For me, it's character-focused.The issue with this is it is usually player-focused, not class or character focused. Some players may feel slighted by this.
For me, it's character-focused.The issue with this is it is usually player-focused, not class or character focused. Some players may feel slighted by this.
you can always make class specific weapons.What hinders other, better, classes from just taking the items from these classes? Why should the melee Ranger get a good sword, and not the fighter with more attacks and better survivability?
Sure its not always possible (like fist fighter monk, or no fighter/paladin/barbarian which uses the same type of weapons), but overall in general, it would be a waste to give the worse class the better weapon in a party.
I mean...wouldn't it be better if you just....didn't have to do that? Like if most characters were all clearly in the same ballpark pretty much all of the time?This is basically what I do in every campaign and system. I watch to see which characters are dominant and which are not. The ones that are struggling get magic items to bring them up to parity. The other characters...don't.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.