Henry:
In Monte's perspective, Classes and levels (along with hit points and the concept of dungeon-based play) were two of the things that have kept D&D both the most popular RPG and from fading into oblivion years ago.
And he's got a lotta evidence to back it up. You've gotta think about it - no other RPG has lasted in the sales numbers it has and staying power of its players for the past 25 years - ever. Its sales figures, from TSR till now, register in the millions of copies sold, versus the thousands or tens of thousands of copies sold by all other companies.
This is absolutely not true. I've certainly read Anthony Valterra or Ryan Dancey on these very boards say that D&D is so big that there's no way they could grow by taking market share away from the other RPGs, so they HAVE to grow the RPG market.especially when Wizards of the Coast market research shows that new gamers are rare and they're essentially selling to their established customer base already
Thorin Stoutfoot:
This is absolutely not true. I've certainly read Anthony Valterra or Ryan Dancey on these very boards say that D&D is so big that there's no way they could grow by taking market share away from the other RPGs, so they HAVE to grow the RPG market.
Zulkir said:Anthony Valterra (a gamer since junior high and I'm 38 years old)
Joshua Dyal said:
And the point remains: using a mechanic that really only benefits new players doesn't contribute to 25+ years of success of a game that hasn't been growing the market. Therefore, it can't possibly be considered a fundamental building block of D&D's history of success relative to other RPGs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.