Added my Background, please let me know your thoughts Insight.:
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Before the Light
Seeker' consciousness drifted in a black void, a sea of darkness. He didn't feel his body, his hands, his power - anything. It took some time for him to realize that he was dead again. The cycle was completed once more, and his soul had been cast back to the Astral Sea, waiting for its next body. Sometimes, he would just want to give up. What was the meaning? Endlessly going back to a mortal coil, suffering through life's hardships and painful experiences, only to die again and begin the cycle anew? What was the meaning of it all? Had he truly no choice but to suffer this fate through eternity?
"I... want to give up."
The words left his lips - his metaphorical lips, for he had no body to call his own - effortlessly, and as the drifting soul uttered those thoughts, a huge weight was lifted from it, as if it eased just at the thought of breaking the cycle, of not returning to that damned mortal world. Suddenly, things were looking brighter, and the possibility opened itself; if he did not return to the mortal world, would he be able to take upon his old post, his old position? Would he be able to rejoin the ranks of divine exarchs working directly for the Gods themselves, without need of prayer or fear?
"There are still things to do, things to protect."
"No... No, I want no more of it."
"Will you forsake your duty, Child of the Gods?"
"No, no... It's not my duty anymore, no... I don't want it, I don't want it..."
"It is your duty, Child, and it will always be. The World needs you; the World needs all who can help. There is great danger to the World, Child. Humanity has grown. For the centuries you have slept here, in this sea of nothingness, cities were built, empires rose and fell. That knowledge needs to be captured, recorded. Will you forsake your duty, Child of the Gods?"
"..."
"No."
"Come, I'll show you."
Rebirth of an Angel
When Seeker first opened his eyes, the first thing he did was fall to his knees, and begin to cry. He reached for the ground, trying to feel the earth, but his hands grasped only ash and dust. The very air that he breathed was poisonous, and there was no natural life from what he could sense. For hours, Seeker stood in the destroyed library, the greatest the world had known, once a repository of so much knowledge that it was said even an eladrin couldn’t read all that it had to offer; a place where he had been reborn for millennia. Now, however, it was all lost. And all because of his inactivity, his reluctance in beginning the cycle anew. Without choice, Seeker couldn't mourn for his lost font of knowledge for much longer, or the poisoned land would start to affect him - he was not powerful enough to combat it. With his heart and spirit broken, he left his former "home", now only a wasteland, and retreated into the nearest settlement he could find. For months, he spent his time nurturing his abilities, remembering things lost forgotten. He communed with Ioun, asking - no, begging - for forgiveness, and a second chance was granted to him. The immortal's body was infused with the power of the god of knowledge itself, and he was granted the ability necessary to protect the knowledge of the world. But time... he needed time to master his own abilities. He needed time before he could truly save anything.
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====== Created Using Wizards of the Coast D&D Character Builder ======
Seeker, level 10
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Background: Arcane Mercenary (+2 to History)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 10, Int 20, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.
AC: 24 Fort: 19 Reflex: 23 Will: 25
HP: 58 Surges: 7 Surge Value: 15
TRAINED SKILLS
Arcana +17, Nature +15, History +21, Dungeoneering +15, Religion +17
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Diplomacy +6, Endurance +6, Heal +10, Insight +10, Intimidate +6, Perception +10, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Wizard: Ritual Caster
Level 1: Armor Proficiency (Leather)
Level 2: Initiate of the Faith
Level 4: Implement Expertise (orb)
Level 6: Improved Initiative
Level 8: Arcane Familiar
Level 10: Battle Intuition
POWERS
Wizard at-will 1: Cloud of Daggers
Wizard at-will 1: Phantom Bolt
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Grease
Wizard daily 1 Spellbook: Sleep
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
Wizard encounter 3: Color Spray
Wizard daily 5: Grasp of the Grave
Wizard daily 5 Spellbook: Visions of Avarice
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Invisibility
Wizard encounter 7: Tomebound Ooze
Wizard daily 9: Taunting Phantoms
Wizard daily 9 Spellbook: Mordenkainen's Sword
Wizard utility 10: Resistance
Wizard utility 10 Spellbook: Arcane Gate
ITEMS
Spellbook, Orb of Impenetrable Escape +3, Cloak of Distortion +2, Counterstrike Leather Armor +2, Defensive Staff +1, Reading Spectacles (heroic tier), Belt of Vigor (heroic tier), Executioner's Bracers (heroic tier), Resplendent Gloves (heroic tier), Adventurer's Kit. (280 gp of religious incense, 140 gp of Alchemal reagents, 60 gp of rare herbs)
RITUALS
Comprehend Language, Create Campsite, Wizard's Curtain, Speak with Dead, Eye of Alarm
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