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Into the Woods

JustinCase

the magical equivalent to the number zero
"Together now!" Bimpnott urges everyone on, the firbolg himself rushing forwards and slashing his sword and with great speed kicking and throwing a punch as well.

 

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Neurotic

I plan on living forever. Or die trying.
OOC: Doesn't it. I should switch to sacred flame. :)
OOC: With probable vulnerability of undead, may be a good idea...


Umbrils echo moves silently to completly box in the undead creature. Warriors scimitars leap in quick rolling pattern and couple of slashes hit the unnatural hide of the creature. Whether they penetrate or not is hard to say without blood or creatures reaction, but at least there are traces of cuts.

OOC: @mips42 : I know I'm jumping in again, but working weeked looms ahead (big deployment to production)

Actions:
Free: move echo wherever others aren't to block the boss - and potentially make OA against it
Attack and Bonus:
Attack vs boss undead; advantage?; damage:
1D20+6 = [19]+6 = 25
1D20+6 = [1]+6 = 7
1D6+4 = [5]+4 = 9

1D20+6 = [6]+6 = 12
1D20+6 = [19]+6 = 25
1D6+4 = [6]+4 = 10


if advantage then 9 and 10 damage, otherwise probably just 9 (unless 12 hits)
 


Kobold Stew

Last Guy in the Airlock
Albrecht is moving towards the hilt he can see in the water, but the terrifying creature emerges again. He guides his axe, and sees it hit, but the connection is a superficial one.

OOC: Attack to hit: 1d20+6=23, damage = 1d10+4=5 magical slashing damage, ugh.


 

mips42

Explorer
The creature Seems to mostly shrug off the blows From Bimpnott but turns to face Albrecht when his ax bites into the creatures flesh. Its eyes flash a vivid, blood red for an instant in an attempt to Daze the Dwarf and then lashes out with its' claws.
Umbrils swords do connect but make only minor slits in the creatures hide.
OOC:
Daze: The targeted creature must succeed on a DC 15 Wisdom saving throw or be charmed until the end of the creatures next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.
Claw attack d20+4 [18]+4=22 to hit, 8 damage to the dwarf.

Terry @JustinCase
 





JustinCase

the magical equivalent to the number zero
Getting frustrated with their hardy opponent, Bimpnott drops his sword and with both hands reaches for the undead thing. While the blade splashes into the shallow water, the firbolg's large hands seek to get a grip on the slippery creature.

OOC: Making a grapple attempt. This is part of the Attack action, and it's a skill contest: Bimpnott's Strength (Athletics) check versus the opponent's Strength (Athletics) or Dexterity (Acrobatics) (their choice).

Strength (Athletics) check: 1D20+7 = [13]+7 = 20

If the creature fails, it gets the Grappled condition (speed becomes 0).
 

mips42

Explorer
The creature does not even get close to avoiding the firbolgs attempt to Grapple it. His big, meaty arms wrap around the thing and it is held fast.

OOC: Strength check [7]+2=9

Albrecht @Kobold Stew
 

Kobold Stew

Last Guy in the Airlock
Albrecht swings at the grappled creature, but is unable to find any purchase with his axe, and he misses again.

OOC: Wisdom save vs. DC 15 1d20+1=4. Ugh. Disadvantage and movement halved.

Attack 1d20+6=11 ugh. (Rolls done slightly out of order, but result is clear. That should be with disadvantage, and 11 is lower than 24.)
 

Neurotic

I plan on living forever. Or die trying.
Umbril calls his echo close and both of them swing incredibly fast. The sound of slices come nearly on top of one another and even with minor cuts from each, the damage accumulates.


OOC: Short version:
without advantage: to hit 15, 26, 14, 16, 19 with damage 9, 11, 7, 7, 9
with advantage : to hit 15, 26, 18, 23, 23 (same damage)

Attack + Bonus hand offhand attack + Unleash incarnation echo attack 1/3
Scimitar attack; damage: 1D20+6 = [9]+6 = 15
1D6+4 = [5]+4 = 9
1D20+6 = [20]+6 = 26
1D6+4 = [2]+4 = 6
1D20+6 = [8]+6 = 14
1D6+4 = [3]+4 = 7


Crit damage: 1D6 = [5] = 5

Not sure if grabbed counts for advantage, but there should be some flanking included
Advantage from flanking: 1D20+6 = [6]+6 = 12
1D20+6 = [19]+6 = 25
1D20+6 = [12]+6 = 18

And incredible rolls for the second attack (redundant 19 and 20 )

Action surge attack + Unleash incarnation echo attack 2/3
Action surge (with adv?): 1D20+6 = [10]+6 = 16
1D20+6 = [17]+6 = 23
1D6+4 = [3]+4 = 7
1D20+6 = [13]+6 = 19
1D20+6 = [17]+6 = 23
1D6+4 = [5]+4 = 9
 
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mips42

Explorer
At the flurry of blows from Umbril and his Echo, the creature emits a horrible, gurgling, mournful howl. Turning its gaze briefly to the skeletons cowering across the patio, it reaches out withered hands and the skeletons burst into bits! A dark wave of energy flows like smoke across the space and settles into the thing. It then turns its attentions back to the foes in front of it.
It turns once again to Albrecht and opens its mouth wide, sucking the very life out of the Dwarf!

OOC: Skeletons are no more.
Drain life: 24=[20] + 4 Damage = 14 Necrotic.

@jmucchiello Terry's turn
 



JustinCase

the magical equivalent to the number zero
Bimpnott frowns as the monster keeps on doing his magics, despite the firbolg holding it fast.

"Quiet!" he roars, and it's as if the very air around them seems to obey his command and not a whisper can be heard.

OOC: Using the last of my Ki to cast Silence centered on the undead creature, Hopefully preventing it from casting more spells.

It's a 20-foot radius sphere, so flanking allies are also inside the Silence zone. It lasts as long as Bimpnott concentrates (up to 10 minutes).
 




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