Horwath
Legend
I actually like Vicious weapons the best.Hence curated lists. I dont hand out much in the way of vicious weapons (they're "the best").
With following bounded accuracy design goal, they work better than +X items
Hence the following house ruled items.
Magic weapons:
Common: +1 damage
Uncommon: +1d6 damage
Rare: +2d6 damage
Very rare: +3d6 damage
Legendary: +4d6 damage
Magic armor: damage reduction from all attacks.
Common: DR 1
Uncommon: DR 3
Rare: DR 6
Very rare: DR 9
Legendary: DR 12
As for casters "implements"
they gain damage/healing bonus to one roll of the spell per spell level(cantrips are level 1 spells for this)
IE: for 3rd level spell
it would be
Common: +3 damage/healing
Uncommon: +3d6 damage/healing
Rare: +6d6 damage/healing
Very rare: +9d6 damage/healing
Legendary: +12d6 damage/healing
for 9th level spell it would be:
Common: +9 damage/healing
Uncommon: +9d6 damage/healing
Rare: +18d6 damage/healing
Very rare: +27d6 damage/healing
Legendary: +36d6 damage/healing
As for save bonuses from items, they are also removed.
now they give save proficiencies chosen after a short rest with using the item.
Uncommon: 1 save proficiency
Rare: 2 saves proficiency
Very rare: 3 saves proficiency
Legendary: 4 saves proficiency






