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Insight's Secret Wars OOC Thread

Posted Blitz to the RG now, with the change detailed here. Only open question is, whether I need to make the slight corrections to the background (change her mother's name to match hers) or not. :)

Bye
Thanee

One possibility, if you don't want to change your character's hero name, is that the mother's name was Scream and your twin took that name, but became a villain. Your character, then, would have little choice but to come up with a new hero name.
 

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Visitor is ready in the RG. The name can stay, or should I rename him 'Grey Guardian'to sound more super hero like? I would prefer him to be called D'lyn by his teammates anyway, much as the Martian Manhunter is usually referred as J'onn.

I am OK with either name. Just decide which one you like and stick with it :)

What your allies call you is up to them.
 

EVERYONE -

I would like to start the IC thread this weekend or the start of next week. Please try to have your finalized characters in the RG by then. It is possible that I will allow people to be involved with the IC thread before the finalized characters are submitted, but such characters would be unable to do much other than dialogue and basic actions (they could not fight, use skills, etc).
 

One possibility, if you don't want to change your character's hero name, is that the mother's name was Scream and your twin took that name, but became a villain. Your character, then, would have little choice but to come up with a new hero name.

I think you got Blitz and Nightengale mixed up. My character has his mother's hero name (on purpose; I thought it mildly amusing that he got a 'girl name,' and sometimes confuses people because of that). :)

I'll update the background to work in Scream, then move him over to the RG shortly.
 

I think you got Blitz and Nightengale mixed up. My character has his mother's hero name (on purpose; I thought it mildly amusing that he got a 'girl name,' and sometimes confuses people because of that). :)

I'll update the background to work in Scream, then move him over to the RG shortly.

That's entirely possible :p

Anyway, the point is, be creative. And I know you guys can be.
 

Heh, yeah, that got a bit mixed up there...

My question is:

Right now, Blitz's mother called herself Elektrika, and Blitz did not take over the name (but she does continue her legacy nonetheless), but rather calls herself Blitz.

If you want to have us not only take over the parent's place, but also the same name, then I will change my background accordingly (i.e. Elektrika would have been called Blitz, too, then).

I just need to know. :)

Bye
Thanee
 

Heh, yeah, that got a bit mixed up there...

My question is:

Right now, Blitz's mother called herself Elektrika, and Blitz did not take over the name (but she does continue her legacy nonetheless), but rather calls herself Blitz.

If you want to have us not only take over the parent's place, but also the same name, then I will change my background accordingly (i.e. Elektrika would have been called Blitz, too, then).

I just need to know. :)

Bye
Thanee

I would prefer that your parent/whatever have the same hero name; it's part of the game concept. It's not an absolute requirement, though. If there is some good reason why your character would NOT take the parent's name (for example, if the parent turned villain), that's fine as long as you justify it in your back story.
 

Wrecking ball: That's exactly what I wanted, a way to overcome the PL vs objects so that inertia won't be so easily stopped by simple walls.
Assuming an ~4 Inch brick wall, it would have Tough 7, for a 'routine' or 'average' result of 17. In order for it to be destroyed the DC of the check would have to be 17+15=32 Base 15+5(finishing attack)+10(PL)+5(Power Attack)=30. +2 from the Wrecking ball bonus is exactly what Inertia needs to be able to 'reliably' go through a standard 4" thick brick wall (Or equivalent).

Slam:
Action: Actually, increased action is page 148 in the 3e handbook.
Side Effect: I was under the impression that 'side effect' was equal in power to the effect, meaning she'd get hit by a str 7 Penetrating attack, not 11. (Still not sure how you got 11, even if she does take full damage counting str that would still only be 10).

I'm starting to think the easiest way to do it would be to make it effectively a 'ranged' attack, having the 'fluff' be that she's charging into them. Give a few small limiters that they have to be targets she could reach with a movement mode (Leaping/Speed)

*Also: I noticed that making it str based actually costs me MORE than buying a full rank damage effect, and that's not even counting the fact that I'm paying for str, b/c I have to pay full for each extra, but only get back for the flaws points equal to the actual damage rank.
[sblock=examples]
Inertial Slam: Damage 10, Ranged(10), Multiattack(10), Accurate, Side Effect: If any target successfully resists, Inertia takes damage(-10), Full Round Action(-10) Limiters: Must be able to reach all targets with movement mode(-2) - 9pp
Inertial Slam: Damage 7(Str based), Ranged(10), Multiattack(10), Accurate, Side Effect: If any target successfully resists, Inertia takes damage(-7), Full Round Action(-7) Limiters: Must be able to reach all targets with movement mode(-2) - 12pp

So the Str Based one costs me 3 more points PLUS the 6 points worth of str going to power it... that makes it essentially TWICE as expensive as the other.
[/sblock]
So I think this is what I'm going with.. at least until someone tells me what's wrong with this variant. ;)
Inertial Slam: Damage 10, Ranged(10), Multiattack(10), Accurate, Side Effect: If any target successfully resists, Inertia takes damage(-10), Full Round Action(-10) Limiter: Must be able to reach all targets with a movement mode(-2) - 9pp


LEGACY:
Also were you ok with the proposed backstory I had for Inertia? He's not a 'direct' legacy, meaning his powers differ slightly from his parents, but b/c he had TWO super-powered parents, his power is a mixture of theirs (Brickish super str/toughness and Super-speed)
 

Slam: Action: Actually, increased action is page 148 in the 3e handbook.

I'm aware of that. There still isn't any "full round action" in 3rd ed.

Side Effect: I was under the impression that 'side effect' was equal in power to the effect, meaning she'd get hit by a str 7 Penetrating attack, not 11. (Still not sure how you got 11, even if she does take full damage counting str that would still only be 10).

Here's where the RAW requires some interpretation.
Side Effect says said:
As a general guideline, it should be an effect about the same in value as the effect with this flaw. So, an effect with a cost of 20 points should have a 20 point side effect.

Thus, by my interpretation, you take the final cost of the power and that's the point value of the side effect. Another interpretation would be that it's the cost minus the flaw, which could certainly be argued (it doesn't make sense that the flaw is lowering the value of itself). The point here is that the entire thing - damage, area, penetrating - is the effect. Modifiers change the effect cost but they are part of it.

I'm starting to think the easiest way to do it would be to make it effectively a 'ranged' attack, having the 'fluff' be that she's charging into them. Give a few small limiters that they have to be targets she could reach with a movement mode (Leaping/Speed)

<snip>

Inertial Slam: Damage 10, Ranged(10), Multiattack(10), Accurate, Side Effect: If any target successfully resists, Inertia takes damage(-10), Full Round Action(-10) Limiter: Must be able to reach all targets with a movement mode(-2) - 9pp

Well, it's OK except for my above explanation about how Side Effect works. I'm also not sure about that flat -2pp deduction; it seems to me with your sort of speed that it's a moot point, although I suppose flying targets *might* be out of reach (ie, your comment about Leaping).


LEGACY:
Also were you ok with the proposed backstory I had for Inertia? He's not a 'direct' legacy, meaning his powers differ slightly from his parents, but b/c he had TWO super-powered parents, his power is a mixture of theirs (Brickish super str/toughness and Super-speed)

Yes, that should be fine. I assume they were both in Forever Freedom, right?
 


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