D&D 5E (2024) Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?

Hence curated lists. I dont hand out much in the way of vicious weapons (they're "the best").
I actually like Vicious weapons the best.
With following bounded accuracy design goal, they work better than +X items

Hence the following house ruled items.

Magic weapons:

Common: +1 damage
Uncommon: +1d6 damage
Rare: +2d6 damage
Very rare: +3d6 damage
Legendary: +4d6 damage

Magic armor: damage reduction from all attacks.

Common: DR 1
Uncommon: DR 3
Rare: DR 6
Very rare: DR 9
Legendary: DR 12

As for casters "implements"
they gain damage/healing bonus to one roll of the spell per spell level(cantrips are level 1 spells for this)

IE: for 3rd level spell
it would be
Common: +3 damage/healing
Uncommon: +3d6 damage/healing
Rare: +6d6 damage/healing
Very rare: +9d6 damage/healing
Legendary: +12d6 damage/healing

for 9th level spell it would be:
Common: +9 damage/healing
Uncommon: +9d6 damage/healing
Rare: +18d6 damage/healing
Very rare: +27d6 damage/healing
Legendary: +36d6 damage/healing

As for save bonuses from items, they are also removed.
now they give save proficiencies chosen after a short rest with using the item.

Uncommon: 1 save proficiency
Rare: 2 saves proficiency
Very rare: 3 saves proficiency
Legendary: 4 saves proficiency
 

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Without them tgey still better than most spell casters at levels that matter.
Magic items are a great way to help martials with the exploration and social pillars. It's true that anyone can use utility items, but martials get so happy when they can contribute outside of combat.
 

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