D&D 5E (2024) Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?


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What hinders other, better, classes from just taking the items from these classes? Why should the melee Ranger get a good sword, and not the fighter with more attacks and better survivability?



Sure its not always possible (like fist fighter monk, or no fighter/paladin/barbarian which uses the same type of weapons), but overall in general, it would be a waste to give the worse class the better weapon in a party.
you can always make class specific weapons.

IE:
Hunter's bow
rare, requires attunement by a ranger
+1 Longbow,

while attuned to this bow, Hunter's mark does not require Concentration, you can still only have one HM on a single target.
HM deals +2d6 damage instead of +1d6.
 

This is basically what I do in every campaign and system. I watch to see which characters are dominant and which are not. The ones that are struggling get magic items to bring them up to parity. The other characters...don't.
I mean...wouldn't it be better if you just....didn't have to do that? Like if most characters were all clearly in the same ballpark pretty much all of the time?
 

I mean...wouldn't it be better if you just....didn't have to do that? Like if most characters were all clearly in the same ballpark pretty much all of the time?
Yes, it would. But it'd also be better if there was world peace and I had a million dollar a year job as cocktail tester and once-a-week DM on Bikini Model Island, but that's not going to happen either. Imbalance, of a degree, it just a fact of life when you write a ruleset. No system is perfectly balanced unless all PCs are carbon copies of each other. There's always going to be choices that are mechanically less or more optimal than others, or at least more optimal for the type of game that the DM runs (I've run no less than two PCs recently that were nicely optimised for sneaky urban campaigns, which became an issue when they ended up playing in wilderness crawls...)

So it's a legit question, I think. I know it's something I'm dealing with in my campaign at the moment. One PC is feeling his first three levels of alchemist artificer were an underpowered mistake (and I'm finding it hard to disagree) and I'm allowing him to in-story re-spec as a single-class wizard. And I'm having a lot of trouble deciding what to do with the PC who is playing a warlord from Kibblestasty's homebrews. It's not a class that relies on dealing damage itself, it's all about magnifying the abilities of others, leveraging Help, handing out extra attacks etc. We're at level 5 now and the warlord is struggling a little to do damage (giving the raging barbarian/fighter an extra attack or letting the warlock scoot out of combat without provoking an AoO is nice, of course), and I'm trying to work out what sort of magic item would help out and give them a few more hero moments, but it's not easy. I gave out some custom +1 studded leather with some special abilities with this in mind, but that was immediately snapped up by the bladedancer, as would be any magic rapier I put in treasure. The warlock would have first dibs on any Charisma item. The PC isn't proficient in shields and even if I gave out a good shield, the PCs would probably decide it'd be better with the fighter. It feels like any item I put in treasure with the idea of boosting the warlord into comparative parity will more likely end up in the hands of one of the other PCs and make the inequity problem worse.
 

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