IndyPendant's Sunless Citadel

Ydyr moves across the room to the nearest bow-wielder and pummels him fiercely, letting out a grunt of rage and power.

More on the way, this one's shouting for help!!!
 

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"This is way too much like work," Jerek observes as he starts to move forward. He carefully threads his way among the caltrops until he reaches the other end of the hallway and halts next to Terrek. "How you doin' boy?" he asks patting the dog quickly before he nocks another arrow.

[OOC: Taking a double move at half speed to get through the caltrops safely. If I can see Ydyr, I'll just stay here and use the wall for cover while I snipe. Regardless, I'm done for this round.]
 

With the caltrops more or less clear, and having obviously missed more action than he likes, Kuma rumbles in approval at the warning of more and strides forward through the cleared path, slowing only slightly at the ten feet of caltrops.

"Good, let them come! Let us have battle!"

With that, he bashes at the rude barrier, trying to smash open a path through it.

(Move of 40, using 20' of movement to get through calts, the rest to get to the barricade, then taking an attack action to try to break a hole in the barricade))
 


"Keep on him Ydir." Jair notes Terrek's wounded paw and makes a mental note to heal it when he gets the chance but for now continues to sweep caltrops in case the party needs to retreat out this way. Hazards that slow movement would be enough to allow pursuers to catch the party if they were fleeing.
 

The room Ydyr finds himself in is 20 feet square. The layer of filth on the floor, stains on the walls, shabby hides, and much-used fire pit attest to the years of use this room has seen at the hands of the goblins, who are obviously not overly concerned with hygiene. The battlement stands to his south, and in the southwestern corner, just ten feet from him, the goblin archer stands in a door beside the battlement, opening outwards from the room to the south as well. This means Ydyr doesn't have to move far to reach the goblin--but it also means that Jerek can't get a line of sight on it.

Kuma moves up to the barricade and tries to break through it, but only chips at the mortar slightly with his strike. It looks shoddy, but is surprisingly sturdy; still, he would probably be able to break it down--given an hour or three... Jerek, unable to find a clear target, climbs over the barricade, placing his back against the east wall for safety--and spies the goblin! Immediately, he shoots the goblin, who no longer has cover, and hits, and the goblin leaves a blood trail as it slowly slides down the wall to lie unmoving. Heirmund and Jair clear away the next set of caltrops, leaving only five feet in front of Jair and ten feet in front of Heirmund left to clear away. Lehko follows behind, quickly scooping most of the caltrops into his small bag; he figures he is getting roughly 3/4 of them, even hurrying as he is, and he is confident he can take a few minutes and grab the rest later on. Meepo nervously stands in the doorway to the hallway, reluctant to enter, while Terrek awkwardly hops up onto the barricade and then over, landing with a quiet whimper on the other side, ending up in between Jerek and the doorway, which Ydyr hurries up to--and then through and out of sight.

Approaching the door, Ydyr sees a short hall that bends to the west after ten feet. Hearing hurried noises coming from that direction, he cautiously heads down the hall and peeks around the corner. He sees...another barricade. With more goblins crouching behind it. They exclaim as they see him, and a couple javelins clatter near the wall he is peeking around, causing him to quickly pull back before he could get more than a brief impression: a larger room, larger barricade, and more goblins. At least there aren't caltrops this time...

((Jerek's attack: 13+4=17. Damage: 4+1=5.))
 

Jair sweeps the last five feet in front of him with his spear, enough to clear a path so a person could make a full retreat without risking getting spiked and crippled.
He then moves up to the barricade.

"It's clear on the left as you come back here lads."
 

Jerek grits his teeth, clearly unhappy with the situation. "I know it's kind of late now," he says to the group at large, "but do you think they'd be willing to talk?" He turns to Meepo. "What do you think? Can they be dealt with?"
 

Ydyr will inform whomever catches up with him of the basic layout and number of goblins, etc. Deep in the recesses of his mind, tall tales of adventuring heroes swirl darkly, stories told by mothers to put their children to sleep. He thinks that this would normally be the time for a grand old wizard to hobble up to the corner and zap some kind of light at the foul goblins cowering at the end of the hall.

[[If Heirmund has no distance offense prepared, then Ydyr will offer to charge with Kuma, et al. ]]
 


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