IndyPendant's Sunless Citadel

Lehko releases his javelin smoothly, and in perfect form, despite it's miss. He extends the motion into a graceful twist, feet actually coming up off the ground for a moment as he bends to pick up the next closest one. He continues his spin even further, extending his arm and leg into a classic javelin throw position, the missile launching from his fingertips. This time he pulls the stance short however, and takes a large step forward, effectivley shedding his momentum.

[[Picking up another javelin and attacking either the same goblin or again, the farthest non melee, followed by the ubiquitous 5ft step.]]
 

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Jerek growls in frustration at the crowded opening. "Give me a shot!" he shouts, drawing his bow back again.

[OOC: No penalty for firing into melee (Precise Shot) but the goblins have cover, of course.

Attack Modifier +4, 1d6+1 damage if I manage to hit.

What I wouldn't give for some Alchemist's Fire :) ]
 

The goblins all look nervous, as they gaze up at their human invaders. Nevertheless, they all drop their javelins, draw their morningstars, and attack! Each attacks the one in front of him, with one exception: the goblin on the far west ignores Terrek completely and attacks Ydyr diagonally accross the barricade. He is the only one to hit, his morningstar striking Ydyr's shoulder crushingly, the spikes scoring a line of blood down his arm, and almost causing it to go completely numb.

((Goblin's attacks: 19, 9, 6, 11. Damage: 4.))

Kuma responds in kind, bringing his longsword up and over the barricade--but this time it glances off one of the crenellations, the blade skipping high over the goblin's head. Jair has better luck, and by thrusting his spear right in between them, he manages to catch the careless goblin facing him directly in the chest, killing him instantly! Lehko completes his maneuver, knowing he has little chance of hitting--and indeed, the javelin strikes the barricade cleanly, lodging there. Ydyr strikes out with a fist at the goblin facing him, but his target dodges momentarily behind a crenellation, causing him to miss. Jerek's shot goes high, sailing over everyone's head to lodge in the wall near the ceiling. Meepo and Heirmund watch, unable to spot an opening, as Terrek braces his front feet against the barricade wall and lunges the goblin that ignored him with his snapping jaws. The goblin just leans back slightly, his expression scornful, to avoid Terrek's attack.

((Kuma's attack: 10+4-4=10. Jair's attack: 19+0-4=15. Damage: 8+0=8. Lehko's attack: 18+2-4-4=12. Ydyr's attack: 16+2-4=14. Jerek's attack: 6+4-4=6. Terrek's attack: 13+3-4=12. Heirmund has Delayed slightly, to go at the beginning of the next round, before the goblins.))
 

Kuma spits in anger at the repeated misses due to the barricade.

"Mountain's breath! I come for you, small demons!"

With that, he scales the low barricade entirely, raising his sword over his head to bring it crashing down atop the goblin facing him!

(Move action to get over, Climb or Jump check as needed, and attack on Gobby)
 

"Right," Jerek says tightly. "Charge!"

He runs toward the barrier, leaping over it without breaking stride.

[OOC: I assume the barrier is only about 2 or 3 ft high since the goblins can shoot over it. 3' is a DC 12 Jump check. However, the rules also say you can "hop up" onto something as high as your waist with a DC 10 check. Odd.
Anyway, since I go after most people, my intention is to follow anybody who goes over and try to end up in a spot where I can shoot without provoking AoO. Still trying to find an important-looking target.
Jump +0, unfortunately...]
 

Ydyr eyes water at the sting of the pain in his shoulder. He looks one way then the other before attacking again.

[[Again, if a space opens up after his attack, he will hop over.]]
 

Heirmund waits for an opening on this side of the wall and then moves up and starts poking over the wall with his staff at the nearest goblin.

OOC: Either attack a goblin or aid another if the positions are right.
 

With full on joyful druid battle lust going Jair will hop over the wall into the space the dead goblin occupied then strike another with his spear.
 

The goblin to the west just looks contemptuous again, but the one to the east, directly facing Kuma, stares up at him in wide-eyed dismay. All three attack again, two on Ydyr and the remaining one on Kuma. Ydyr just barely manages to dodge that first goblin's second attack, but the other two don't even come close. Then Kuma, figuring he would be unable to clear the barricade in a jump, instead climbs over it, risking attacks from two of the goblins--and the one facing him directly hits him in the chest, almost knocking him back over the wall again! However, Kuma manages to complete his climb over the wall, and attacks that goblin. Unhampered by the barricade, his sword easily finds its target, slicing right through the goblin's neck. In a smooth motion, he brings the sword arcing around to the other goblin within reach, the one Ydyr wounded, and his sword strikes the barricade again--this time, after cleaving straight through the second goblin.

((Goblins' attacks: 15, 10, 6. Goblins' AoOs: 4, 21. Damage: 4. Kuma's attack: 13+4=17. Damage: 5+3=8. Cleave: 19+4=23. Crit check: 3+4=7. Damage: 6+3=9.))

Jair follows Kuma's lead, climbing over the barricade to attack the single remaining goblin. That goblin strikes out at him desperately with his morningstar, and hits a glancing blow before Jair plants himself on the other side, and attacks! Unfortunately, the goblin corpse beneath him causes him to lose balance and his thrust slides off the goblin's small shield. Lehko, heedless of the odds of hitting, once more twists down smoothely and grabs another javelin nearby, hurling it at the lone goblin, but it sails high. Ydyr, seeing no way to cross the barricade and still reach this no-longer-scornful goblin, attacks him over the wall, but once again the crenellations get in his way.

((Kobold's AoO: 17. Damage: 1. Jair's attack: 6+0=6. Lehko's attack: 5-4-4=-3. Ydyr's attack: 16+2-4=14.))

Jerek races up to the barricade and tries to leap over it--clearing it cleanly, if just barely! He completes his movement by getting into position for a clear shot, and looses an arrow--that slices a clean runnel along the beleagered goblin's armour, but doesn't strike home. Terrek attacks that goblin as well, but misses completely. As Heirmund approaches and clambers over the barricade to stand against the eastern wall, the goblin retreats up to the second western door there, which is luckily shut. Jair attacks him as he withdraws, but misses, and the goblin begins yelling for help in his own language at the top of his lungs.

((Jerek's jump check: 15+0=15. Attack: 10+4=14. Terrek's attack: 2+3-4=1. Jair's AoO: 2+0=2.))

((I realized belatedly that it doesn't really make sense to have the goblins go at the start of the post, since this way you can properly react to what they do...: ))
 

Ydyr will move away from the goblin at the wall, and move farther down the wall and slip over, heading for a door... presumably through which goblins should be pouring any minute.
 

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