Insight's "The Silent Partner" [1920s] OOC Thread

Jack Thompson (In Progress)

STR 14
CON 14
POW 11
DEX 7
APP 5

SIZ 16
INT 12

EDU 15
SAN 55

Characteristic Rolls
Idea (INT x5) 60%
Luck (POW x5) 55%
Know (EDU x5) 75%

Damage Bonus +1d4

Max Sanity 99

Derived Characteristics
Hit Points 15
Magic Points 11
Current Sanity 55

Skills

Code:
o Accounting (10%) ______     o Law (05%) ______
o Anthropology (01%) ______   o Library Use (25%) ______
o Archaeology (01%) ______    o Listen (25%) ______
Art (05%):                    o Locksmith (01%) ______
o ________________ ______     o Martial Arts (01%) ______
o ________________ ______     o Mech. Repair (20%) ______
o Astronomy (01%) ______      o Medicine (05%) ______
o Bargain (05%) ______        o Natural History (10%) ______
o Biology (01%) ______        o Navigate (10%) ______
o Chemistry (01%) ______      o Occult (05%) ______
o Climb (40%) ______          o Opr. Hvy. Mch. (01%) ______ o Sneak (10%) ______
o Conceal (15%) ______        o Other Language (01%):       o Spot Hidden (25%) ______
Craft (05%):                  o _______________ ______      o Swim (25%) ______
o ________________ ______     o _______________ ______      o Throw (25%) ______
o ________________ ______     o _______________ ______      o Track (10%) ______
o Credit Rating (15%) ______  o Own Language (75%):         o ________________ ______
Cthulhu Mythos (00) ______    o _______________ ______      o ________________ ______
o Disguise (01%) ______       o Persuade (15%) ______       o ________________ ______
o Dodge (14%) ______          o Pharmacy (01%) ______       o ________________ ______
o Drive Auto (20%) ______     o Photography (10%) ______    o ________________ ______
o Electr. Repair (10%) ______ o Physics (01%) ______        o ________________ ______
o Fast Talk (05%) ______      o Pilot (01%):                 Firearms
o First Aid (30%) ______      o _______________ ______      o Handgun (20%) ______
o Geology (01%) ______        o _______________ ______      o Machine Gun (15%) ______
o Hide (10%) ______           o Psychoanalysis (01%) ______ o Rifle (25%) ______
o History (20%) ______        o Psychology (05%) ______     o Shotgun (30%) ______
o Jump (25%) ______           o Ride (05%) ______           o SMG (15%)
Occupation: 300
Dodge(14) + 55: 69
Fast Talk(5) + 55: 60
First Aid(30) + 20: 50
Grapple(25) + 20: 45
Law(5) + 60: 65; He is a little rusty after all
Psychology(5) + 45: 50
Punch(50) + 20: 70
Spot Hidden(25) + 25: 50

Personal: 120
Credit Rating (15) + 50: 65
Library use (25) + 40: 65
Handgun(20) + 30: 50

Money: $3,500($17,500):
Savings: $2,000
Investments: $2,000
House: $4,000
 
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Sorry, has been a while since I made a character, so I have some questions:

- what skill is used for attacking with a knife?

- can I substitute Martial Arts with Punch? I cannot see Caucasian kung fu heroes in 1920s.
 


Sorry, has been a while since I made a character, so I have some questions:

- what skill is used for attacking with a knife?

Not sure. I will look it up tonight when I get home. My inclination is to either use Fist (substituting the knife damage) or create a new skill called Knife that would be base 50%. I'll take a look through my materials and see if other characters have such a skill.

EDIT: From what I read from characters created by authors of the game, Knife should be its own skill. I'm going to make the base/default 25%.

- can I substitute Martial Arts with Punch? I cannot see Caucasian kung fu heroes in 1920s.

Yes, definitely. Honestly, fist should be the default, not martial arts.
 
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Hi,

Just noticed the CoC thread and that you are using the excellent Chaosium rules.
Can I join ?

Roy (a.k.a Strahd)

Yes!

Please take a look through the thread so that you know what we're looking for in terms of characters and the setting. if you can, find a slot for yourself in the list of "roles" here (you'll see that the other PCs are slotted in already). If you can't find a job for your character there, I can come up with something.

If you don't have a copy yourself, I have linked the CoC 6th ed character sheet (I think it's on page 3).
 

I'll take control of the Actor Emil Jannings with the entertainer occupation.
I imagine an English man, since the surname Jannings is of a medieval English origin, and is found chiefly in Devon and Cornwall.
The man is a chubby man, around ~45 years old I guess, with a long curling mustache and typical english manners and sarcasm that tries his luck in the American film industry after he came to the U.S after the great war (WWI)
A man with a touch for bird hunting (a weapon skill) and horse riding.

I'll scratch something up in the upcoming days.
 

I'll take control of the Actor Emil Jannings with the entertainer occupation.
I imagine an English man, since the surname Jannings is of a medieval English origin, and is found chiefly in Devon and Cornwall.
The man is a chubby man, around ~45 years old I guess, with a long curling mustache and typical english manners and sarcasm that tries his luck in the American film industry after he came to the U.S after the great war (WWI)
A man with a touch for bird hunting (a weapon skill) and horse riding.

I'll scratch something up in the upcoming days.

Actually, Emil Jannings is a real person. He acted in other Murnau films, including Faust, before coming to America. He is German.

You can still play him if you wish, but it might be better if you picked someone else or made up a name entirely (I can easily swap your character's name out for one already on the list).
 

I'll stick with the concept I wrote above.
Let's name the new actor Allan Coleman

EDIT: roll the dice. scores I can live with, thought, the EDU is quite low. Can I add some points to the EDU and drop them from the others ?
 
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I'll stick with the concept I wrote above.
Let's name the new actor Allan Coleman

EDIT: roll the dice. scores I can live with, thought, the EDU is quite low. Can I add some points to the EDU and drop them from the others ?

Yeah that EDU is fairly low. You can take up to 4pts from your 3d6 scores and put those into EDU.
 

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