Insight's "In the Shadow of Giants" [OOC]

Yeah, I've got 2 strikers in LEW and 1 in LEB, a defender in Cov's Epic game, and a leader in tabletop game I'm hopeful to be able to try a controller. I love wizards, they're much, much better with AP, it seems that WOTC got a much better handle on controllers after the PHB was released

Since I DM and don't get to play different types, I decided to give PBP a try. This is my first attempt at it. I too think that AP got a better handle on Wizards, hence, the reason I tried that first.

I noticed that you took Grasp of the Grave. I wasn't sure Insight was allowing Dragon Magazine stuff since he said rulebooks.
 

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I'm going to withdraw my swordmage and focus on my druid concept:

An elf druid, nominally a Controller, but strongly slanted towards Striker, focusing on melee beast form powers and mobility/scouting. Planned Paragon path is Blood Moon Stalker.

Rikka Pouncequick
Elf, Druid
Primal aspect: Predator
Background: Wild elf (+2 Athletics)

FINAL ABILITY SCORES
Str 11 Con 15 Dex 18 Int 8 Wis 20 Cha 10

STARTING ABILITY SCORES
Str 11 Con 14 Dex 15 Int 8 Wis 16 Cha 10

AC: 24 Fort: 19 Ref: 22 Will: 23
HP: 72 Surges: 9 Surge value: 18

TRAINED SKILLS
Acrobatics, Athletics, Endurance, Nature, Perception, Stealth

UNTRAINED SKILLS


FEATS
Level 1: Warrior of the wild
Level 2: Implement expertise (totem)
Level 4: Skill training (Acrobatics)
Level 6: Martial alacrity
Level 8: Alertness
Level 10: Acolyte power

POWERS
Druid At-will 1: Chill Wind
Druid At-will 1: Pounce
Druid At-will 1: Savage Rend
Druid Encounter 1: Twisting Vines
Druid Daily 1: Savage Frenzy
Druid Utility 2: Fleet Pursuit
Druid Encounter 3: Tundra wind
Druid Daily 5: Roar of Terror
Druid Utility 6: Black Harbinger
Druid Encounter 7: Feast of Fury
Druid Daily 9: Feral Mauling
Druid Utility 10: Winter Storm (Swapped to gain Undaunted Stride)

Major items:
Totem +3 (level 11)
Deathcut Hide +2 (level 10)
Cloak of Survival +2 (level 9)

Other items:
Prime shot +1 Longbow (L2; 520 gp)
Stag Helm (L5; 1000 gp)
Iron armbands of power (L6; 1800 gp)

Background: Spoiler:
The elven folk have been retreating farther and farther from civilization for more years than any human can really remember- some of the tribes have fallen to the level of nigh-feral savages, dwelling in the Whisperwood or in the peaks of the Dragonrange. Rikka's tribe was one such group- they had dwelt peacefully in the high mountains for hundreds of years, with almost no human contact save for occasional explorers or barbarians. When a savage orcish warlord began to gather a fierce horde, the small elven tribe had almost no chance. Rikka, a young elven huntress, managed to escape the orcs that slaughtered her village, and she sought strength and vengeance from the powerful nature spirits that her tribe revered. Those enigmatic powers rewarded her with the fierce gifts of her animal totem, the snow leopard of the highest peaks. Alone, she began to track and harry the growing orcish horde. In time, she would certainly have perished, for the orcs were too numerous and too strong for any single hunter to defeat- but she soon joined forces with an established adventuring company who had a grudge against the shaman who was the real power behind the growing horde. Rikka proved herself to the experienced adventurers, helping take the place of their tracker, who the orcs had slain. Once the shaman was defeated, and the horde dispersed, Rikka followed the party in search of other adventures...
 

On Character Creation
Characters will be created at 10th level, using the currently available rulebooks from Wizards of the Coast. Third party material will not be used. Options in the Character Builder (and Compendium) are available with the exception of Eberron material and races outside PHB1 and PHB2. The "bloodline", "dragonmark", and "heritage" feats are also prohibited. Characters should be submitted using the Summary function of the Character Builder. If you do not have access to the Character Builder, create a submission that is as clear and concise as possible.

Emphasis mine - I thought we could use anything in DDI except non-phb races, and the listed feats.

Since I DM and don't get to play different types, I decided to give PBP a try. This is my first attempt at it. I too think that AP got a better handle on Wizards, hence, the reason I tried that first.

I noticed that you took Grasp of the Grave. I wasn't sure Insight was allowing Dragon Magazine stuff since he said rulebooks.

I enjoy the PbP - let's me get a bit more descriptive than in a face to face game. If you're interested I'd also suggest LEW & LEB here on the site. LEB is in my sig.
 



Jil Barra, Drow Rogue

I am going to go with Jil Barra, drow crossbow-woman. I played her up to level 5 in another game, so I have a good idea of her personality and game mechanics.

[sblock=Character Sheet]
====== Created Using Wizards of the Coast D&D Character Builder ======
Jil Barra, level 10 (her name means Jade's Shadow in drow)
Drow, Rogue, Unaligned
Rogue Tactics: Artful Dodger
Background: East Rift
FINAL ABILITY SCORES
Str 11, Con 14, Dex 20, Int 10, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 16, Int 10, Wis 10, Cha 14.

AC: 25 Fort: 19 Reflex: 25 Will: 21
HP: 71 Surges: 8 Surge Value: 17
TRAINED SKILLS
Stealth +17, Thievery +15, Bluff +14, Intimidate +16, Acrobatics +15, Streetwise +14
UNTRAINED SKILLS
Arcana +5, Diplomacy +9, Dungeoneering +7, Endurance +7, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Athletics +5
FEATS
Level 1: Distant Advantage
Level 2: Ruthless Hunter
Level 4: Backstabber
Level 6: Weapon Expertise (Crossbow)
Level 8: Drow Fightng Style
Level 10: Two-Fisted Shooter
POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Impact Shot
Rogue daily 1: Easy Target
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Trickster's Blade
Rogue daily 5: Walking Wounded
Rogue utility 6: Chameleon
Rogue encounter 7: Snap Shot
Rogue daily 9: Rogue's Recovery
Rogue utility 10: Combat Tumbleset
ITEMS
Boots of Spider Climbing (heroic tier), Bedroll, Pouch, Belt (empty), Waterskin, Thieves' Tools, Crossbow Bolts (20), Dagger, Deathstalker Hand Crossbow +2, Cloak of Distortion +2, Magic Drowmesh +3, Bracers of Archery (heroic tier), Duelist's Dagger +1, Bloodstinger Poison (level 8) (5)
95gp[/sblock]

[sblock=Background] It is not that Jil wanted to live with the surface dwellers, but fate wouldn't have it any other way. She doesn't remember much of the Great Breaking, when the ceiling cracked and the sunlight bled through. The wreckage that it left to the Undercity of Xar'gon forced the devistated dark elves to the surface. Jil has long since been removed to the ways and rituals of her people. Like many of her people, she was able to find refuge is a near by gnome outpost of Sealman. While the gnomes were not quick to judge her people like the dwarves or humans, there was still an uneasily feeling over the years. Since that time Jil has left the outpost to make her way in the world. She primarly sold her talents out as a sellsword early in her career. She has a hard time trusting people due to the fact that the population is already distrusting of her ilk. This is why Jil finds comfort in her shadows and striking from a distance. After all, you don't let anybody get close, you can't be hurt. She does take advantage of the popular opinion when it suits her, even though she does not follow traditional drow culture. Some of the guilds that she did freelance work for thought of her background a sign of strength when dealing with their enemies. She let's them think what they want, as long as the end result is achieved. But for now, it is back on the road for her with adventure ahead.

Personality: Like Xenia Onatopp but without the thigh-killing. She might be snide to topsiders, but she may use her woman wiles to her way. Jil is also not above playing up the "drow aspect" of her persona. But I am not going to play her like some crude snatch. I am not a fan of being a jerk to party members just because "that is how my character" would be.
[/sblock]

[sblock=Picture]
viconia.jpg
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I'm closing recruiting as of today. I think we've got all the quality submissions we're going to get. I know Shayuri is still considering a concept, so that user may still submit a new character, but no one else.

What I need from those of you who have submitted an idea (or more) is to flesh out the details of your character's background. I do NOT need a novella on your character's backstory; instead, what I am looking for are details that I can use to expand the rather simple default D&D world. I'll be using YOUR creations to help map it out. Part of the decision-making process in terms of which characters are selected will be your creativity and input.

A note on using other characters in your backstory. Obviously, since I said earlier that you've been adventuring together since level 1, parts of your backstory may involve other character submissions. Do not assume, however, that weaving someone into your backstory automatically means that either of you will be picked. If Player A has Player B in his backstory and Player A is picked for the game, that doesn't mean Player B is going to be selected. We will retcon background to make it all work in the end.
 


Wow, so many people went strait to the cloak of distortion that it seems instantly old hat now. I think I will be changing that to an ebony fly just to have something different ;p
 

*laugh*

I was also pondering it, but went for the other choice for exactly that reason, since everyone seemed to be getting it. :lol:

Bye
Thanee
 

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