Still dinking around with feat choices, but this is looking pretty close to what I want...
[sblock=Tatterdemalion - Gnome Bard]Tatterdemalion, level 10
Gnome, Bard
Bardic Virtue: Virtue of Cunning
Pact Initiate: Pact Initiate (fey pact)
Background: Gnome - Fomorian Captivity (Stealth class skill)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 11, Int 17, Wis 15, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 11, Int 14, Wis 14, Cha 16.
AC: 22 Fort: 18 Reflex: 21 Will: 24
HP: 69 Surges: 8 Surge Value: 17
TRAINED SKILLS
Arcana +15, Stealth +16, Perception +12, Bluff +16, Diplomacy +16, History +13
UNTRAINED SKILLS
Acrobatics +8, Dungeoneering +10, Endurance +9, Heal +10, Insight +10, Intimidate +13, Nature +10, Religion +11, Streetwise +13, Thievery +8, Athletics +7
FEATS
Bard: Ritual Caster
Level 1: Pact Initiate
Level 2: Arcane Familiar
Level 4: Shadow Skulk
Level 6: Improved Initiative
Level 8: Jack of All Trades
Level 10: Feyborn Charm
POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: Jinx Shot
Bard encounter 1: Blunder
Bard daily 1: Verse of Triumph
Bard utility 2: Inspire Competence
Bard encounter 3: Rhyme of the Blood-Seeking Blade
Bard daily 5: Song of Discord
Bard utility 6: Glimpse the Future
Bard encounter 7: Deflect Attention
Bard daily 9: Symphony of Misfortune
Bard utility 10: Illusory Erasure
ITEMS
Ritual Book, Songbow of Lullabies Shortbow +2, Deathcut Leather Armor +2, Elven Cloak +2, Circlet of Mental Onslaught (paragon tier), Adventurer's Kit, Alchemical Reagents (Arcana) (200)
RITUALS
Traveler's Chant, Glib Limerick, Call of Friendship, Fey Passage, Song of Sustenance[/sblock]
Tatter was a captive of the Formorians, and still bears the psychological scars of that captivity. Though she managed to escape, she doesn't seem terribly happy about it...or anything else, for that matter.
[sblock=Tatterdemalion - Gnome Bard]Tatterdemalion, level 10
Gnome, Bard
Bardic Virtue: Virtue of Cunning
Pact Initiate: Pact Initiate (fey pact)
Background: Gnome - Fomorian Captivity (Stealth class skill)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 11, Int 17, Wis 15, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 11, Int 14, Wis 14, Cha 16.
AC: 22 Fort: 18 Reflex: 21 Will: 24
HP: 69 Surges: 8 Surge Value: 17
TRAINED SKILLS
Arcana +15, Stealth +16, Perception +12, Bluff +16, Diplomacy +16, History +13
UNTRAINED SKILLS
Acrobatics +8, Dungeoneering +10, Endurance +9, Heal +10, Insight +10, Intimidate +13, Nature +10, Religion +11, Streetwise +13, Thievery +8, Athletics +7
FEATS
Bard: Ritual Caster
Level 1: Pact Initiate
Level 2: Arcane Familiar
Level 4: Shadow Skulk
Level 6: Improved Initiative
Level 8: Jack of All Trades
Level 10: Feyborn Charm
POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: Jinx Shot
Bard encounter 1: Blunder
Bard daily 1: Verse of Triumph
Bard utility 2: Inspire Competence
Bard encounter 3: Rhyme of the Blood-Seeking Blade
Bard daily 5: Song of Discord
Bard utility 6: Glimpse the Future
Bard encounter 7: Deflect Attention
Bard daily 9: Symphony of Misfortune
Bard utility 10: Illusory Erasure
ITEMS
Ritual Book, Songbow of Lullabies Shortbow +2, Deathcut Leather Armor +2, Elven Cloak +2, Circlet of Mental Onslaught (paragon tier), Adventurer's Kit, Alchemical Reagents (Arcana) (200)
RITUALS
Traveler's Chant, Glib Limerick, Call of Friendship, Fey Passage, Song of Sustenance[/sblock]
Tatter was a captive of the Formorians, and still bears the psychological scars of that captivity. Though she managed to escape, she doesn't seem terribly happy about it...or anything else, for that matter.
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