IndyPendant's Sunless Citadel

Heirmund moves forward to a position where he can see the wall Jair wanted him to watch and waits.

OOC: Preferably a spot where he is within moving distance of some sort of cover.
 

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Kuma raises his shield against possible arrows or spears, and starts clearing caltrops away with sweeps of his sword, hoping to open up a corridor suitable for charging when the enemy showed their faces.
 

Ever the practical one, Lehko will hand his lantern to Heirimund and assist Kuma in the clearing of the caltrops, following behind his undoubtably slow movement and gathering them into his sack, seemingly unconcerned with the ahead embattlements.
 

You only have a moment to prepare, and have just started to clear away the caltrops, when two goblins peek over the top of the 'battlements' at the far end of the hall. They don't hesitate, but each immediately chuck a javelin. Jerek was ready, and doesn't hesitate either, shooting at a goblin before their first missile is thrown. Jerek's arrow strikes through the goblin's chest, badly wounding it, but not stopping it.

While Kuma and Jair have just started to sweep the caltrops aside, Ydyr has already moved cautiously forward. Since he is closest to them, the goblins target him with their weapons, but he easily dodges the incoming missiles.

((Jerek's attack: Nat 20. Confirm: 11+3+1-4=11. Goblin's attacks: 14, 13.))

((Initiative: Kuma/16; Jerek/15; Goblins/14; Terrek/13; Jair/8; Lehko/8; Ydyr/5; Heirmund/2.))

((The hallway is 10 feet wide and 20 feet long. Each 5' square is strewn with caltrops. You can safely move through them at 1/2 move, or risk 'attacks' by the caltrops if you move at full speed; if the attacks hit, your speed is reduced by 50%. When you reach the wall, you could jump over it by making a DC 14 Jump check, or climb over it as a move-equivalent action that draws AoOs. You can also take a full-round action to remove all caltrops from a 5' square, using a long object like a staff, spear, etc--in which case that 5' square does not hamper movement at all.))

((Ydyr starts combat inside the hallway, able to reach the wall with a single move action--even at 1/2 move. Jair and Kuma stand just inside the hallway as well, crouching, in the process of removing the first 5' square each (you are about halfway done.) Jerek stands in the doorway shooting at the goblins. Terrek, Lehko, and Heirmund still stand in the previous room, and do not have a clear line of fire to the goblins. The battlement provides the goblins with cover relative to you.))
 

Jerek draws another arrow and steps to one side of the doorway to let the others through. He takes cool aim at the goblin he hit alread, hoping to put him down.

[OOC: Trying to snipe around the corner, giving myself cover. Can I do that? Regardless:

+4 Ranged Short bow (1d6 20/x3) (Includes Point Blank Shot modifier)
]
 

"Ydir, engage them and tell us if more are coming, We'll clear a path for if you need to withdraw!"

If Kuma clears the five foot square in front of him can I then five foot step into that cleared square and sweep the next five foot square? That would clear us a ten foot path, halfway to the wall.
 


Not seeing an opening for himself, Lehko says to Meepo. "Your turn, Dragon Keeper! Call to your comrades, if they be. Explain ourselves!" He also pulls and arms his sling from his belt, swinging it rapidly and keenly looking for an opening. "Quickly, before there is noone left to explain to."
 

Heirmund moves forward to one side of the doorway "Don't waste the warriors time Jair, I'll clear the path"

OOC: If I can just 5 foot step then I'll do that and go ahead and clear the caltrops off a square.
 

Kuma sweeps clear the first 5' square while Jerek shoots at the wounded goblin. His arrow takes the goblin in the chest, who disappears a moment later, collapsing instantly. The other goblin shoots at Ydyr again, but Ydyr manages to dodge the attack. The goblin then vanishes from sight--much more mundanely, as it rushes to the west. Moments later, you can hear it calling out some goblinoid words, although there is too much interfering noise and too much distance for Heirmund to make out more than the occasional word here and there. There's no doubt the goblin is calling for help, however.

((Jerek's attack: 17+4-4=17. Damage: 4+1=5. Heirmund's listen check: 2+0=0.))

Terrek, not understanding what Jair is trying to tell him to do, rushes down the hall, growling fiercely. He yelps at he nears the barrier, but still gamely tries to jump it to get over the battlement. He can't get enough force from his injured rear paw, however, and ends up standing on his rear legs, his front paws bracing the barrier, barking challengingly at the goblin.

((Jair's push: 9+11=20. Caltrops' "attacks": 10, 15, 16. Damage: 1. Terrek's jump: 5+8-10=3.))

Jair steps forward and clears the square just ahead of Kuma, while Heirmund clears the square beside Kuma. Lehko still stands outside the hallway, talking with Meepo, who stares while drawing his short sword. "Stupid human! Vile goblins enemy of Meepo! Talk to goblins. Silly, stupid human." It chortles to itself in the peculiar clicking manner of its race. Ydyr, finding himself unthreatened, moves carefully through the caltrops and climbs over the barrier. He stands alone in a room, looking at the goblin nearby, who is standing at a slightly open door, calling into another room.
 

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