-The Souljourner
I am fairly sure Sword and Fist had a chart showing that when you need a 15+ to hit you shouldn't take it. This chart was for flurry of blows and taking a -2 to all attacks for an extra attack-- same scenario.
 

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