Insight's "In the Shadow of Giants" [OOC]

I'm pretty keen to develop a group history and build to that rather than a specific concept (though I may be barking up the wrong tree here, what with all the concepts already submitted) and since Insight has given us the green light to do some world-building I think we should run with it.

I mean, we have the time and all. A week.

Any group would need to encompass all the possible PCs.

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Idea the 1st: PCs are the founders of a border town nearish where the adventures start. This would allow the inclusion of all the submissions as 'NPCs' and alternates.

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Idea the 2nd: PCs all got together initially at the reading of a Will. The Will stipulated that they do tasks A, B, C, etc. Around task H or so, they'd discovered that they sorta had something good going and kept it up after the Will was properly executed.

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Idea the 3rd: Sort of an obvious one, the PCs are agents of a King or Council and do work chiefly for the Crown (or Council). They are all identified by a signature cloak they wear (when on official business) that gives their band it's name, The Red/Skull/Mist/Star/Stone/Dark Cloaks.

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* Mage, Priest, Lord, Crime Boss

Not the 2nd idea, please. It's too close to something you'll be doing later. I like taking the initiative, though!
 

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In terms of items and wealth, use the standard rules in the DMG1. Your character has a magic item of 11th level, one of 10th level, and one of 9th level, along with 4,200gp or the equivalent. Mundane items (those not considered consumables, mounts, or magic items) do not cost gold and you can have as many of these as you like (within reason).

One particular question I bumped into...

What about rituals? What's within reason there? :)
Would one for each level (i.e. one of 1st, one of 2nd, one of 3rd, ..., one of 10th level) be alright?
How about ritual materials to use them (not for "Enchant Magic Item", obviously ;))?

Other than that, and a few small details, I'm pretty much set... will write the character sheet up cleanly (only got a draft right now) and post it here during the next one or two days.

Bye
Thanee
 

I'm pretty keen to develop a group history and build to that rather than a specific concept (though I may be barking up the wrong tree here, what with all the concepts already submitted) and since Insight has given us the green light to do some world-building I think we should run with it.

I mean, we have the time and all. A week.

Any group would need to encompass all the possible PCs.

-------

Idea the 1st: PCs are the founders of a border town nearish where the adventures start. This would allow the inclusion of all the submissions as 'NPCs' and alternates.

-------

Idea the 2nd: PCs all got together initially at the reading of a Will. The Will stipulated that they do tasks A, B, C, etc. Around task H or so, they'd discovered that they sorta had something good going and kept it up after the Will was properly executed.

-------

Idea the 3rd: Sort of an obvious one, the PCs are agents of a King or Council and do work chiefly for the Crown (or Council). They are all identified by a signature cloak they wear (when on official business) that gives their band it's name, The Red/Skull/Mist/Star/Stone/Dark Cloaks.

-------

* Mage, Priest, Lord, Crime Boss

FWIW, I prefer the 1st one. My PC is more about furthering the cause of knowledge rather than that of men. I however do like the thought of us wearing a distinctive outfit. My first long-term campaign I played we all wore cloaks denoting our adventuring company, The Red Knights... we all happened to serve the Red Knight.

How do you feel about the Devas fluff in the PHB2 Insight? I like the whole Re-birth in a holy place sorta feel and plan to run with that. Perhaps this border town is close to a specific holy place to Ioun (isolated library, tower of a local sage of some renown, heck even a secret necromantic laboratory where a notorious villain toils away developing new forms of undead) and Seeker reappeared there, joining the others in founding a town in order to have some pretense to be near the holy place.

Shay - I love the take on gnomes, 4e makes them much more palatable for me (I loved eberron gnomes for that reason as well).

Insight - if we do get bonus rituals, I'll rearrange some equipment as I spent a few hundred gold pieces on it.
 

Here is my dwarf shman. The original game I made him for got pending. will add more background later.

Work in Progress sheet

I tried to build him in D&Di like I've done for every other character sheet, and it didn't quite work. Baern has a feat that doesn't exist (Ritualist; if that's supposed to be Ritual Caster, he doesn't meet the pre-reqs), and I'm not sure how he's supposed to have picked up training in Dungeoneering or the Elven language.
 

One particular question I bumped into...

What about rituals? What's within reason there? :)
Would one for each level (i.e. one of 1st, one of 2nd, one of 3rd, ..., one of 10th level) be alright?
How about ritual materials to use them (not for "Enchant Magic Item", obviously ;))?

Other than that, and a few small details, I'm pretty much set... will write the character sheet up cleanly (only got a draft right now) and post it here during the next one or two days.

Bye
Thanee

You have to buy rituals. Use your starting gold for that. Same with ritual components. Set aside x amount of gold worth of components for each type (Arcana, Nature, Heal, etc).
 

How do you feel about the Devas fluff in the PHB2 Insight? I like the whole Re-birth in a holy place sorta feel and plan to run with that. Perhaps this border town is close to a specific holy place to Ioun (isolated library, tower of a local sage of some renown, heck even a secret necromantic laboratory where a notorious villain toils away developing new forms of undead) and Seeker reappeared there, joining the others in founding a town in order to have some pretense to be near the holy place.

I don't have any feelings one way or the other regarding Devas or their background. If you want to make use of something, do it. I'll let you know if it won't work in plenty of time for you to change it (if necessary).
 

You have to buy rituals. Use your starting gold for that. Same with ritual components. Set aside x amount of gold worth of components for each type (Arcana, Nature, Heal, etc).

It seems to me that unless all your rituals are of the same type, it doesn't make mechanical sense to buy ritual components other than residium. Am I wrong about this? Doesn't matter for this character, as Corrin is not a ritual caster, but it could.
 
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It seems to me that unless all your rituals are of the same type, it doesn't make mechanical sense to by ritual components other than residium. Am I wrong about this? Doesn't matter for this character, as Corrin is not a ritual caster, but it could.

If you are in a dungeon and want to use a ritual, and have no components... well, you couldn't do it. That would be one reason. You might not always be in a position where you can buy ritual components.

If you go into the SHOP function of the Character Builder, you'll see that they've added components by type (by Skill, basically) as something you can purchase. That makes sense to me and that how I'll be running rituals and their components.
 

Yeah, like my one nature ritual (Make Campsite) which provides a shelter for the party and makes it difficult to find us... not much use unless I have the components, same for Eye of Alarm.
 

It seems to me that unless all your rituals are of the same type, it doesn't make mechanical sense to buy ritual components other than residium. Am I wrong about this?

Yes and no.

It would make no sense to buy any of the other components, if you could buy residuum. But since you cannot (normally) buy it (it is only gained by disenchanting magic items), there definitely is some sense left in the other component types. :)

Bye
Thanee
 

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