D&D 5E (2024) Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?

I was trying to point out that this is a weakness of 5e's design that was intentionally put there, and which could have been designed in a different way, such that this wasn't actually required literally every single game.

Your favorite edition isnt any better.

Certain classes were better, 90% of magic items were trash and certain builds with those magic items were way better.

Problem was actually worse.

5E its certain classes at certain levels. Most of its also theory craft.

Rangers tier 1 are great. The fall off level 11. Most games dont go to level 11 apparently.
 

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For me, it's character-focused.

How can you tell if you evaluate it by watching play?

The system mastery you talk about in another post is entirely player-based, not character-based. Players who know and use the "exploits" will be more effective than those who don't, in some case much, much more effective even with similar character designs. I think many would feel slighted if you tilt the game because of that.

I understand the rules and how to play and someone else is rewarded because they don't?

I also find that those who have system mastery also generally (not always) understand pretty clearly how the group will best benefit from a certain magic item and will usually steer that item to that person.
 
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How can you tell if you evaluate it by watching play?

The system mastery you talk about in another post is entirely player-based, not character-based. Players who know and use the "exploits" will be more effective than those who don't, in some case much, much more effective even with similar character designs. I think many would feel slighted if you tilt the game because of that.

I understand the rules and how to play and someone else is rewarded because they don't?

I also find that those who have system mastery also generally (not always) understand pretty clearly how the group will best benefit from a certain magic item and will usually steer that item to that person.

Basically how we do it. If theres a dispute roll dice highest result wins. Winner probably misses out on next item that matters.
 

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