For me, it's character-focused.The issue with this is it is usually player-focused, not class or character focused. Some players may feel slighted by this.
For me, it's character-focused.The issue with this is it is usually player-focused, not class or character focused. Some players may feel slighted by this.
you can always make class specific weapons.What hinders other, better, classes from just taking the items from these classes? Why should the melee Ranger get a good sword, and not the fighter with more attacks and better survivability?
Sure its not always possible (like fist fighter monk, or no fighter/paladin/barbarian which uses the same type of weapons), but overall in general, it would be a waste to give the worse class the better weapon in a party.
I mean...wouldn't it be better if you just....didn't have to do that? Like if most characters were all clearly in the same ballpark pretty much all of the time?This is basically what I do in every campaign and system. I watch to see which characters are dominant and which are not. The ones that are struggling get magic items to bring them up to parity. The other characters...don't.
Yes, it would. But it'd also be better if there was world peace and I had a million dollar a year job as cocktail tester and once-a-week DM on Bikini Model Island, but that's not going to happen either. Imbalance, of a degree, it just a fact of life when you write a ruleset. No system is perfectly balanced unless all PCs are carbon copies of each other. There's always going to be choices that are mechanically less or more optimal than others, or at least more optimal for the type of game that the DM runs (I've run no less than two PCs recently that were nicely optimised for sneaky urban campaigns, which became an issue when they ended up playing in wilderness crawls...)I mean...wouldn't it be better if you just....didn't have to do that? Like if most characters were all clearly in the same ballpark pretty much all of the time?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.