Jil Barra, Drow Rogue
I am going to go with Jil Barra, drow crossbow-woman. I played her up to level 5 in another game, so I have a good idea of her personality and game mechanics.
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====== Created Using Wizards of the Coast D&D Character Builder ======
Jil Barra, level 10 (her name means Jade's Shadow in drow)
Drow, Rogue, Unaligned
Rogue Tactics: Artful Dodger
Background: East Rift
FINAL ABILITY SCORES
Str 11, Con 14, Dex 20, Int 10, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 16, Int 10, Wis 10, Cha 14.
AC: 25 Fort: 19 Reflex: 25 Will: 21
HP: 71 Surges: 8 Surge Value: 17
TRAINED SKILLS
Stealth +17, Thievery +15, Bluff +14, Intimidate +16, Acrobatics +15, Streetwise +14
UNTRAINED SKILLS
Arcana +5, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Athletics +5
FEATS
Level 1: Distant Advantage
Level 2: Ruthless Hunter
Level 4: Backstabber
Level 6: Weapon Expertise (Crossbow)
Level 8: Drow Fightng Style
Level 10: Two-Fisted Shooter
POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Impact Shot
Rogue daily 1: Easy Target
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Trickster's Blade
Rogue daily 5: Walking Wounded
Rogue utility 6: Chameleon
Rogue encounter 7: Snap Shot
Rogue daily 9: Rogue's Recovery
Rogue utility 10: Combat Tumbleset
ITEMS
Boots of Spider Climbing (heroic tier), Bedroll, Pouch, Belt (empty), Waterskin, Thieves' Tools, Crossbow Bolts (20), Dagger, Deathstalker Hand Crossbow +2, Cloak of Distortion +2, Magic Drowmesh +3, Bracers of Archery (heroic tier), Duelist's Dagger +1, Bloodstinger Poison (level 8) (5)
95gp[/sblock]
[sblock=Background] It is not that Jil wanted to live with the surface dwellers, but fate wouldn't have it any other way. She doesn't remember much of the Great Breaking, when the ceiling cracked and the sunlight bled through. The wreckage that it left to the Undercity of Xar'gon forced the devistated dark elves to the surface. Jil has long since been removed to the ways and rituals of her people. Like many of her people, she was able to find refuge is a near by gnome outpost of Sealman. While the gnomes were not quick to judge her people like the dwarves or humans, there was still an uneasily feeling over the years. Since that time Jil has left the outpost to make her way in the world. She primarly sold her talents out as a sellsword early in her career. She has a hard time trusting people due to the fact that the population is already distrusting of her ilk. This is why Jil finds comfort in her shadows and striking from a distance. After all, you don't let anybody get close, you can't be hurt. She does take advantage of the popular opinion when it suits her, even though she does not follow traditional drow culture. Some of the guilds that she did freelance work for thought of her background a sign of strength when dealing with their enemies. She let's them think what they want, as long as the end result is achieved. But for now, it is back on the road for her with adventure ahead.
Personality: Like
Xenia Onatopp but without the thigh-killing. She might be snide to topsiders, but she may use her woman wiles to her way. Jil is also not above playing up the "drow aspect" of her persona. But
I am not going to play her like some crude snatch. I am not a fan of being a jerk to party members just because "that is how my character" would be.
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