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Into the Woods

mips42

Explorer
The warm light from Terry again washes over the area, this time directed at the Monster. The thing flinches slightly and you can see the light burn the skin of its' torso. Again it turns to face the Cleric, hissing.

OOC: I changed the token for the lanky creature to better reflect its appearance.

Bimpnott @JustinCase
Albrecht
Umbril
Monsters
Terry
 

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Neurotic

I plan on living forever. Or die trying.
OOC: Did the curse pass? No longer -5?
Also, when you described gurgling sound, my (trained in martial arts) first reaction would be to duck or weave aside expecting a spit/vomit :) Good crit, next round I have a bad choice: heal, summon echo again or attack...
 

mips42

Explorer
OOC: Did the curse pass? No longer -5?
Also, when you described gurgling sound, my (trained in martial arts) first reaction would be to duck or weave aside expecting a spit/vomit :) Good crit, next round I have a bad choice: heal, summon echo again or attack...
OOC: the Curse ended.
Map upgrade.
 

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JustinCase

the magical equivalent to the number zero
Standing right behind the powerful undead and with Umbril flanking, Bimpnott takes advantage of his position by attacking with his sword, fist, and adding a kick for good measure.

OOC: Using Flurry of Blows for 1 ki point (3/4 left) to add two unarmed strikes as a Bonus action to my Attack action. No move.

Flurry of Blows:
2D20.HIGH(1)+7 = [18, 16]+7 = 25
2D20.HIGH(1)+7 = [5, 14]+7 = 21
2D20.HIGH(1)+7 = [3, 16]+7 = 23


Damage rolls:
1D6+5 = [2]+5 = 7
slashing
1D4+5 = [2]+5 = 7 bludgeoning
1D4+5 = [4]+5 = 9 bludgeoning

I know the first attack gets Advantage (due to Terry's Guiding Bolt), but how about the other two? Umbril and Bimpnott are flanking... If not, see the CoyoteCode link for the first rolls of each attack.
 

mips42

Explorer
The Firbolg Lashes out at the creature with his shortsword, the glow of Terrys guiding bolt gleaming. The sword hits the creature but, again seems to skip off the creatures hide.

OOC:
I checked the language and Guiding Nolt says "the next attack roll" so only the sword got the guidance.

Albrecht @Kobold Stew
Umbril
Monsters
Terry
Bimpnott
 

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mips42

Explorer
Albrecht swings his ax with a grunt and the blade bites into the Skeleton again. It is barely holding itself together at this point.

OOC:
Umbril @Neurotic
Monsters
Terry
Bimpnott
Albrecht
 

Attachments


Neurotic

I plan on living forever. Or die trying.

mips42

Explorer
Punching the creature feels a lot like punching a rock. There is little, if any give and the damage seems to annoy it more than hurt.
 

mips42

Explorer
The creature, unsure of which foe to attack, Disengages from the fray and disappears under the brackish water. the one skeleton that is not turned attacks Albrecht. Again it lashes out with bony hands and they clatter and scrape across his armor. It's bony teeth try to get purchase on the tough Dwarf, but miss.

OOC:
Big Bad action Disengage, move and hide 18+4=[22]
Skeleton Claw: 12+4=[16] tie goes to defender. Bite: 8+4=[12]

Terry @jmucchiello
Bimpnott
Albrecht
Umbril
Monsters
 



JustinCase

the magical equivalent to the number zero
Seeing the creature flee into the water, Bimpnott instead focuses his attention on how everyone else is doing. When he sees his friend Albrecht being attacked by a lone skeleton, the firbolg rushes over in order to help him.

Both his sword and his fist miss the undead creature, however, but if he can distract it from his friend, that's a win in Bimpnott's book.

 

Kobold Stew

Last Guy in the Airlock
Albrecht is aware that the primary foe has descended under the water. Perhaps it is heading for the sword? he considers, and turns quickly to see the pommel still glistening among the brackish water. He turns back and sees Bipnott approaching, and attempt to hit the skeleton in front of him. He shifts his griop on his axe and swings again.

OOC: To hit: 1d20+6=24, damage= 1d10+4=9 magical slashing.
Move towards where the sword was, around the perimeter of the pond.
 

Neurotic

I plan on living forever. Or die trying.
Umbil steps away from the pools edge and blocks the way into the house, just in case. He waits tensed, ready for the creature to emerge. Motioning toward the group fighting the skeleton and whispering something, he calls back the echo. The echo stands in the water, blocking easy path to the combatants.

Action: ready attack against anything in range (is that attack action or reaction?)
Move: step diagonally back from the water and toward the house
Bonus: call echo, note that it can make opportunity attacks

OOC: the idea is that he protects Terry while echo blocks direct line to the rest of the group (the creature of course can go around)
 

mips42

Explorer
Terry retreats and readied her spell, Bimpnott advances to help but is unable to connect with the remaining skeleton. Albrecht has far better luck and disperses the skeleton into scattered bones once again, leaving only the 2 turned. Umbril recalls his shadow, placing it in a likely place near Albrecht and Bimpnott as he, himself readies his attacks should the monster reappear.

Quiet sits over the patio for several long seconds before the creature reappears, exploding out of the water this time next to Umbril! Almost immediately a sonorous bell tolls from nowhere and the creature shudders slightly. Umbril, muscles tensed, lashes out with his scimitar but is unable to connect with the lanky creature. It turns its attentions first to Umbril, again opening its' terrible black maw and he feels a part of his Life Drain away. Then, it bares at least 2 rows of horrible needle-like teeth in a Horrifying Visage at Terry.

OOC: Sorry for delays.
Creature is definitely damaged and is more so now, thanks to Toll the Dead from Terry. Umbril's readied action [7]+6=13, miss.
Creature attack on umbril: [17]+4=21. HIT, 5 damage
Horrifying Visage: The target must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the Creatures next turn.

Terry @jmucchiello
Bimpnott
Albrecht
Umbril
Monsters
 





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